- unbreak on sparc64, it seems to work fine now
- tweak MESSAGE
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@ -1,8 +1,9 @@
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# $OpenBSD: Makefile,v 1.6 2009/03/13 21:53:49 ajacoutot Exp $
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# $OpenBSD: Makefile,v 1.7 2009/03/15 15:28:29 ajacoutot Exp $
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COMMENT= isometric RPG game
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DISTNAME= freedroidrpg-0.12
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PKGNAME= ${DISTNAME}p0
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CATEGORIES= games x11
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EXTRACT_SUFX= .tar.bz2
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@ -28,10 +29,6 @@ LIB_DEPENDS= SDL_image.>=2::devel/sdl-image \
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SDL_mixer.>=3::devel/sdl-mixer \
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execinfo::devel/libexecinfo
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.if ${MACHINE_ARCH} == "sparc64"
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BROKEN= SIGBUS on startup under sparc64
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.endif
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# needed to avoid a SIGSEGV
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# (int i corruption in enemy.c line 2056:
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# should be "0" or "1" instead of a nonsense negative value)
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@ -1,4 +1,4 @@
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Note that while freedroid RPG supports OpenGL, you're advised to use
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SDL output and start the game in windowed mode for better gaming
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If your platform does not support accelerated OpenGL, you're advised to
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use the SDL output and start the game in windowed mode for better gaming
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experience. To do so:
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${PREFIX}/bin/freedroidRPG -wn
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