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# *************************************************************************
# * *
# * Swedish Translations for Star Traders *
2021-01-07 01:07:55 -05:00
# * Copyright (C) 2015-21, John Zaitseff *
# * *
# *************************************************************************
#
# This file is distributed under the same license as the trader package.
#
# Contributors:
# Anders Jonsson <anders.jonsson@norsjovallen.se>, 2015, 2017, 2020.
#
msgid ""
msgstr ""
2020-01-08 18:22:15 -05:00
"Project-Id-Version: trader 7.15\n"
"Report-Msgid-Bugs-To: J.Zaitseff@zap.org.au\n"
"POT-Creation-Date: 2021-01-07 18:59+1100\n"
2021-01-07 01:07:55 -05:00
"PO-Revision-Date: 2021-01-07 17:00+1100\n"
"Last-Translator: Anders Jonsson <anders.jonsson@norsjovallen.se>\n"
"Language-Team: Swedish <tp-sv@listor.tp-sv.se>\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Bugs: Report translation errors to the Language-Team address.\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. TRANSLATORS: The name of the game. You may choose to translate it into
#. your own language (recommended) or keep it the same as the English
#. version. Feel free to look through other translations to see how
#. others have done this.
2018-08-09 05:00:09 -04:00
#: data/trader.desktop.in:23 src/intf.c:611
#, c-format
msgid "Star Traders"
msgstr "Star Traders"
#: data/trader.desktop.in:24
msgid "Play Star Traders, a simple game of interstellar trading"
msgstr "Spela Star Traders, ett enkelt spel om interstellär handel"
#. TRANSLATORS: A list of keywords describing Star Traders. By all means
#. add your own keywords!
#: data/trader.desktop.in:27
msgid "game;interstellar;trading;strategy;"
msgstr "spel;interstellär;handel;strategi;"
#: src/trader.c:235
#, c-format
msgid "%s: invalid value for --max-turn: '%s'\n"
msgstr "%s: ogiltigt värde för --max-turn: ”%s”\n"
#: src/trader.c:251
#, c-format
msgid "%s: invalid operand '%s'\n"
msgstr "%s: ogiltig operand ”%s”\n"
#: src/trader.c:260
#, c-format
msgid "%s: invalid game number '%s'\n"
msgstr "%s: ogiltigt spelnummer ”%s”\n"
#: src/trader.c:269
#, c-format
msgid "%s: extra operand '%s'\n"
msgstr "%s: extra operand ”%s”\n"
#. TRANSLATORS: "John Zaitseff" [IPA d͡ʒɒn ˈzaɪ̯t͡səf] is the proper
#. name of the author. The IPA pronunciation in this comment is in
#. UTF-8 encoding.
#: src/trader.c:284
#, c-format
msgid ""
"Star Traders (%s) %s\n"
"Copyright (C) %s, John Zaitseff.\n"
"\n"
"Star Traders is a simple game of interstellar trading, where the object\n"
"of the game is to create companies, buy and sell shares, borrow and repay\n"
"money, in order to become the wealthiest player (the winner).\n"
"\n"
"This program is free software that is distributed under the terms of the\n"
"GNU General Public License, version 3 or later. You are welcome to\n"
"modify and/or distribute it under certain conditions. This program has\n"
"NO WARRANTY, to the extent permitted by law; see the License for details.\n"
msgstr ""
"Star Traders (%s) %s\n"
"Copyright © %s, John Zaitseff.\n"
"\n"
"Star Traders är ett enkelt spel om interstellär handel, där spelets mål är\n"
"att bilda företag, köpa och sälja aktier, låna och betala tillbaka pengar för\n"
"att bli den rikaste spelaren (vinnaren).\n"
"\n"
"Detta program är fri programvara som distribueras under villkoren i GNU General\n"
"Public License, version 3 eller senare. Du är välkommen att ändra och/eller\n"
"distribuera det under vissa villkor. Detta program har INGEN GARANTI så långt\n"
"lagen tillåter; se licensen för detaljer.\n"
#: src/trader.c:308
#, c-format
msgid "%s: Try '%s --help' for more information.\n"
msgstr "%s: Prova ”%s --help” för mer information.\n"
#: src/trader.c:311
#, c-format
msgid "Usage: %s [OPTION ...] [GAME]\n"
msgstr "Användning: %s [FLAGGA …] [SPEL]\n"
#: src/trader.c:312
#, c-format
msgid ""
"Play Star Traders, a simple game of interstellar trading.\n"
"\n"
msgstr ""
"Spela Star Traders, ett enkelt spel om interstellär handel.\n"
"\n"
#: src/trader.c:315
#, c-format
msgid ""
"Options:\n"
" -V, --version output version information and exit\n"
" -h, --help display this help and exit\n"
" --no-color don't use color for displaying text\n"
" --max-turn=NUM set the number of turns to NUM\n"
"\n"
msgstr ""
"Flaggor:\n"
" -V, --version visa versionsinformation och avsluta\n"
" -h, --help visa denna hjälp och avsluta\n"
" --no-color använd inte färg för att visa text\n"
" --max-turn=ANT ställ in antalet omgångar till ANT\n"
"\n"
#: src/trader.c:322
#, c-format
msgid ""
"If GAME is specified as a number between 1 and 9, load and continue\n"
"playing that game. If GAME is not specified, start a new game.\n"
"\n"
msgstr ""
"Om SPEL anges som ett tal mellan 1 och 9, läs in och fortsätt spela\n"
"det spelet. Om SPEL inte är angivet startas ett nytt spel.\n"
"\n"
#. TRANSLATORS: The first %s is the proper name of the package
#. author, John Zaitseff [IPA d͡ʒɒn ˈzaɪ̯t͡səf]; the second %s is
#. the email address for reporting bugs. Please add ANOTHER line
#. with the (translated) text "Report translation bugs to
#. <ADDRESS>\n", with ADDRESS replaced with either an email
#. address or web URL for reporting bugs in your translation.
#: src/trader.c:334
#, c-format
msgid "Report bugs to %s <%s>.\n"
msgstr ""
"Rapportera fel till %s <%s>.\n"
"Rapportera synpunkter på översättningen till <tp-sv@listor.tp-sv.se>\n"
#. TRANSLATORS: %s is the email address for reporting bugs. As
#. with the previous string, please add ANOTHER line with the
#. (translated) text "Report translation bugs to <ADDRESS>\n",
#. with ADDRESS replaced with either an email address or web URL
#. for reporting bugs in your translation.
#: src/trader.c:341
#, c-format
msgid "Report bugs to <%s>.\n"
msgstr ""
"Rapportera fel till <%s>.\n"
"Skicka synpunkter på översättningen till <tp-sv@listor.tp-sv.se>\n"
#. TRANSLATORS: The first %s is for packagers and may be
#. something like "Debian".
#: src/trader.c:346
#, c-format
msgid "Report %s bugs to <%s>.\n"
msgstr "Rapportera %s-fel till <%s>.\n"
#: src/trader.c:349
#, c-format
msgid "Star Traders home page: <%s>.\n"
msgstr "Webbplats för Star Traders: <%s>.\n"
#. TRANSLATORS: The eight company names do NOT have to be literal
#. translations of the English names. In fact, if possible, the
#. names should start with successive letters of your alphabet (in
#. English, for example, "A" to "H"), and, ideally, be related to
#. constellations or stars in our galaxy. No company name should be
#. more than 24 characters (column positions, to be precise) long.
#: src/globals.c:47
msgid "Altair Starways"
msgstr "Altair Starways"
#: src/globals.c:48
msgid "Betelgeuse, Ltd"
msgstr "Betelgeuse Ltd"
#: src/globals.c:49
msgid "Capella Freight Co"
msgstr "Capella Frakt AB"
#: src/globals.c:50
msgid "Denebola Shippers"
msgstr "Denebola Spedition"
#: src/globals.c:51
msgid "Eridani Expediters"
msgstr "Eridani Transport"
#: src/globals.c:52
msgid "Fornax Express"
msgstr "Fornax Express"
#: src/globals.c:53
msgid "Gemini Inc"
msgstr "Gemini Inc"
#: src/globals.c:54
msgid "Hercules and Co"
msgstr "Herkules & Co"
#. TRANSLATORS: This string specifies the keycodes (keyboard input
#. codes) used to enter the Stock Transaction window for each
#. company. There must be exactly eight characters, one for each
#. company in order, before the ASCII vertical line "|"; these must
#. be EITHER all in upper-case or all in lower-case. If at all
#. possible, these should be successive letters in your alphabet (in
#. English, "A" to "H"). Do NOT use digits or control characters.
#. Do not change or translate anything after the vertical line.
#: src/globals.c:68
msgid "ABCDEFGH|input|Companies"
msgstr "ABCDEFGH|input|Companies"
#. TRANSLATORS: This string specifies the keycodes used to select a
#. game move. There must be exactly 20 characters, one for each
#. move, before the ASCII vertical line "|"; these must be EITHER all
#. in upper-case or all in lower-case. If at all possible, these
#. should be successive letters in your alphabet. Do NOT use digits
#. or control characters. Do not change or translate anything after
#. the vertical line.
#: src/globals.c:80
msgid "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
msgstr "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
#. TRANSLATORS: This string is used to display the galaxy map to
#. screen. There must be exactly 11 characters before the ASCII
#. vertical line. The first ("." in English) is used for empty
#. space, the second ("+") for outposts, the third ("*") for stars,
#. the remaining for the eight companies. Do not change or translate
#. anything after the vertical line. Double-width characters ARE
#. handled correctly.
#: src/globals.c:92
msgid ".+*ABCDEFGH|output|MapVals"
msgstr ".+*ABCDEFGH|output|MapVals"
#. TRANSLATORS: This string is used to display the game moves
#. (choices). There must be exactly 20 characters (NUMBER_MOVES)
#. before the ASCII vertical line. The first character corresponds
#. to the first character in the "input|GameMoves" string, and so on.
#. Do not change or translate anything after the vertical line.
#. Double-width characters ARE handled correctly.
#: src/globals.c:103
msgid "abcdefghijklmnopqrst|output|GameMoves"
msgstr "abcdefghijklmnopqrst|output|GameMoves"
#. TRANSLATORS: The ordinal strings "1st" to "8th" are used in the
#. Game Winner dialog box at the end of the game. If ordinals depend
#. on the gender of the player, it may be simpler to list cardinal
#. numbers instead (eg, "No. 1"). Up to five characters are allowed
#. (see ORDINAL_COLS in src/intf.h).
#: src/globals.c:114
msgid "1st"
msgstr "1:a"
#: src/globals.c:115
msgid "2nd"
msgstr "2:a"
#: src/globals.c:116
msgid "3rd"
msgstr "3:e"
#: src/globals.c:117
msgid "4th"
msgstr "4:e"
#: src/globals.c:118
msgid "5th"
msgstr "5:e"
#: src/globals.c:119
msgid "6th"
msgstr "6:e"
#: src/globals.c:120
msgid "7th"
msgstr "7:e"
#: src/globals.c:121
msgid "8th"
msgstr "8:e"
#: src/game.c:117 src/game.c:152
#, c-format
msgid "Loading game %d... "
msgstr "Läser in spel %d… "
#: src/game.c:226
#, c-format
msgid " First Player "
msgstr " Första spelare "
#: src/game.c:227
#, c-format
msgid "The first player to go is ^{%ls^}."
msgstr "Den första spelaren att köra är ^{%ls^}."
#. TRANSLATORS: The keycode <C> should be modified to
#. match that (or those) specified with msgctxt
#. "input|ContinueGame".
#: src/game.c:259
#, c-format
msgid "Enter number of players [^{1^}-^{%d^}] or ^{<C>^} to continue a game: "
msgstr "Ange antal spelare [^{1^}-^{%d^}] eller ^{<F>^} för att fortsätta ett spel: "
#. TRANSLATORS: This string specifies the keycodes used to continue a
#. game; these must NOT contain any numeric digit from 1 to 9. The
#. first character (keyboard input code) is used to print the user's
#. response if one of those keys is pressed. Both upper and
#. lower-case versions should be present.
#: src/game.c:276
msgctxt "input|ContinueGame"
msgid "Cc"
msgstr "Ff"
#: src/game.c:341 src/move.c:413
#, c-format
msgid "Enter game number [^{1^}-^{9^}] or ^{<CTRL><C>^} to cancel: "
msgstr "Ange spelnummer [^{1^}-^{9^}] eller ^{<CTRL><C>^} för att avbryta: "
#: src/game.c:406
#, c-format
msgid "Please enter your name: "
msgstr "Ange ditt namn: "
#. TRANSLATORS: Note that you should replace "Y" and "N"
#. with the localised upper-case characters used in the
#. "input|Yes" and "input|No" strings. There are other
#. strings in this game, each with "[^{Y^}/^{N^}]", that
#. need the same replacement.
#: src/game.c:430
#, c-format
msgid "Do you need any instructions? [^{Y^}/^{N^}] "
msgstr "Behöver du instruktioner? [^{J^}/^{N^}] "
#: src/game.c:448
#, c-format
msgid " Enter Player Names "
msgstr " Ange spelarnamn "
#: src/game.c:456
#, c-format, range: 1..8
msgid "Player %d: "
msgstr "Spelare %d: "
#: src/game.c:534
#, c-format
msgid "Does any player need instructions? [^{Y^}/^{N^}] "
msgstr "Behöver någon spelare instruktioner? [^{J^}/^{N^}] "
#: src/game.c:568
#, c-format
msgid " Game Over "
msgstr " Spelet är slut "
#: src/game.c:569
#, c-format
msgid "The game is over after one turn."
msgid_plural "The game is over after %d turns."
msgstr[0] "Spelet är slut efter en omgång."
msgstr[1] "Spelet är slut efter %d omgångar."
#: src/game.c:580
#, c-format
msgid " Total Value "
msgstr " Totalt värde "
#: src/game.c:582
#, c-format
msgid "Your total value was ^{%N^}."
msgstr "Ditt totala värde var ^{%N^}."
#: src/game.c:593
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"who is ^[*** BANKRUPT ***^]"
msgstr ""
"Vinnaren är ^{%ls^}\n"
"som är ^[*** BANKRUTT ***^]"
#: src/game.c:596
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"with a value of ^{%N^}."
msgstr ""
"Vinnaren är ^{%ls^}\n"
"med ett värde på ^{%N^}."
#: src/game.c:602
#, c-format
msgid " Game Winner "
msgstr " Vinnare av spelet "
#. TRANSLATORS: "Player" is used as a column title in a
#. table containing all player names.
#: src/game.c:611 src/move.c:882
#, c-format
msgctxt "subtitle"
msgid "Player"
msgstr "Spelare"
#. TRANSLATORS: "Total Value" refers to the total worth
#. (shares, cash and debt) of any given player. %ls is the
#. currency symbol of the current locale.
#: src/game.c:616
#, c-format
msgctxt "subtitle"
msgid "Total Value (%ls)"
msgstr "Totalt värde (%ls)"
#: src/game.c:650 src/game.c:700 src/exch.c:100
#, c-format
msgid "Player: ^{%ls^}"
msgstr "Spelare: ^{%ls^}"
#: src/game.c:653
#, c-format
msgid " Turn: ^{%d^} "
msgstr " Omgång: ^{%d^} "
# Turn vs move
#: src/game.c:654
#, c-format
msgid " ^[*** Last Turn ***^] "
msgstr " ^[*** Sista omgången ***^] "
#: src/game.c:698
#, c-format
msgid " Stock Portfolio "
msgstr " Aktieportfölj "
#. TRANSLATORS: The current player is bankrupt (has no
#. shares or cash, ie, whose total value is zero)
#: src/game.c:707
#, c-format
msgid "^[* * * B A N K R U P T * * *^]"
msgstr "^[* * * B A N K R U T T * * *^]"
#: src/game.c:722 src/exch.c:112
#, c-format
msgid "No companies on the map"
msgstr "Inga företag på kartan"
#. TRANSLATORS: "Company" is a two-line column label in
#. a table containing a list of companies.
#: src/game.c:730 src/exch.c:120
#, c-format
msgctxt "subtitle"
msgid ""
" \n"
"Company"
msgstr ""
" \n"
"Företag"
#. TRANSLATORS: "Ownership" is a two-line column label
#. in a table containing the current player's
#. percentage ownership in any given company. The
#. maximum column width is 10 characters (see
#. OWNERSHIP_COLS in src/intf.h).
#: src/game.c:737
#, c-format
msgctxt "subtitle"
msgid ""
"Ownership\n"
"(%%)"
msgstr ""
"Ägarskap\n"
"(%%)"
#. TRANSLATORS: "Holdings" is a two-line column label
#. in a table containing the number of shares the
#. current player owns in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_OWNED_COLS in src/intf.h).
#: src/game.c:744
#, c-format
msgctxt "subtitle"
msgid ""
"Holdings\n"
"(shares)"
msgstr ""
"Innehav\n"
"(aktier)"
#. TRANSLATORS: "Return" is a two-line column label in
#. a table containing the share return as a percentage
#. in any given company. The maximum column width is
#. 10 characters (see SHARE_RETURN_COLS in src/intf.h).
#: src/game.c:751 src/exch.c:141
#, c-format
msgctxt "subtitle"
msgid ""
"Return\n"
"(%%)"
msgstr ""
"Avkastning\n"
"(%%)"
#. TRANSLATORS: "Price per share" is a two-line column
#. label in a table containing the price per share in
#. any given company. %ls is the currency symbol in
#. the current locale. The maximum column width is 12
#. characters INCLUDING the currency symbol (see
#. SHARE_PRICE_COLS in src/intf.h).
#: src/game.c:760 src/exch.c:150
#, c-format
msgctxt "subtitle"
msgid ""
"Price per\n"
"share (%ls)"
msgstr ""
"Pris per\n"
"aktie (%ls)"
#. TRANSLATORS: The "Total value", "Current cash",
#. "Current debt" and "Interest rate" labels MUST all be
#. the same length (ie, right-padded with spaces as
#. needed) and must have at least one trailing space so
#. that the display routines work correctly. The maximum
#. length of each label is 36 characters.
#.
#. Note that some of these labels are used for both the
#. Player Status window and the Trading Bank window.
#: src/game.c:801
#, c-format
msgctxt "label"
msgid "Total value: "
msgstr "Totalt värde: "
#: src/game.c:805 src/exch.c:324
#, c-format
msgctxt "label"
msgid "Current cash: "
msgstr "Aktuella kontanter: "
#: src/game.c:812 src/exch.c:332
#, c-format
msgctxt "label"
msgid "Current debt: "
msgstr "Aktuell skuld: "
#: src/game.c:818 src/exch.c:337
#, c-format
msgctxt "label"
msgid "Interest rate: "
msgstr "Räntesats: "
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and
#. <CTRL><C>). The sequences "^{" and "^}" change the
#. character rendition (attributes) and take up no space.
#: src/move.c:246 src/exch.c:182
#, c-format
msgid "^{<1>^} Display stock portfolio"
msgstr "^{<1>^} Visa aktieportfölj"
#: src/move.c:248
#, c-format
msgid "^{<2>^} Declare bankruptcy"
msgstr "^{<2>^} Förklara bankrutt"
#: src/move.c:250
#, c-format
msgid "^{<3>^} Save and end the game"
msgstr "^{<3>^} Spara och avsluta spelet"
#: src/move.c:252
#, c-format
msgid "^{<CTRL><C>^} Quit the game"
msgstr "^{<CTRL><C>^} Avsluta spelet"
#. TRANSLATORS: The maximum column width is either 38
#. characters (including the trailing space), or 76
#. characters minus the length of the longest of the four
#. strings above this one. The sequences "^{", "^}",
#. "^[" and "^]" do not take up any room. "%lc" takes up
#. either one or two columns, depending on the appropriate
#. "output|GameMoves" string in the current PO file.
#: src/move.c:263
#, c-format
msgid "Select move [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
msgstr "Välj drag [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
# Skillnad mellan turn och move?
#. TRANSLATORS: A game usually consists of
#. DEFAULT_MAX_TURN (50) turns. On each
#. turn, the computer randomly selects
#. NUMBER_MOVES (20) moves (positions on the
#. map); each player selects just one move
#. per turn. "Move" refers to the player's
#. choice.
#: src/move.c:309
#, c-format
msgid "Move ^{%lc^}"
msgstr "Drag ^{%lc^}"
#: src/move.c:330
#, c-format
msgid "^{<2>^} (Declare bankruptcy)"
msgstr "^{<2>^} (Förklara bankrutt)"
#: src/move.c:339
#, c-format
msgid "^{<3>^} (Save and end the game)"
msgstr "^{<3>^} (Spara och avsluta spelet)"
#: src/move.c:360
#, c-format
msgid "^{<CTRL><C>^} (Quit the game)"
msgstr "^{<CTRL><C>^} (Avsluta spelet)"
#: src/move.c:375
#, c-format
msgid "Are you sure? [^{Y^}/^{N^}] "
msgstr "Är du säker? [^{J^}/^{N^}] "
#: src/move.c:392 src/move.c:470
#, c-format
msgid "Saving game %d... "
msgstr "Sparar spel %d… "
#: src/move.c:700 src/move.c:708 src/move.c:1066 src/move.c:1103
#, c-format
msgid " Bankruptcy Court "
msgstr " Konkursdomstol "
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:702
#, c-format
msgid "%ls has been declared bankrupt by the Interstellar Trading Bank."
msgstr "%ls har förklarats bankrutt av Interstellära handelsbanken."
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:710
#, c-format
msgid "%ls has declared bankruptcy."
msgstr "%ls har förklarat sig bankrutt."
#: src/move.c:778
#, c-format
msgid " New Company "
msgstr " Nytt företag "
#: src/move.c:779
#, c-format
msgid ""
"A new company has been formed!\n"
"Its name is ^{%ls^}."
msgstr ""
"Ett nytt företag har grundats!\n"
"Dess namn är ^{%ls^}."
#: src/move.c:838
#, c-format
msgid ""
"^{%ls^} has just merged into ^{%ls^}.\n"
"Please note the following transactions:\n"
msgstr ""
"^{%ls^} har slagits samman till ^{%ls^}.\n"
"Notera följande transaktioner:\n"
#: src/move.c:844
#, c-format
msgid " Company Merger "
msgstr " Företagssammanslagning "
#. TRANSLATORS: "Old stock" refers to the company that has
#. just ceased existence due to a merger.
#.
#. Note that the "Old stock" and "New stock" labels MUST be
#. the same length and must contain a trailing space for the
#. display routines to work correctly. The maximum length of
#. each label is 36 characters.
#: src/move.c:864
#, c-format
msgctxt "label"
msgid "Old stock: "
msgstr "Gammal aktie: "
#. TRANSLATORS: "New stock" refers to the company that has
#. absorbed the other due to a merger.
#: src/move.c:875
#, c-format
msgctxt "label"
msgid "New stock: "
msgstr "Ny aktie: "
#. TRANSLATORS: "Bonus" refers to the bonus cash amount paid to
#. each player after two companies merge. %ls is the currency
#. symbol in the current locale. The maximum column width is
#. 12 characters INCLUDING the currency symbol (see
#. MERGE_BONUS_COLS in src/intf.h).
#: src/move.c:889
#, c-format
msgctxt "subtitle"
msgid "Bonus (%ls)"
msgstr "Bonus (%ls)"
#. TRANSLATORS: "Total" refers to the total number of shares in
#. the new company after a merger. The maximum column width is
#. 8 characters (see MERGE_TOTAL_STOCK_COLS in src/intf.h).
#: src/move.c:894
#, c-format
msgctxt "subtitle"
msgid "Total"
msgstr "Totalt"
#. TRANSLATORS: "New" refers to how many (new) shares each
#. player receives in the surviving company after a merger.
#. The maximum column width is 8 characters (see
#. MERGE_NEW_STOCK_COLS in src/intf.h).
#: src/move.c:901
#, c-format
msgctxt "subtitle"
msgid "New"
msgstr "Nya"
#. TRANSLATORS: "Old" refers to how many shares each player had
#. in the company ceasing existence. The maximum column width
#. is 8 characters (see MERGE_OLD_STOCK_COLS in src/intf.h).
#: src/move.c:907
#, c-format
msgctxt "subtitle"
msgid "Old"
msgstr "Gamla"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1068
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{All assets have been taken to repay outstanding loans.^}"
msgstr ""
"%ls har förklarats bankrutt av Interstellära handelsbanken.\n"
"\n"
"^{Alla tillgångar har använts för återbetalning av obetalda lån.^}"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1092
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{The Bank has agreed to pay stock holders ^}%.2f%%^{ of the share value on each share owned.^}"
msgstr ""
"%ls har förklarats bankrutt av Interstellära handelsbanken.\n"
"\n"
"^{Banken har gått med på att betala aktieägare ^}%.2f%%^{ av värdet på varje aktie som ägs.^}"
#. TRANSLATORS: The label "Amount paid per share"
#. refers to payment made by the Interstellar
#. Trading Bank to each player upon company
#. bankruptcy. This label MUST be the same
#. length as "Old share value" and MUST have at
#. least one trailing space for the display
#. routines to work correctly. The maximum
#. length is 28 characters.
#: src/move.c:1120
#, c-format
msgctxt "label"
msgid "Amount paid per share: "
msgstr "Betalat per aktie: "
#. TRANSLATORS: "Old share value" refers to the
#. share price of a company before it was forced
#. into bankruptcy by the Bank. This label must be
#. the same width as "Amount paid per share".
#: src/move.c:1128
#, c-format
msgctxt "label"
msgid "Old share value: "
msgstr "Gammalt aktievärde: "
#: src/move.c:1211 src/move.c:1246 src/exch.c:321
#, c-format
msgid " Interstellar Trading Bank "
msgstr " Interstellära handelsbanken "
#: src/move.c:1213
#, c-format
msgid ""
"You were forced to borrow %N\n"
"to cover losses from company shares."
msgstr ""
"Du blev tvungen att låna %N\n"
"för att täcka förluster från företagsaktier."
#: src/move.c:1248
#, c-format
msgid ""
"Your debt has amounted to %N!\n"
"^{The Bank has impounded ^}%N^{ from your cash.^}"
msgstr ""
"Din skuld har uppgått till %N!\n"
"^{Banken har beslagtagit ^}%N^{ från dina kontanter.^}"
#: src/exch.c:98
#, c-format
msgid " Interstellar Stock Exchange "
msgstr " Interstellär aktiemarknad "
#. TRANSLATORS: "Shares left" is a two-line column
#. label in a table containing the number of shares
#. left to be purchased in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_LEFT_COLS in src/intf.h).
#: src/exch.c:127
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"left"
msgstr ""
"Aktier\n"
"kvar"
#. TRANSLATORS: "Shares issued" is a two-line column
#. label in a table containing the number of shares
#. already sold (ie, bought by all players) in any
#. given company. The maximum column width is 10
#. characters (see STOCK_ISSUED_COLS in src/intf.h).
#: src/exch.c:134
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"issued"
msgstr ""
"Aktier\n"
"utfärdade"
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and <4>).
#: src/exch.c:186
#, c-format
msgid "^{<2>^} Display galaxy map"
msgstr "^{<2>^} Visa galaxkarta"
#: src/exch.c:188
#, c-format
msgid "^{<3>^} Visit the Trading Bank"
msgstr "^{<3>^} Besök handelsbanken"
#: src/exch.c:190
#, c-format
msgid "^{<4>^} Exit the Stock Exchange"
msgstr "^{<4>^} Gå ut från aktiemarknaden"
#: src/exch.c:193
#, c-format
msgid "Enter selection [^[Company letter^]/^{1^}-^{4^}]: "
msgstr "Ange val [^[Företagsbokstav^]/^{1^}-^{4^}]: "
#. TRANSLATORS: The "Total value", "Current cash", "Current
#. debt", "Interest rate" and "Credit limit" labels MUST all be
#. the same length (ie, right-padded with spaces as needed) and
#. must have at least one trailing space so that the display
#. routines work correctly. The maximum length of each label
#. is 36 characters.
#.
#. Note that some of these labels are used for both the Player
#. Status window and the Trading Bank window.
#: src/exch.c:351
#, c-format
msgctxt "label"
msgid "Credit limit: "
msgstr "Kreditgräns: "
#. TRANSLATORS: The "Borrow money", "Repay debt" and "Exit
#. from the Bank" menu options must all be the same length
#. (ie, padded with trailing spaces as required). The maximum
#. length is 72 characters.
#: src/exch.c:366
#, c-format
msgid "^{<1>^} Borrow money "
msgstr "^{<1>^} Låna pengar "
#: src/exch.c:368
#, c-format
msgid "^{<2>^} Repay debt "
msgstr "^{<2>^} Återbetala skuld "
#: src/exch.c:370
#, c-format
msgid "^{<3>^} Exit from the Bank"
msgstr "^{<3>^} Gå ut från banken"
#: src/exch.c:373
#, c-format
msgid "Enter selection [^{1^}-^{3^}]: "
msgstr "Ange val [^{1^}-^{3^}]: "
#: src/exch.c:426
#, c-format
msgid " Insufficient Credit Limit "
msgstr " Otillräcklig kreditgräns "
#: src/exch.c:427
#, c-format
msgid "The Bank will not lend you any more money."
msgstr "Banken kommer inte låna dig mer pengar."
#: src/exch.c:447
#, c-format
msgid "How much do you wish to borrow? "
msgstr "Hur mycket vill du låna? "
#: src/exch.c:479
#, c-format
msgid " No Debt "
msgstr " Ingen skuld "
#: src/exch.c:480
#, c-format
msgid "You have no debt to repay."
msgstr "Du har ingen skuld att återbetala."
#: src/exch.c:484
#, c-format
msgid " No Cash "
msgstr " Inga kontanter "
#: src/exch.c:485
#, c-format
msgid "You have no cash with which to repay the debt!"
msgstr ""
"Du har inga kontanter att\n"
"återbetala skulden med!"
#: src/exch.c:505
#, c-format
msgid "How much do you wish to repay? "
msgstr "Hur mycket vill du återbetala? "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:581
#, c-format
msgid " Stock Transaction in %ls "
msgstr " Aktieöverföring i %ls "
#. TRANSLATORS: "Shares issued" represents the number of
#. shares already sold by the company to all players.
#.
#. Note that the labels "Shares issued", "Shares left",
#. "Price per share" and "Return" must all be the same length
#. and must have at least one trailing space for the output
#. routines to work correctly. The maximum length of each
#. label is 22 characters.
#: src/exch.c:592
#, c-format
msgctxt "label|Stock A"
msgid "Shares issued: "
msgstr "Aktier utfärdade: "
#. TRANSLATORS: "Shares left" is the number of shares that are
#. left to be purchased in the current company.
#: src/exch.c:600
#, c-format
msgctxt "label|Stock A"
msgid "Shares left: "
msgstr "Aktier kvar: "
#. TRANSLATORS: "Price per share" is the cost of each share in
#. the current company.
#: src/exch.c:607
#, c-format
msgctxt "label|Stock A"
msgid "Price per share: "
msgstr "Pris per aktie: "
# Return on investment?
#. TRANSLATORS: "Return" is the share return as a percentage.
#: src/exch.c:613
#, c-format
msgctxt "label|Stock A"
msgid "Return: "
msgstr "Avkastning: "
#. TRANSLATORS: "Current holdings" is the number of shares
#. the current player owns in this particular company.
#.
#. Note that the labels "Current holdings", "Percentage owned"
#. and "Current cash" MUST all be the same length and contain at
#. least one trailing space for the display routines to work
#. correctly. The maximum length of each label is 18
#. characters.
#: src/exch.c:626
#, c-format
msgctxt "label|Stock B"
msgid "Current holdings: "
msgstr "Aktuellt innehav: "
#. TRANSLATORS: "Percentage owned" is the current player's
#. percentage ownership in this particular company.
#: src/exch.c:636
#, c-format
msgctxt "label|Stock B"
msgid "Percentage owned: "
msgstr "Procent ägt: "
#: src/exch.c:641
#, c-format
msgctxt "label|Stock B"
msgid "Current cash: "
msgstr "Aktuella kontanter: "
#. TRANSLATORS: Each label may be up to 35 characters wide
#. (for <1> and <2>) or 36 characters wide (for <3> and <4>).
#: src/exch.c:654
#, c-format
msgid "^{<1>^} Buy stock from company"
msgstr "^{<1>^} Köp aktier från företag"
#: src/exch.c:656
#, c-format
msgid "^{<2>^} Sell stock back to company"
msgstr "^{<2>^} Återsälj aktier till företag"
#: src/exch.c:658
#, c-format
msgid "^{<3>^} Bid company to issue more shares"
msgstr "^{<3>^} Be företag utfärda fler aktier"
#: src/exch.c:660
#, c-format
msgid "^{<4>^} Exit to the Stock Exchange"
msgstr "^{<4>^} Gå ut till aktiemarknaden"
#: src/exch.c:663
#, c-format
msgid "Enter selection [^{1^}-^{4^}]: "
msgstr "Ange val [^{1^}-^{4^}]: "
#: src/exch.c:719
#, c-format
msgid " No Shares Available "
msgstr " Inga aktier tillgängliga "
#: src/exch.c:720
#, c-format
msgid "No more shares are available for purchase."
msgstr "Inga fler aktier finns tillgängliga för inköp."
#: src/exch.c:724
#, c-format
msgid " Insufficient Cash "
msgstr " Otillräckliga kontanter "
#: src/exch.c:725
#, c-format
msgid ""
"You do not have enough cash\n"
"to purchase additional shares."
msgstr ""
"Du har för lite kontanter för\n"
"att köpa ytterligare aktier."
#: src/exch.c:736
#, c-format
msgid "You can purchase ^{one^} share."
msgid_plural "You can purchase up to ^{%'ld^} shares."
msgstr[0] "Du kan köpa ^{en^} aktie."
msgstr[1] "Du kan köpa upp till ^{%'ld^} aktier."
#: src/exch.c:742
#, c-format
msgid "How many shares do you wish to purchase? "
msgstr "Hur många aktier vill du köpa? "
#: src/exch.c:763
#, c-format
msgid " No Shares "
msgstr " Inga aktier "
#: src/exch.c:764
#, c-format
msgid "You do not have any shares to sell."
msgstr "Du har inga aktier att sälja."
#: src/exch.c:771
#, c-format
msgid "You can sell ^{one^} share."
msgid_plural "You can sell up to ^{%'ld^} shares."
msgstr[0] "Du kan sälja ^{en^} aktie."
msgstr[1] "Du kan sälja upp till ^{%'ld^} aktier."
#: src/exch.c:777
#, c-format
msgid "How many shares do you wish to sell? "
msgstr "Hur många aktier vill du sälja? "
#: src/exch.c:805
#, c-format
msgid " No Shares Issued "
msgstr " Inga aktier utfärdade "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:807
#, c-format
msgid ""
"%ls has refused\n"
"to issue more shares."
msgstr ""
"%ls har vägrat\n"
"att utfärda fler aktier."
#: src/exch.c:812
#, c-format
msgid " Shares Issued "
msgstr " Aktier utfärdade "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:814
#, c-format
msgid ""
"%ls has issued\n"
"^{one^} more share."
msgid_plural ""
"%ls has issued\n"
"^{%'ld^} more shares."
msgstr[0] ""
"%ls har utfärdat\n"
"^{en^} till aktie."
msgstr[1] ""
"%ls har utfärdat\n"
"^{%'ld^} till aktier."
#: src/fileio.c:43 src/fileio.c:83 src/fileio.c:126 src/fileio.c:387
#, c-format
msgid "%s: missing field on line %d"
msgstr "%s: saknat fält på rad %d"
#: src/fileio.c:47 src/fileio.c:87 src/fileio.c:130 src/fileio.c:390 src/fileio.c:393
#, c-format
msgid "%s: illegal field on line %d"
msgstr "%s: ogiltigt fält på rad %d"
#: src/fileio.c:51
#, c-format
msgid "%s: illegal field on line %d: '%s'"
msgstr "%s: ogiltigt fält på rad %d: ”%s”"
#: src/fileio.c:55
#, c-format
msgid "%s: illegal value on line %d: '%s'"
msgstr "%s: ogiltigt värde på rad %d: ”%s”"
#: src/fileio.c:91 src/fileio.c:134 src/fileio.c:402
#, c-format
msgid "%s: illegal value on line %d"
msgstr "%s: ogiltigt värde på rad %d"
#: src/fileio.c:98
#, c-format
msgid "%s: illegal characters on line %d"
msgstr "%s: ogiltigt tecken på rad %d"
#: src/fileio.c:183
#, c-format
msgid "%s: could not convert string"
msgstr "%s: kunde inte konvertera sträng"
#: src/fileio.c:257
#, c-format
msgid " Game Not Found "
msgstr " Spel ej funnet "
#: src/fileio.c:258
#, c-format
msgid "Game %d has not been saved to disk."
msgstr "Spel %d har inte sparats till disk."
#: src/fileio.c:265
#, c-format
msgid " Game Not Loaded "
msgstr " Spel ej inläst "
#: src/fileio.c:266
#, c-format
msgid ""
"Game %d could not be loaded from disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"Spel %d kunde inte läsas in från disk.\n"
"\n"
"^{Fil %s: %s^}"
#: src/fileio.c:319
#, c-format
msgid "%s: missing header in game file"
msgstr "%s: saknar rubrik i spelfil"
#: src/fileio.c:322
#, c-format
msgid "%s: not a valid game file"
msgstr "%s: inte en giltig spelfil"
#: src/fileio.c:325 src/fileio.c:332
#, c-format
msgid "%s: missing subheader in game file"
msgstr "%s: saknar underrubrik i spelfil"
#: src/fileio.c:328
#, c-format
msgid "%s: saved under a different version of Star Traders"
msgstr "%s: sparat under en annan version av Star Traders"
#: src/fileio.c:335
#, c-format
msgid "%s: saved under an incompatible character encoding"
msgstr "%s: sparat med en inkompatibel teckenkodning"
#: src/fileio.c:343
#, c-format
msgid "%s: illegal or missing field on line %d"
msgstr "%s: ogiltigt eller saknat fält på rad %d"
#: src/fileio.c:479 src/fileio.c:501
#, c-format
msgid " Game Not Saved "
msgstr " Spel ej sparat "
#: src/fileio.c:480
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{Directory %s: %s^}"
msgstr ""
"Spel %d kunde inte sparas till disk.\n"
"\n"
"^{Katalog %s: %s^}"
#: src/fileio.c:502
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"Spel %d kunde inte sparas till disk.\n"
"\n"
"^{Fil %s: %s^}"
#. TRANSLATORS: The help text for Star Traders is marked up using a
#. custom mark-up format NOT used anywhere else in the source code.
#.
#. Each string is a single page of text that is displayed in an area 76
#. columns wide by 16 lines high. Each line is delimited by "\n". NO
#. word-wrapping is performed: you must place the "\n" characters in the
#. appropriate place. Ideally, each line within the string should be
#. also (manually) space-justified or centred. TAB characters and other
#. control codes must NOT be used. If a string starts with "@" as the
#. very first character, that string is ignored (as are all strings
#. following): this allows a variable number of help text pages (from
#. one to ten). Multibyte strings are handled correctly (even those
#. requiring shift sequences!).
#.
#. The ASCII circumflex accent character "^" switches to a different
#. character rendition (also called attributes), depending on the
#. character following the "^":
#.
#. ^^ - Print the circumflex accent (ASCII code U+005E)
#. ^N - Switch to using the normal character rendition
#. ^B - Switch to using the bold character rendition
#. ^H - Switch to using the highlight character rendition
#. ^K - Switch to using the keycode character rendition (such as used for "<CTRL><C>")
#. ^e - Switch to using the character rendition used for empty space
#. ^o - Switch to using the character rendition used for outposts
#. ^s - Switch to using the character rendition used for stars
#. ^c - Switch to using the character rendition used for companies
#. ^k - Switch to using the character rendition used for keyboard choices on the galaxy map
#.
#. The help text parsing routines also understand the following "value
#. escapes" introduced by the ASCII tilde character "~"; these act like
#. "%" conversion specifiers in printf():
#.
#. ~~ - Print the tilde character (ASCII code U+007E) [*]
#. ~x - Print the width of the galaxy map (MAX_X) [**]
#. ~y - Print the height of the galaxy map (MAX_Y) [**]
#. ~m - Print the number of moves available (NUMBER_MOVES) [**]
#. ~c - Print the maximum number of companies that can be formed (MAX_COMPANIES) [*]
#. ~t - Print the default number of turns in the game (DEFAULT_MAX_TURN) [**]
#. ~1 to ~9 - Print the keycode for the N-th choice of move [***]
#. ~M - Print the keycode for the last choice of move [***]
#. ~A to ~H - Print the character used to represent the company on the galaxy map [***]
#. ~. - Print the character used to represent empty space on the map [***]
#. ~+ - Print the character used to represent outposts on the map [***]
#. ~* - Print the character used to represent stars on the map [***]
#.
#. [*] Takes one character space (column space) in the output
#. [**] Takes two column spaces in the output
#. [***] Takes one or two column spaces in the output, depending on the
#. appropriate strings in the current PO file.
#.
#. Note that all keycodes and map representation characters use locale-
#. specific characters; double-width characters ARE supported. Note
#. also that the tilde value escapes do NOT change the current character
#. rendition: a circumflex accent escape is needed for that. For
#. example, to display the first choice of move as it would be shown on
#. the galaxy map, use something like "^k~1^N" (a six-character sequence
#. that would translate to just one character (or maybe two) in the
#. output text).
#.
#. Formatting the help text is probably the most complicated and tedious
#. part of translating Star Traders. The author and maintainer of this
#. game is more than happy to help you with this task: if you are able
#. to provide a translation, even if it is not formatted correctly, the
#. maintainer will perform the necessary adjustments for word-wrapping
#. and justification. In addition, remember that you have up to 10
#. pages in which to display your help text: the translation does not
#. need to correspond exactly to the original text. This text will not
#. be changing any time soon!
#.
#: src/help.c:113
msgid ""
"^BStar Traders^N is a simple game of interstellar trading. The object of the\n"
"game is to amass the greatest amount of wealth possible. This is done by\n"
"creating interstellar shipping lanes, expanding them and buying shares in\n"
"the companies controlling them. Shares appreciate in value as company\n"
"operations expand. In addition, the return on each share (as a percentage)\n"
"also changes. Players may also borrow from the Interstellar Trading Bank to\n"
"finance additional purchases on the Stock Exchange.\n"
"\n"
"The map of the galaxy is represented by a ^B~x^N x ^B~y^N grid. A typical section\n"
"of it may be:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N represents ^Bempty space^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N represents a ^Bstar^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
msgstr ""
"^BStar Traders^N är ett enkelt spel om interstellär handel. Målet i spelet är\n"
"att samla sig på största möjliga rikedom. Detta görs genom att skapa inter-\n"
"stellära transportrutter, utöka dem och köpa aktier i företagen som kontrol-\n"
"lerar dem. Aktier ökar i värde då företagens verksamhet expanderar. Dess-\n"
"utom ändras även avkastningen på varje aktie (i procent). Spelare kan också\n"
"låna från den interstellära handelsbanken för att finansiera ytterligare\n"
"inköp på aktiemarknaden.\n"
"\n"
"Kartan över galaxen representeras av ett rutnät med storleken ^B~x^N × ^B~y^N. En\n"
"typisk del av den kan vara:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N representerar ^Btom rymd^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N representerar en ^Bstjärna^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
#: src/help.c:132
msgid ""
"The computer selects ^B~m^N moves (labeled ^k~1^N to ^k~M^N) at random, and places these\n"
"on the map. To select any of the highlighted positions, press that letter.\n"
"For example, some of the moves on the map may be:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Moves ^k~1^N to ^k~5^N shown.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Selecting a position that is ^Bnot^N next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)\n"
"will set up an ^Boutpost^N, not belonging to any company. Thus, if move ^k~3^N is\n"
"selected on the above map, a ^o ~+ ^N would be placed at that position.\n"
msgstr ""
"Datorn väljer slumpmässigt ^B~m^N drag (märkta ^k~1^N till ^k~M^N), och placerar dessa på\n"
"kartan. Tryck motsvarande bokstav för att välja någon av de markerade posi-\n"
"tionerna. Till exempel kan några av dragen på kartan vara:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Drag ^k~1^N till ^k~5^N visade.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Att välja en position som ^Binte^N är intill en stjärna (som dragen ^k~1^N, ^k~3^N eller\n"
"^k~5^N) kommer skapa en ^Butpost^N som inte tillhör något företag. Om drag ^k~3^N väljs\n"
"på kartan ovan så kommer ett ^o ~+ ^N placeras på den positionen.\n"
#: src/help.c:150
msgid ""
"If, on the other hand, a position next to a star (or another outpost) is\n"
"selected, a ^Bcompany^N would be formed and its letter would appear on the map.\n"
"As a reward for creating the company, you are granted the first five shares.\n"
"Up to ^B~c^N companies can be created in this way.\n"
"\n"
"If a position next to an existing company is selected, the company would\n"
"expand its operations by one square. This increases the cost of its shares\n"
"and hence your return. Thus, if the map was as shown below, selecting ^k~6^N\n"
"or ^k~8^N increases Company ^B~B^N's shipping lane:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N or ^k~8^N increases Company ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
msgstr ""
"Om å andra sidan en position intill en stjärna (eller annan utpost) väljs\n"
"kommer ett ^Bföretag^N skapas, och dess bokstav dyker upp på kartan. Som belö-\n"
"ning för att ha grundat företaget får du de fem första aktierna. Upp till ^B~c^N\n"
"företag kan skapas på detta sätt.\n"
"\n"
"Om en position intill ett existerande företag väljs kommer företaget öka\n"
"sitt område med en ruta. Detta ökar priset på dess aktier och därmed din\n"
"avkastning. Följaktligen, om kartan ser ut som nedan, bygger valet ^k~6^N eller\n"
"^k~8^N ut företag ^B~B^N:s transportrutt:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Drag ^k~6^N eller ^k~8^N ökar företag ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
#: src/help.c:168
msgid ""
"Selecting positions next to stars increases the value of your stock by about\n"
"five times as much as an extension not next to a star. Thus move ^k~6^N should\n"
"be preferred to move ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N is preferred to ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"You may also expand any company by selecting positions next to outposts.\n"
"Such outposts will be swallowed up by that company. Thus, move ^k~1^N will\n"
"extend Company ^B~C^N by ^Btwo^N squares. As a bonus, outposts next to stars are\n"
"more valuable: the company's share price will increase by a greater amount\n"
"than it would for outposts not next to stars.\n"
msgstr ""
"Att välja positioner intill stjärnor ökar värdet av dina aktier ungefär fem\n"
"gånger så mycket som en utökning inte intill en stjärna. Därför skulle drag\n"
"^k~6^N föredras framför drag ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Drag ^k~6^N föredras framför ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"Du kan också utöka ett företag genom att välja positioner intill utposter.\n"
"Sådana utposter kommer tas upp av det företaget. Därför kommer drag ^k~1^N utöka\n"
"företag ^B~C^N med ^Btvå^N rutor. Som en bonus är utposter intill stjärnor mer vär-\n"
"defulla: företagets aktiepris kommer öka med mer än vad det skulle för ut-\n"
"poster som ej ligger intill stjärnor.\n"
#: src/help.c:186
msgid ""
"If two companies are separated on the map by only one square, then they can\n"
"be ^Bmerged^N into one company by selecting that position (if available). For\n"
"example, on the map below, companies ^B~A^N and ^B~B^N can be merged by selecting ^k~5^N.\n"
"When this occurs, the company with the greater assets value takes over the\n"
"other one. Here, Company ^B~B^N might take over Company ^B~A^N. Company ^B~A^N ceases to\n"
"exist, although it may reappear as an entirely new company at a later stage.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~5^N merges companies ^B~A^N and ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"When companies merge, players are granted shares in the dominant company\n"
"proportional to the amount owned in the old company. As well, a cash bonus\n"
"is also paid, proportional to the percentage of the old company owned.\n"
msgstr ""
"Om två företag skiljs åt på kartan av endast en ruta kan de ^Bslås samman^N till\n"
"ett företag genom att välja den positionen (om tillgänglig). Till exempel\n"
"kan på kartan nedan företagen ^B~A^N och ^B~B^N slås samman genom att välja ^k~5^N. Då\n"
"detta sker tar företaget med större tillgångsvärde över det andra. Här tar\n"
"företag ^B~B^N kanske över företag ^B~A^N. Företag ^B~A^N slutar att existera men det kan\n"
"dyka upp på nytt som ett helt nytt företag senare.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Drag ^k~5^N slår samman företagen ^B~A^N och ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
"\n"
"När företag slås samman tilldelas spelare aktier i det dominerande företaget\n"
"i proportion till mängden ägd i det gamla företaget. En kontantbonus beta-\n"
"las också ut proportionellt till den ägda procentandelen av det gamla före-\n"
"taget.\n"
#: src/help.c:205
msgid ""
"Once you select your move, you enter the ^BInterstellar Stock Exchange^N. Here\n"
"you may purchase shares, sell them, borrow from the Trading Bank or repay\n"
"some of your debt (if applicable). Note that each company issues a limited\n"
"number of shares -- you cannot go on buying for ever! You may, however, bid\n"
"for more shares to be issued. You have a better chance of succeeding if you\n"
"own a larger proportion of the company.\n"
"\n"
"The game usually ends after ^B~t^N turns. However, you may end the game sooner\n"
"by pressing ^K<CTRL><C>^N when asked to select a move. As well, individual\n"
"players can declare themselves bankrupt at any time. If your debt is large\n"
"enough, the Bank may do this for you! If you do not complete your game in\n"
"the time you have available, you may save the game and continue it later.\n"
"\n"
"\n"
"The ^Bwinner of the game^N is the person with the greatest net worth (total\n"
"value of cash, stock and debt). ^HGood luck^N and may the best person win!\n"
msgstr ""
"När du valt ditt drag går du in i ^BInterstellära aktiemarknaden^N. Här kan du\n"
"köpa aktier, sälja dem, låna från handelsbanken eller betala tillbaka delar\n"
"av din skuld (om du har någon). Notera att varje företag utfärdar ett be-\n"
"gränsat antal aktier — du kan inte köpa för alltid! Du kan dock be om ut-\n"
"färdande av mer aktier. Du har större chans att lyckas om du äger en större\n"
"del av företaget.\n"
"\n"
"Spelet slutar vanligen efter ^B~t^N omgångar. Du kan dock avsluta spelet tidi-\n"
"gare genom att trycka ^K<CTRL><C>^N när du frågas om ett drag. Enskilda spelare\n"
"kan förklara sig bankrutt när som helst. Om din skuld är stor nog kan ban-\n"
"ken göra detta åt dig! Om du inte slutför spelet på den tid du har till-\n"
"gänglig kan du spara spelet och fortsätta det senare.\n"
"\n"
"^BSpelets vinnare^N är personen med det största egna kapitalet (totalt värde i\n"
"kontanter, aktier och skulder). ^HLycka till^N och må bästa person vinna!\n"
#: src/help.c:225
msgid "@ Help text, page 7\n"
msgstr "@ Hjälptext, sida 7\n"
#: src/help.c:226
msgid "@ Help text, page 8\n"
msgstr "@ Hjälptext, sida 8\n"
#: src/help.c:227
msgid "@ Help text, page 9\n"
msgstr "@ Hjälptext, sida 9\n"
#: src/help.c:228
msgid "@ Help text, page 10\n"
msgstr "@ Hjälptext, sida 10\n"
#: src/help.c:280
#, c-format
msgid " How to Play "
msgstr " Hur man spelar "
#. TRANSLATORS: The parameter %1$d is the current page
#. number, %2$d is the number of pages your help text
#. takes (6, in English).
#: src/help.c:285
#, c-format
msgid "Page %1$d of %2$d"
msgstr "Sida %1$d av %2$d"
# Väljer RETUR för att motverka platsbrist
#. TRANSLATORS: The reason the user is not asked "Press any
#. key to continue" is historical: many, many people used to
#. ask "where is the <ANY> key?" :-)
2018-08-24 03:42:44 -04:00
#: src/help.c:486 src/intf.c:3026
#, c-format
msgid "[ Press <SPACE> to continue ] "
msgstr "[ Tryck <RETUR> för att fortsätta ] "
# Väljer RETUR för att motverka platsbrist
#. TRANSLATORS: The specific use of <SPACE> and <BACKSPACE>
#. is not essential: you can use <DEL>, <PAGE-UP>, <UP>,
#. <LEFT> or <BACK-TAB> instead of <BACKSPACE>, and almost
#. any other key instead of <SPACE> (other than <ESC>,
#. <CANCEL>, <EXIT>, <CTRL><C>, <CTRL><G> or <CTRL><\>).
#. Note that the maximum label length is 76 characters,
#. including the trailing space.
#: src/help.c:494
#, c-format
msgid "[ Press <SPACE> to continue or <BACKSPACE> for the previous page ] "
msgstr "[ Tryck <RETUR> för att fortsätta eller <BACKSTEG> för föregående sida ] "
#: src/intf.c:110
#, c-format
msgid "%s: string has incorrect format: '%s'"
msgstr "%s: sträng har felaktigt format: ”%s”"
#: src/intf.c:126
#, c-format
msgid "%s: character has illegal width: '%lc'"
msgstr "%s: tecken har ogiltig bredd: ”%lc”"
2018-08-09 05:00:09 -04:00
#: src/intf.c:435
#, c-format
msgid "terminal size is too small (%d x %d required)"
msgstr "terminalstorlek är för liten (%d x %d krävs)"
2018-08-09 05:00:09 -04:00
#: src/intf.c:1267
#, c-format
msgid "mkchstr_conv: NUL"
msgstr "mkchstr_conv: NUL"
2018-08-24 03:42:44 -04:00
#: src/intf.c:1559
#, c-format
msgid "mkchstr: '%s'"
msgstr "mkchstr: ”%s”"
#. TRANSLATORS: This string specifies the keycodes used to insert the
#. default value into the input string, if entered as the very first
#. character. Ideally, it should contain an easily-accessible
#. keycode that would NOT be used in ordinary input. Digits, ".",
#. ",", "+" and "-" are definitely NOT acceptable.
2018-08-24 03:42:44 -04:00
#: src/intf.c:2011
msgctxt "input|DefaultValue"
msgid "=;"
msgstr "=;"
2018-08-24 03:42:44 -04:00
#: src/intf.c:2025 src/intf.c:2070
#, c-format
msgid "gettxline: illegal character in string: '%ls'"
msgstr "gettxline: ogiltigt tecken i sträng: ”%ls”"
#. TRANSLATORS: The strings with msgctxt "input|Yes" and
#. "input|No" contain the keycodes used to determine whether a
#. user is answering "Yes" or "No" in response to some question.
#. Both upper and lower-case versions should be present.
2018-08-24 03:42:44 -04:00
#: src/intf.c:2943
msgctxt "input|Yes"
msgid "Yy"
msgstr "JjYy"
2018-08-24 03:42:44 -04:00
#: src/intf.c:2945
msgctxt "input|No"
msgid "Nn"
msgstr "Nn"
#. TRANSLATORS: The strings "Yes" and "No" are printed as a
#. response to user input in answer to questions like "Are you
#. sure? [Y/N] "
2018-08-24 03:42:44 -04:00
#: src/intf.c:2996
msgctxt "answer"
msgid "Yes"
msgstr "Ja"
2018-08-24 03:42:44 -04:00
#: src/intf.c:2998
msgctxt "answer"
msgid "No"
msgstr "Nej"
2018-08-21 08:18:09 -04:00
#: src/utils.c:417 src/utils.c:438
#, c-format
msgid "%s: "
msgstr "%s: "
2018-08-21 08:18:09 -04:00
#: src/utils.c:443
msgid ": "
msgstr ": "
2018-08-21 08:18:09 -04:00
#: src/utils.c:456
#, c-format
msgid "out of memory"
msgstr "slut på minne"
2018-08-24 03:42:44 -04:00
#: src/utils.c:1110
#, c-format
msgid "xmbstowcs: '%s'"
msgstr "xmbstowcs: ”%s”"
2018-08-24 03:42:44 -04:00
#: src/utils.c:1150
#, c-format
msgid "xwcrtomb: NUL"
msgstr "xwcrtomb: NUL"
2018-08-24 03:42:44 -04:00
#: src/utils.c:1155
#, c-format
msgid "xwcrtomb: '%lc'"
msgstr "xwcrtomb: ”%lc”"
#: lib/getopt.c:278 lib/obsolete-strings.c:63
#, c-format
msgid "%s: option '%s%s' is ambiguous\n"
msgstr "%s: flaggan ”%s%s” är tvetydig\n"
#: lib/getopt.c:284 lib/obsolete-strings.c:65
#, c-format
msgid "%s: option '%s%s' is ambiguous; possibilities:"
msgstr "%s: flaggan ”%s%s” är tvetydig; möjligheter:"
#: lib/getopt.c:319 lib/obsolete-strings.c:67
#, c-format
msgid "%s: unrecognized option '%s%s'\n"
msgstr "%s: okänd flagga ”%s%s”\n"
#: lib/getopt.c:345 lib/obsolete-strings.c:69
#, c-format
msgid "%s: option '%s%s' doesn't allow an argument\n"
msgstr "%s: flaggan ”%s%s” tar inget argument\n"
#: lib/getopt.c:360 lib/obsolete-strings.c:71
#, c-format
msgid "%s: option '%s%s' requires an argument\n"
msgstr "%s: flaggan ”%s%s” kräver ett argument\n"
#: lib/getopt.c:621 lib/obsolete-strings.c:73
#, c-format
msgid "%s: invalid option -- '%c'\n"
msgstr "%s: ogiltig flagga -- ”%c”\n"
#: lib/getopt.c:636 lib/getopt.c:682 lib/obsolete-strings.c:75
#, c-format
msgid "%s: option requires an argument -- '%c'\n"
msgstr "%s: flaggan kräver ett argument -- ”%c”\n"
#. TRANSLATORS: Older versions of the GNU Gettext library utilities
#. treat the Icon value in data/trader.desktop.in as a translatable
#. string. That string, the name of the icon to use, is defined here
#. for those older versions of xgettext(1). Unless you provide a
#. matching icon, please leave it as "trader": this will use
#. trader.svg and the various trader.png files in the data source
#. code directory.
#: lib/obsolete-strings.c:48
msgid "trader"
msgstr "trader"
#. TRANSLATORS: These strings are used in older versions of various
#. libraries, such as the GNU C Library as released with various
#. Linux distributions.
#: lib/obsolete-strings.c:62
#, c-format
msgid "%s: option `%s%s' is ambiguous\n"
msgstr "%s: flaggan ”%s%s” är tvetydig\n"
#: lib/obsolete-strings.c:64
#, c-format
msgid "%s: option `%s%s' is ambiguous; possibilities:"
msgstr "%s: flaggan ”%s%s” är tvetydig; möjligheter:"
#: lib/obsolete-strings.c:66
#, c-format
msgid "%s: unrecognized option `%s%s'\n"
msgstr "%s: okänd flagga ”%s%s”\n"
#: lib/obsolete-strings.c:68
#, c-format
msgid "%s: option `%s%s' doesn't allow an argument\n"
msgstr "%s: flaggan ”%s%s” tar inget argument\n"
#: lib/obsolete-strings.c:70
#, c-format
msgid "%s: option `%s%s' requires an argument\n"
msgstr "%s: flaggan ”%s%s” kräver ett argument\n"
#: lib/obsolete-strings.c:72
#, c-format
msgid "%s: invalid option -- `%c'\n"
msgstr "%s: ogiltig flagga -- ”%c”\n"
#: lib/obsolete-strings.c:74
#, c-format
msgid "%s: option requires an argument -- `%c'\n"
msgstr "%s: flaggan kräver ett argument -- ”%c”\n"
#: lib/obsolete-strings.c:77
#, c-format
msgid "%s: option `%s' is ambiguous; possibilities:"
msgstr "%s: flaggan ”%s” är tvetydig; möjligheter:"
#: lib/obsolete-strings.c:78
#, c-format
msgid "%s: option '%s' is ambiguous; possibilities:"
msgstr "%s: flaggan ”%s” är tvetydig; möjligheter:"
#: lib/obsolete-strings.c:79
#, c-format
msgid "%s: option `%s' is ambiguous\n"
msgstr "%s: flaggan ”%s” är tvetydig\n"
#: lib/obsolete-strings.c:80
#, c-format
msgid "%s: option '%s' is ambiguous\n"
msgstr "%s: flaggan ”%s” är tvetydig\n"
#: lib/obsolete-strings.c:81
#, c-format
msgid "%s: option `--%s' doesn't allow an argument\n"
msgstr "%s: flaggan ”--%s” tar inget argument\n"
#: lib/obsolete-strings.c:82
#, c-format
msgid "%s: option '--%s' doesn't allow an argument\n"
msgstr "%s: flaggan ”--%s” tar inget argument\n"
#: lib/obsolete-strings.c:83
#, c-format
msgid "%s: option `%c%s' doesn't allow an argument\n"
msgstr "%s: flaggan ”%c%s” tar inget argument\n"
#: lib/obsolete-strings.c:84
#, c-format
msgid "%s: option '%c%s' doesn't allow an argument\n"
msgstr "%s: flaggan ”%c%s” tar inget argument\n"
#: lib/obsolete-strings.c:85
#, c-format
msgid "%s: option `--%s' requires an argument\n"
msgstr "%s: flaggan ”--%s” kräver ett argument\n"
#: lib/obsolete-strings.c:86
#, c-format
msgid "%s: option '--%s' requires an argument\n"
msgstr "%s: flaggan ”--%s” kräver ett argument\n"
#: lib/obsolete-strings.c:87
#, c-format
msgid "%s: unrecognized option `--%s'\n"
msgstr "%s: okänd flagga ”--%s”\n"
#: lib/obsolete-strings.c:88
#, c-format
msgid "%s: unrecognized option '--%s'\n"
msgstr "%s: okänd flagga ”--%s”\n"
#: lib/obsolete-strings.c:89
#, c-format
msgid "%s: unrecognized option `%c%s'\n"
msgstr "%s: okänd flagga ”%c%s”\n"
#: lib/obsolete-strings.c:90
#, c-format
msgid "%s: unrecognized option '%c%s'\n"
msgstr "%s: okänd flagga ”%c%s”\n"
#: lib/obsolete-strings.c:91
#, c-format
msgid "%s: option `-W %s' is ambiguous\n"
msgstr "%s: flaggan ”-W %s” är tvetydig\n"
#: lib/obsolete-strings.c:92
#, c-format
msgid "%s: option '-W %s' is ambiguous\n"
msgstr "%s: flaggan ”-W %s” är tvetydig\n"
#: lib/obsolete-strings.c:93
#, c-format
msgid "%s: option `-W %s' doesn't allow an argument\n"
msgstr "%s: flaggan ”-W %s” tar inget argument\n"
#: lib/obsolete-strings.c:94
#, c-format
msgid "%s: option '-W %s' doesn't allow an argument\n"
msgstr "%s: flaggan ”-W %s” tar inget argument\n"
#: lib/obsolete-strings.c:95
#, c-format
msgid "%s: option `-W %s' requires an argument\n"
msgstr "%s: flaggan ”-W %s” kräver ett argument\n"
#: lib/obsolete-strings.c:96
#, c-format
msgid "%s: option '-W %s' requires an argument\n"
msgstr "%s: flaggan ”-W %s” kräver ett argument\n"