- unbreak on sparc64, it seems to work fine now

- tweak MESSAGE
This commit is contained in:
ajacoutot 2009-03-15 15:28:29 +00:00
parent 6aa9f723c1
commit c50543e48d
2 changed files with 4 additions and 7 deletions

View File

@ -1,8 +1,9 @@
# $OpenBSD: Makefile,v 1.6 2009/03/13 21:53:49 ajacoutot Exp $
# $OpenBSD: Makefile,v 1.7 2009/03/15 15:28:29 ajacoutot Exp $
COMMENT= isometric RPG game
DISTNAME= freedroidrpg-0.12
PKGNAME= ${DISTNAME}p0
CATEGORIES= games x11
EXTRACT_SUFX= .tar.bz2
@ -28,10 +29,6 @@ LIB_DEPENDS= SDL_image.>=2::devel/sdl-image \
SDL_mixer.>=3::devel/sdl-mixer \
execinfo::devel/libexecinfo
.if ${MACHINE_ARCH} == "sparc64"
BROKEN= SIGBUS on startup under sparc64
.endif
# needed to avoid a SIGSEGV
# (int i corruption in enemy.c line 2056:
# should be "0" or "1" instead of a nonsense negative value)

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@ -1,4 +1,4 @@
Note that while freedroid RPG supports OpenGL, you're advised to use
SDL output and start the game in windowed mode for better gaming
If your platform does not support accelerated OpenGL, you're advised to
use the SDL output and start the game in windowed mode for better gaming
experience. To do so:
${PREFIX}/bin/freedroidRPG -wn