2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
|
2012-09-23 16:53:08 -04:00
|
|
|
#include "Skeleton.h"
|
2013-08-16 04:48:19 -04:00
|
|
|
#include "../World.h"
|
2014-04-27 20:03:06 -04:00
|
|
|
#include "../Entities/ArrowEntity.h"
|
2018-08-28 20:51:25 -04:00
|
|
|
#include "../ClientHandle.h"
|
2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2020-04-04 07:44:17 -04:00
|
|
|
cSkeleton::cSkeleton(void) :
|
2020-04-13 12:38:06 -04:00
|
|
|
Super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", "entity.skeleton.ambient", 0.6, 1.8)
|
2012-06-14 09:06:06 -04:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-07-01 06:39:56 -04:00
|
|
|
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
2012-06-14 09:06:06 -04:00
|
|
|
{
|
2015-05-19 14:32:10 -04:00
|
|
|
unsigned int LootingLevel = 0;
|
2014-10-20 16:55:07 -04:00
|
|
|
if (a_Killer != nullptr)
|
2014-02-23 13:44:58 -05:00
|
|
|
{
|
|
|
|
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
|
|
|
|
}
|
2020-04-04 07:44:17 -04:00
|
|
|
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
|
2015-04-29 12:24:14 -04:00
|
|
|
|
2014-02-23 13:44:58 -05:00
|
|
|
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
|
|
|
|
AddRandomArmorDropItem(a_Drops, LootingLevel);
|
|
|
|
AddRandomWeaponDropItem(a_Drops, LootingLevel);
|
2012-06-14 09:06:06 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-11-02 15:45:51 -04:00
|
|
|
|
2015-11-08 07:44:17 -05:00
|
|
|
bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
|
2013-11-04 15:46:56 -05:00
|
|
|
{
|
2016-01-12 05:11:10 -05:00
|
|
|
StopMovingToPosition(); // Todo handle this in a better way, the skeleton does some uneeded recalcs due to inStateChasing
|
2017-06-13 15:35:30 -04:00
|
|
|
auto & Random = GetRandomProvider();
|
2016-02-01 15:49:34 -05:00
|
|
|
if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
|
2013-11-04 15:46:56 -05:00
|
|
|
{
|
2017-06-13 15:35:30 -04:00
|
|
|
Vector3d Inaccuracy = Vector3d(Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25));
|
2016-02-01 15:49:34 -05:00
|
|
|
Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5;
|
2017-06-13 15:35:30 -04:00
|
|
|
Speed.y += Random.RandInt(-1, 1);
|
2016-12-19 15:12:23 -05:00
|
|
|
|
2020-08-01 14:18:03 -04:00
|
|
|
auto Arrow = std::make_unique<cArrowEntity>(this, GetPosition().addedY(1), Speed);
|
2016-12-19 15:12:23 -05:00
|
|
|
auto ArrowPtr = Arrow.get();
|
|
|
|
if (!ArrowPtr->Initialize(std::move(Arrow), *m_World))
|
2013-11-04 15:46:56 -05:00
|
|
|
{
|
2015-11-08 07:44:17 -05:00
|
|
|
return false;
|
2013-11-04 15:46:56 -05:00
|
|
|
}
|
2016-01-12 05:11:10 -05:00
|
|
|
|
2016-12-19 15:12:23 -05:00
|
|
|
ResetAttackCooldown();
|
2015-11-08 07:44:17 -05:00
|
|
|
return true;
|
2013-11-04 15:46:56 -05:00
|
|
|
}
|
2015-11-08 07:44:17 -05:00
|
|
|
return false;
|
2014-03-25 13:15:05 -04:00
|
|
|
}
|
2014-07-17 19:26:27 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle)
|
|
|
|
{
|
2020-04-13 12:38:06 -04:00
|
|
|
Super::SpawnOn(a_ClientHandle);
|
2014-07-17 19:26:27 -04:00
|
|
|
a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|