filter pointer events by /16, so that the game cursor is not redrawn
needlessly each time the mouse moves by one pixel. Makes the game playable for me. okay deanna@
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@ -1,4 +1,4 @@
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# $OpenBSD: Makefile,v 1.6 2008/01/27 16:34:32 deanna Exp $
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# $OpenBSD: Makefile,v 1.7 2008/01/27 18:16:22 espie Exp $
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COMMENT= city-building simulation
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@ -6,6 +6,7 @@ DISTNAME= micropolis-20080126
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WRKDIST= ${WRKDIR}/micropolis
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WRKSRC= ${WRKDIST}/src
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MAKE_FILE= makefile
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PKGNAME= ${DISTNAME}p0
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CATEGORIES= games
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18
games/micropolis/patches/patch-src_sim_w_tk_c
Normal file
18
games/micropolis/patches/patch-src_sim_w_tk_c
Normal file
@ -0,0 +1,18 @@
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$OpenBSD: patch-src_sim_w_tk_c,v 1.3 2008/01/27 18:16:22 espie Exp $
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--- src/sim/w_tk.c.orig Sun Jan 27 16:10:47 2008
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+++ src/sim/w_tk.c Sun Jan 27 16:19:46 2008
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@@ -472,11 +472,12 @@ TileViewEventProc(ClientData clientData, XEvent *event
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view->tool_x = x; view->tool_y = y;
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}
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+
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/* XXX: redraw all views showing cursor */
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/* XXX: also, make sure switching tools works w/out moving */
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if (((view->tool_showing != last_showing) ||
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- (view->tool_x != last_x) ||
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- (view->tool_y != last_y))) {
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+ ((view->tool_x >> 4) != (last_x >> 4)) ||
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+ ((view->tool_y >> 4) != (last_y >> 4)))) {
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#if 1
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EventuallyRedrawView(view);
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#else
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