- update to teeworlds-0.5.1
from Jonathan Armani (maintainer)
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parent
ab9b7d8ee7
commit
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# $OpenBSD: Makefile,v 1.5 2009/03/15 14:39:03 espie Exp $
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# $OpenBSD: Makefile,v 1.6 2009/04/05 16:59:40 ajacoutot Exp $
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COMMENT = platform game featuring buggers equipped with weapons
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V = 0.5.0
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V = 0.5.1
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DISTNAME = teeworlds-${V}-src
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PKGNAME = teeworlds-${V}p3
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PKGNAME = teeworlds-${V}
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CATEGORIES = games
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MAINTAINER = Jonathan Armani <dbd@asystant.net>
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@ -1,10 +1,10 @@
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MD5 (bam-0.2.0.tar.gz) = 1O/nRZGnPBzsizTXb/0QSQ==
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MD5 (teeworlds-0.5.0-src.tar.gz) = Ode11BwsclAgEhSkq2hE7Q==
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MD5 (teeworlds-0.5.1-src.tar.gz) = X5bnP/TD1VLeVZAtqSVWBg==
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RMD160 (bam-0.2.0.tar.gz) = AK8VHVMrsEUtgC54Lx95mr8SxMU=
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RMD160 (teeworlds-0.5.0-src.tar.gz) = 1m3cUvKZRy7NrWTNgJTlZtjR68s=
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RMD160 (teeworlds-0.5.1-src.tar.gz) = QrAbZ7R/AQ2b+zMCPsG/G/hgCg8=
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SHA1 (bam-0.2.0.tar.gz) = mdhtt1D+GOpbJUk4UBIpKb0sZ0s=
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SHA1 (teeworlds-0.5.0-src.tar.gz) = 58Rmc8NQdL9SdH3CWhfwkIYoG8w=
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SHA1 (teeworlds-0.5.1-src.tar.gz) = QmbEPG5tYfpxit3Vpx20qYEPyNI=
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SHA256 (bam-0.2.0.tar.gz) = 72zdwd9HsNgQYmUDPvTlXmHeyr8ieaKs1/3wFmM8B1g=
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SHA256 (teeworlds-0.5.0-src.tar.gz) = vYARxABmFo2Pqha6UqXn4N61ngNxEjw8Q0BIURDSdqo=
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SHA256 (teeworlds-0.5.1-src.tar.gz) = 7HLjQ5zk1FlBD23LbU+huzBdAGQyPcs2+ixnZMNy/ng=
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SIZE (bam-0.2.0.tar.gz) = 162342
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SIZE (teeworlds-0.5.0-src.tar.gz) = 5890654
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SIZE (teeworlds-0.5.1-src.tar.gz) = 6392475
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@ -1,6 +1,6 @@
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$OpenBSD: patch-default_bam,v 1.1.1.1 2009/01/18 17:53:36 ajacoutot Exp $
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--- default.bam.orig Tue Jan 13 20:36:11 2009
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+++ default.bam Fri Jan 16 18:41:00 2009
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$OpenBSD: patch-default_bam,v 1.2 2009/04/05 16:59:40 ajacoutot Exp $
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--- default.bam.orig Thu Mar 5 11:41:17 2009
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+++ default.bam Thu Mar 5 11:41:53 2009
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@@ -15,7 +15,7 @@ function Script(name)
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if family == "windows" then
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return str_replace(name, "/", "\\")
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@ -10,12 +10,12 @@ $OpenBSD: patch-default_bam,v 1.1.1.1 2009/01/18 17:53:36 ajacoutot Exp $
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end
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function CHash(output, ...)
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@@ -132,7 +132,7 @@ function build(settings)
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@@ -128,7 +128,7 @@ function build(settings)
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settings.link.frameworks:Add("Carbon")
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settings.link.frameworks:Add("AppKit")
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else
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glfw_platform = "x11"
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pa_platform = "unix"
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- settings.link.libs:Add("pthread")
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+ settings.link.flags:Add("-pthread")
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end
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elseif family == "windows" then
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glfw_platform = "win32"
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settings.link.libs:Add("gdi32")
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