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Villagers: Farmers can also harvest carrots and potatoes.

This commit is contained in:
STRWarrior 2014-01-27 15:44:55 +01:00
parent ed95f4d81b
commit 969bf05a26
2 changed files with 38 additions and 9 deletions

View File

@ -43,11 +43,19 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
if (m_DidFindCrops)
{
Vector3i Pos = Vector3i(GetPosition());
std::cout << Pos.Equals(m_CropsPos) << "\n";
if (Pos.Equals(m_CropsPos))
{
cBlockHandler Handler(E_BLOCK_CROPS);
Handler.DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
{
cItems Pickups;
//Pickups.Add(E_ITEM_WHEAT, 1, 0);
//Pickups.Add(E_ITEM_SEEDS, 1 + m_World->GetTickRandomNumber(
cBlockHandler Handler(CropBlock);
Handler.ConvertToPickups(Pickups, 0x7);
m_World->SpawnItemPickups(Pickups, m_CropsPos.x + 0.5, m_CropsPos.y + 0.5, m_CropsPos.z + 0.5);
m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
}
m_DidFindCrops = false;
}
}
@ -64,7 +72,6 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
HandleFarmer();
}
}
}
@ -88,13 +95,19 @@ void cVillager::HandleFarmer()
{
for (int Z = 0; Z < 10; Z++)
{
if (Surrounding.GetRelBlockType(X, Y, Z) == E_BLOCK_CROPS && Surrounding.GetRelBlockMeta(X, Y, Z) == 0x7)
if (!IsBlockFarmable(Surrounding.GetRelBlockType(X, Y, Z)))
{
m_DidFindCrops = true;
m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
MoveToPosition(Vector3f((float) GetPosX() + X - 5, (float) GetPosY() + Y - 3, (float) GetPosZ() + Z - 5));
return;
continue;
}
if (Surrounding.GetRelBlockMeta(X, Y, Z) != 0x7)
{
continue;
}
m_DidFindCrops = true;
m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) (m_CropsPos.y), (float) (m_CropsPos.z + 0.5)));
return;
}
}
}
@ -103,3 +116,18 @@ void cVillager::HandleFarmer()
bool cVillager::IsBlockFarmable(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_CROPS:
case E_BLOCK_POTATOES:
case E_BLOCK_CARROTS:
{
return true;
}
}
return false;
}

View File

@ -33,6 +33,7 @@ public:
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
void HandleFarmer();
bool IsBlockFarmable(BLOCKTYPE a_BlockType);
int GetVilType(void) const { return m_Type; }
private: