from the days of DOS. The author, Simon Howard, has worked to insure
Chocolate Doom, which is nothing more than a directly modified version
of the released iD Software source code, has zero changes that affect
gameplay, look, or feel, and also re-created a DOS-like setup program to
configure the game much like the original setup.exe.
from MAINTAINER Ryan Freeman
small issues but works well enough, they can be fixed in-tree.
An amazingly cute game of popping bubbles. Full-featured, colorful
animated penguin eye candy, 100 levels of 1p game, hours and hours of
2p game, a level-editor, 3 professional quality 20-channels musics, 15
stereo sound effects, 7 unique graphical transition effects.
Box2D physics engine. keep them around, but split into a subpackage
not installed by default.
- regen distinfo.
based on diffs from David Coppa (maintainer), I reworked them to
use multi packages rather than just remove the levels. maintainer ok.
of the Marathon universe. It was created by Ian McConville, who also
built most of the game's graphics and environments. Additional credits
and acknowledgements are included in the game's main menu.
OK merdely@
in 1997. It features 17 new solo levels; 22 new network maps; and new
enemies, sounds, textures and weapons. A chief difficulty is the low
amounts of ammunition available, resulting in a greater reliance on
melee weapons, such as fists or staff.
OK merdely@
* Added support for custom window sizes (by editing prefs file)
* Fixed assertion failures when changing levels in net games
* Restore the previously selected map when finishing a net game
* Restore support for UTF-8 prefs / MML (while preserving compatibility
with broken Rubicon MML)
* Added a VSync checkbox in OpenGL
Also, fix dependency on vorbis, so ogg music plays correctly.
comments and OK by merdely@
This release introduces water as a new resource. Also it is possible to
build bridges across rivers. The file format used to save games changed,
data is written to ~/.lincity-ng/ now, but you can still continue old
games.
from Antti Harri with some tweaks
F-1 Spirit is a racing game. You will race with many different types
of cars, starting by Stock or Rally cars, and finishing by driving F1
cars (once you have classified for it by passing for F3, F3000 and
Endurance cars).
Note that this requires DRI, the game is barely usable otherwise.
In Road Fighter you drive a car in a death race between you and a
group of mad drivers. Your aim? To reach the end of the checkpoint
before you run out of fuel. Sounds easy? Far from it, there's a lot of
obstacles between your car and the checkpoints!
- explicitely add build_depends on rarian where gnome-doc-utils is also a
build dependency as it does not itself run_depends on rarian anymore
This was the 2nd and hopefully last pass of rarian/scrollkeeper cleaning.
discussed with jasper@
reply so PERMIT_*=no for now.
Gargoyle is an IF player that supports all the major interactive
fiction formats. Most interactive fiction is distributed as portable
game files. These portable game files come in many formats. In the
past, you used to have to download a separate player (interpreter)
for each format of IF you wanted to play.
Gargoyle is based on the standard interpreters for the formats it
supports: Agility, Alan 2 and 3, Frotz (glk port), Glulxe, Hugo,
Level 9, Magnetic, Scare, Tads 2 and 3.
Gargoyle cares about typography! In this computer age of typographical
poverty, where horrible fonts, dazzling colors, and inadequate white
space is God, Gargoyle dares to rebel!
Creix (jbcreix.mail at gmail.com). Generalized for all LP64
architectures by me. At least in theory. Some tests on sparc64
didn't go very well, and nobody tested on other archs, so just keep
ONLY_FOR_ARCHS (with amd64 added) for now.
Antti Harri (MAINTAINER) agrees.
* use audio(4) instead of ossaudio(3) in kdemultimedia3 as much as
possible
* sync WANTLIB in dependant ports
testing/prodding from todd@. briefly discussed with naddy@, ajacoutot@
and jasper@
- if libcares is installed when bzflag is built, the resulting
binary and package are broken (not just LIB_DEPENDS). workaround
by preventing configure from picking it up.
- configure doesn't use --disable-adns any more, garbage-collect
- sync WANTLIB
- better license marker
also:
- prevent configure from picking up and linking libbind,
it doesn't use it anyway.
reads fine to ajacoutot@, and gives him an idea.
Makefile simplifications by me.
Harness gravity with your crayon and set about creating blocks,
ramps, levers, pulleys and whatever else you fancy to get the little
red thing to the little yellow thing.
Numpty Physics is a drawing puzzle game in the spirit (and style?)
of Crayon Physics using the same excellent Box2D engine.
Teeworlds is a free online multiplayer game, available for all major
operating systems. Battle with up to 16 players in a variety of game
modes, including Team Deathmatch and Capture The Flag.
Based on an original submission from Jonathan Armani (MAINTAINER) with
several tweaks from me
GGZ is a project to create a free gaming platform. The project includes
a server, games for the server, clients, and games for the clients.
Other projects may include ggz networking into their games.
Komi is a 2D arcade game written in C, which uses the SDL library for
graphics and sound. The aim of the game is to collect the money (in the
forms of coins and diamonds) floating about the screen.
Move Komi (the Space Frog) with the arrow keys, or keypad 4 and 6, or Q
and W, and extend his tongue with the spacebar, or the return key.
- set ONLY_FOR_ARCHS to i386 for now
- add a MESSAGE mentioning the mouse issues for the client
with help and suggestions from jasper@ and robert@, requested by robert@
Batrachians is a clone of the 1982 Frog Bog video game by Mattel
Electronics.
You control a red frog and your goal is to eat more flies and score more
points than the computer's frog, which is gray. A game lasts three
minutes, during which day becomes night.
under the GPL, effectively creating a free stand-alone game. You do not
need Quake III Arena to play this game.
Not connected to builds yet. Discussed with jasper@, robert@ and
sthen@.
vitetris is a terminal-based Tetris clone by Victor Nilsson. Gameplay is
much like the early Tetris games by Nintendo. Features include:
-Configurable keys
-Highscore table
-Two-player mode with garbage
-Network play
from MAINTAINER Ryan Freeman with several tweaks
input from sthen@ who kicked my ass at network game
ok sthen@
and other old gtk1 stuff alive.
nobody even tried to convince me to keep this;
bomberclone or xbomber may be a good alternative though.
"go ahead" ajacoutot@ laurent@
The Mana World (TMW) is a serious effort to create an innovative free
and open source MMORPG. TMW uses 2D graphics and aims to create a large
and diverse interactive world.
Beware, this will increase your slackiness...
port reworked from scratch from an original submission by
Jonathan Armani <dbd@asystant.net>, MAINTAINER
community. It is based on the source code of Marathon 2: Durandal, a
game created by Bungie Software in 1995. Since Bungie released the
source code, Aleph One has matured to include a variety of new features
and improvements.
ok merdely
to provide a computer game rendition of table tennis that allows the
use of various strategies available in the real game.
Adapted from the FreeBSD port.
Input from okan, martynas, landry, ajacoutot
Tested by many
ok landry@ ajacoutot@
of two.
- drop the snd_solaris module, it's brojen and seemingly unmaintained
by upstream. if the default oss output doesn't work, sdl should
work ok.
- regenerated PLIST brings in @bin marker
ok, reminder jdixon@, claudio@ (MAINTAINER)
Rework the way we deal with #define NAN, discussed with upstream.
patch-src_tool_math_tools_h and patch-src_network_network_cpp are already
integrated upstream, and a bug has been reported to integrate
patch-src_map_tileitem_cpp.
ok ajacoutot@
- do not mention a mail being sent when hiscore is broken, this feature is
disabled.
- when a player dies, reset eater position. Also pick startup position closer
to the MSDOS version of the game.
- use {s,}random instead of {s,}rand.
ok deanna@ for my yearly ports commit.
gtk-update-icon-cache is part of gtk+2: adding gtk+2 to run_depends just
to update the icon cache (which only gtk apps can use) is overkill to
say the least!
As from now, each time icons are installed under %D/share/icons, we try
to execute gtk-update-icon-cache and if it is not there, we just ignore
the error.
What it means is that if you have gtk+2 installed, then it'll run fine
and your apps will be able to use the cache. Otherwise, it will silently
fails which is fine since it means none of your apps would have been
able to take advantage of the cache anyway.
discussed with jasper@
PokerTH is a free implementation of "Texas hold'em" card game.
You can play the popular "Texas Hold'em" poker variant against up to six
computer-opponents or play network games with people all over the world.
from Mikko Tolmunen <oskari at sefirosu dot org> with some tweaks
Thanks!
Tilt the floor to roll a ball through an obstacle course before time
runs out. Neverball is part puzzle game, part action game, and entirely
a test of skill.
Also found here is Neverputt, a hot-seat multiplayer miniature golf game
using the physics and graphics of Neverball.
feedback & ok ajacoutot@
GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL.
SFcave is a game where the player controls a ribbon and avoid hitting
walls.
You have only one control: when you hold the mouse button, the ribbon
goes up. Otherwise the ribbon goes down.
feedback & ok ajacoutot@
Pioneers is an Internet playable implementation of the Settlers of Catan
board game. The aim is to remain as faithful to the board game as
possible.
It replaces the very old, unmaintained and broken gnocatan program.
With help from pioneers developer Roland Clobus
<rclobus at users dot sourceforge dot net>
ok simon@ (long ago)
instead of the tarball from laptop.org. Lets us get rid of many
patches.
- Enable shared memory (run without -w) since kurt@'s patch has fixed
it.
This gives us many bugfixes and goodies such as a fix for the numlock
freeze bug and re-enabling the air crash disaster. Full changelog at
http://git.zerfleddert.de/cgi-bin/gitweb.cgi/micropolis
- remove empty line from DESCR
- reorder PLIST and add a missing .orig file commented out so that it
does not reappear at next update-plist
ok deanna@ (MAINTAINER)
Micropolis, Unix Version, (A.K.A. "S*mC*ty"). This game was released
for the Unix platform in or about 1990 and has been modified for
inclusion in the One Laptop Per Child program. Copyright (C) 1989 -
2007 Electronic Arts Inc.
This port is based on patches written by Michael Gernoth, located at
http://git.zerfleddert.de/cgi-bin/gitweb.cgi/micropolis
Help from kurt@ and ian@, tested by lots of people, thanks!
ok ian@, espie@
The Mnemosyne Project has two aspects:
* It's a sophisticated free flash-card tool which optimises your
learning process.
* It's a research project into the nature of long-term memory.
[...]
ok simon@
Atomix is a little mind game where you have to build molecules out of
single atoms. These are laying around between the walls and obstacles
on the playfield. Once you have pushed an atom in one direction it
moves until it hits an obstacle or another atom. It needs some thinking
how to construct complex molecules with this atom behaviour. The game
is inspired by the original Amiga version.
tested by Markus Lude
feedback & ok merdely@