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| 565ac8d612 |
@@ -2,13 +2,14 @@ root=true
|
||||
[*]
|
||||
charset=utf-8
|
||||
end_of_line=lf
|
||||
indent_size=4
|
||||
trim_trailing_whitespace=true
|
||||
insert_final_newline=true
|
||||
[{Makefile,*.s[ac]ss}]
|
||||
indent_style=tab
|
||||
indent_size=1
|
||||
[{ignore.txt,*.csv,m4/*}]
|
||||
insert_final_newline=false
|
||||
[*.rb]
|
||||
indent_style=space
|
||||
indent_size=2
|
||||
indent_style=tab
|
||||
[*.sh]
|
||||
indent_style=tab
|
||||
|
||||
1
.gitignore
vendored
@@ -1,4 +1,5 @@
|
||||
\#*
|
||||
.\#*
|
||||
*.zip
|
||||
titlelookup
|
||||
out/
|
||||
|
||||
5
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"files.associations": {
|
||||
"*.txti": "textile"
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,10 @@ and Ruby scripts, that I've taken to calling the "tape-and-string" framework for
|
||||
|
||||
# License
|
||||
All markup is licensed under the Creative Commons [Attribution 4.0 International (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/) license.
|
||||
|
||||
Any runnable computer code or Sass/CSS definitions are licensed under the [GNU General Public License v3.0](https://www.gnu.org/licenses/gpl-3.0.html)
|
||||
|
||||
All fonts belong to their respective owners.
|
||||
# Specification
|
||||
## Dependencies
|
||||
You will need the following tools to render and upload the site
|
||||
|
||||
@@ -1,2 +1,4 @@
|
||||
/,Home
|
||||
..,Up
|
||||
/about.html,About
|
||||
https://atlas48.sdf.org/,Blog
|
||||
|
||||
|
7
in/about.md
Normal file
@@ -0,0 +1,7 @@
|
||||
Hello!
|
||||
|
||||
I'm Atlas, the only codemonkey in my friendcircle, and probably the only person I know with multiple static sites to their name.
|
||||
|
||||
I'm a citizen of the United Kingdom, living in it's southeast.
|
||||
|
||||
I love TTRPGs, and I am slowly letting *Changeling: the Dreaming* take over my identity.
|
||||
@@ -1,48 +0,0 @@
|
||||
# Treatise on My Perfect Lightweight Markup Language
|
||||
|
||||
## It would have...
|
||||
- org-mode style inline syntax.
|
||||
- with the ease of HTML hackery of textile.
|
||||
- with the compiled language support that Markdown offers.
|
||||
|
||||
org-mode's inline attributes map nearly 1:1 with how I personally format in plain text, you have `__underscores__` that look like *underlines*,
|
||||
`//italics//` that look like *italics*, and `**bold**` that actually looks like **bold**. I want a LML that has nearly all the same features that you'd find on
|
||||
your common or garden word-processor, and with how often I refer to D&D 5e books, I want actual, *implemented* description lists. org-mode is absolutely
|
||||
perfect for this, but it's nearly entirely confined to the single text editor it was created in. Markdown has amazing support, but as a general shorthand
|
||||
for HTML, it feels sorely lacking. Textile makes up for it's shortcomings, but it suffers from a lesser problem that also plagues org-mode's development,
|
||||
and it's syntax can feel woefully clunky at points, that being said, it has the absolute best numbered list syntax out of all of the above mentioned LMLs.
|
||||
|
||||
## Sample
|
||||
|
||||
```
|
||||
= Heading 1
|
||||
== Heading 2
|
||||
=== Heading 3
|
||||
====[id] Heading 4
|
||||
|
||||
- Here
|
||||
- is
|
||||
- an
|
||||
- unordered
|
||||
- list
|
||||
|
||||
#. Here
|
||||
#. is
|
||||
#. an
|
||||
#. ordered
|
||||
#. list
|
||||
|
||||
- Here :: is
|
||||
- a :: single
|
||||
- description :: list
|
||||
|
||||
!<an_image.png>
|
||||
|
||||
And here is **Bold**, //Italic//, __Underline__, ^^Superscript^^, & --Strikethrough-- %{color:red}We also have span support%, %(i)in diffent flavours!%
|
||||
|
||||
[Markdown's](https://en.wikipedia.org/wiki/Markdown) link format works //fine//.
|
||||
|
||||
\`\`\`c
|
||||
// So do the code blocks.
|
||||
\`\`\`
|
||||
```
|
||||
@@ -1,4 +1,15 @@
|
||||
@import "extra.scss"
|
||||
a[href^="http"] //external links
|
||||
color: var(--extlink,lightblue)
|
||||
::after
|
||||
content: ""
|
||||
width: 11px
|
||||
height: 11px
|
||||
background-image: url(var(--extimg, "/img/extlink.svg"))
|
||||
background-position: center
|
||||
background-repeat: no-repeat
|
||||
background-size: contain
|
||||
display: inline-block
|
||||
body
|
||||
@include font("sans")
|
||||
.header
|
||||
|
||||
17
in/css/dnet.sass
Normal file
@@ -0,0 +1,17 @@
|
||||
@use 'sass:color'
|
||||
@import url("all.css")
|
||||
@import url("font/ibm-plex/mono/def.css")
|
||||
|
||||
$bg: #1F0042
|
||||
$fg: invert($bg)
|
||||
$link: #E0E030
|
||||
|
||||
:root
|
||||
--extlink: lighten($link, 25%)
|
||||
|
||||
body
|
||||
background-color: $bg
|
||||
color: $fg
|
||||
font-family: "IBM Plex Mono", Consolas
|
||||
a
|
||||
color: $link
|
||||
@@ -1,10 +1,14 @@
|
||||
@use "sass:color"
|
||||
@import "extra.scss"
|
||||
@import url("all.css")
|
||||
@import url("font/ibm-plex-sans/def.css")
|
||||
@import url("font/ibm-plex/sans/def.css")
|
||||
$bg: #00103D
|
||||
$fg: #EAE8E3
|
||||
$link: #189E86
|
||||
$cont: #C7532B
|
||||
|
||||
:root
|
||||
--extlink: lighten($link, 25%)
|
||||
@font-face
|
||||
font-family: 'Science Gothic', monospace
|
||||
src: url('font/science-gothic.ttf') format('truetype')
|
||||
@@ -21,10 +25,10 @@ body
|
||||
.content
|
||||
font-family: 'IBM Plex Sans', sans-serif
|
||||
h1
|
||||
font-family: 'Science Gothic', monospace
|
||||
@include font-settings(345,100,116,0)
|
||||
:before
|
||||
content: '#'
|
||||
font-family: 'Science Gothic', monospace
|
||||
@include font-settings(345,100,116,0)
|
||||
:before
|
||||
content: '#'
|
||||
a
|
||||
color: $link
|
||||
a:visited
|
||||
|
||||
BIN
in/css/font/ibm-plex/mono/bold-italic.woff
Normal file
BIN
in/css/font/ibm-plex/mono/bold-italic.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/bold.woff
Normal file
BIN
in/css/font/ibm-plex/mono/bold.woff2
Normal file
33
in/css/font/ibm-plex/mono/def.css
Normal file
@@ -0,0 +1,33 @@
|
||||
/*TODO: add support for other types*/
|
||||
@font-face {
|
||||
font-family: 'IBM Plex Mono';
|
||||
src: url('regular.woff2') format('woff2'),
|
||||
url('regular.woff') format('woff'),
|
||||
url('regular.ttf') format('truetype');
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
}
|
||||
@font-face {
|
||||
font-family: 'IBM Plex Mono';
|
||||
src: url('bold.woff2') format('woff2'),
|
||||
url('bold.woff') format('woff'),
|
||||
url('bold.ttf') format('truetype');
|
||||
font-weight: bold;
|
||||
font-style: normal;
|
||||
}
|
||||
@font-face {
|
||||
font-family: 'IBM Plex Mono';
|
||||
src: url('italic.woff2') format('woff2'),
|
||||
url('italic.woff') format('woff'),
|
||||
url('italic.ttf') format('truetype');
|
||||
font-weight: normal;
|
||||
font-style: italic;
|
||||
}
|
||||
@font-face {
|
||||
font-family: 'IBM Plex Mono';
|
||||
src: url('bolditalic.woff2') format('woff2'),
|
||||
url('bolditalic.woff') format('woff'),
|
||||
url('bolditalic.ttf') format('truetype');
|
||||
font-weight: bold;
|
||||
font-style: italic;
|
||||
}
|
||||
BIN
in/css/font/ibm-plex/mono/extra-light.woff
Normal file
BIN
in/css/font/ibm-plex/mono/extra-light.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/extra-lightitalic.woff
Normal file
BIN
in/css/font/ibm-plex/mono/extra-lightitalic.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/italic.woff
Normal file
BIN
in/css/font/ibm-plex/mono/italic.woff2
Normal file
92
in/css/font/ibm-plex/mono/license.txt
Normal file
@@ -0,0 +1,92 @@
|
||||
Copyright © 2017 IBM Corp. with Reserved Font Name "Plex"
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
BIN
in/css/font/ibm-plex/mono/light-italic.woff
Normal file
BIN
in/css/font/ibm-plex/mono/light-italic.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/light.woff
Normal file
BIN
in/css/font/ibm-plex/mono/light.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/medium-italic.woff
Normal file
BIN
in/css/font/ibm-plex/mono/medium-italic.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/medium.woff
Normal file
BIN
in/css/font/ibm-plex/mono/medium.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/regular.woff
Normal file
BIN
in/css/font/ibm-plex/mono/regular.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/semi-bold.woff
Normal file
BIN
in/css/font/ibm-plex/mono/semi-bold.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/semi-bolditalic.woff
Normal file
BIN
in/css/font/ibm-plex/mono/semi-bolditalic.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/text-italic.woff
Normal file
BIN
in/css/font/ibm-plex/mono/text-italic.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/text.woff
Normal file
BIN
in/css/font/ibm-plex/mono/text.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/thin-italic.woff
Normal file
BIN
in/css/font/ibm-plex/mono/thin-italic.woff2
Normal file
BIN
in/css/font/ibm-plex/mono/thin.woff
Normal file
BIN
in/css/font/ibm-plex/mono/thin.woff2
Normal file
@@ -13,9 +13,7 @@
|
||||
animation: marquee 15s linear infinite;
|
||||
}
|
||||
|
||||
|
||||
/* Make it move */
|
||||
|
||||
@keyframes marquee {
|
||||
0% {
|
||||
transform: translate(0, 0);
|
||||
@@ -24,11 +22,11 @@
|
||||
transform: translate(-100%, 0);
|
||||
}
|
||||
}
|
||||
|
||||
.blink {
|
||||
animation: blink-animation 1s steps(5, start) infinite;
|
||||
-webkit-animation: blink-animation 1s steps(5, start) infinite;
|
||||
}
|
||||
|
||||
@keyframes blink-animation {
|
||||
to {
|
||||
visibility: hidden;
|
||||
@@ -39,7 +37,10 @@
|
||||
visibility: hidden;
|
||||
}
|
||||
}
|
||||
|
||||
.center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*# sourceMappingURL=legacy.css.map */
|
||||
|
||||
10
in/css/main.sass
Normal file
@@ -0,0 +1,10 @@
|
||||
@import "extra.scss"
|
||||
@import url("all.css")
|
||||
|
||||
.header
|
||||
border-bottom: 1px solid black
|
||||
|
||||
@media(prefers-color-sceme: dark)
|
||||
body
|
||||
background: #1b1b1b
|
||||
color: #fff
|
||||
@@ -1,6 +0,0 @@
|
||||
@import "extra.scss";
|
||||
@import url("all.css");
|
||||
|
||||
.header {
|
||||
border-bottom: 1px solid black;
|
||||
}
|
||||
5
in/dnet/crunch.md
Normal file
@@ -0,0 +1,5 @@
|
||||
![/img/ucbanner.gif]
|
||||
|
||||
*Net of Dreams* has 3 different modes of play, Combat, Freeroad, and Netdelve.
|
||||
|
||||
The core dice systems for Freeroad and Combat both revolve around a d20, while the Netdelve mode uses a d8 dice pool.
|
||||
8
in/dnet/index.txti
Normal file
@@ -0,0 +1,8 @@
|
||||
h1. Net of Dreams
|
||||
|
||||
Part TTRPG, part structured glossolalia, _Net of Dreams_ is a New Wierd cyberpunk game where you play as post-humans in a symbiotic relationship with their technology.
|
||||
|
||||
h2. Links
|
||||
|
||||
- "Intro":intro.html := An introduction into the setting, and the TTRPG's founding document. Composed in a single evening of intense concentration.
|
||||
- "Mechanics":crunch.html := The mechanics of the TTRPG itself. !/img/ucbug.gif!
|
||||
45
in/dnet/intro.md
Normal file
@@ -0,0 +1,45 @@
|
||||
Humanity have collectively lost their memories after an event known the great wipe, every record about its past up to this point has been destroyed or deleted. For whatever reason, people can bend their reality by using their preimplanted AR cyberware that most are simply born with. They find themselves in mile-high skyscrapers surrounded by flying cars with no knowledge of how they came to be.
|
||||
|
||||
Straggling guilds and factions have been set up following what they believed the gods of the prior world to be.
|
||||
|
||||
*The merchant*, a god of commerce, food, and growth, their colours are orange and white. They attract those who seek to trade, and found corporations. The zealots succumb to an affliction where they covet everything, valuable or not.
|
||||
|
||||
*The communicator*, a god of liasonry and speech, the least popular of the triarchy, their colours are blue and white, and they attract those who seek to be social influencers. The zealots seek fame above all else, to the point of distorting their bodies into grotesque parodies of beauty.
|
||||
|
||||
*The seeker*, a god of knowledge and lost things, their colours are red and purple, and they attract those who seek knowledge and information. The zealots gain an addiction to the gathering of information, regarless of ethics or relevancy.
|
||||
|
||||
*The lover*, a buxom goddess with pink hair and wide eyes, notable for having a gender and a distinct image. her colours are pink and red, and she attracts those who wish to have love in their lives, as well as those who wish to seek beauty. Her holy symbols are lightly burnt bread, a female sailor's uniform, and a stylised image of a rabbit. the zealots among her ranks slowly become obsessed with her to the point they slowly dissapear into the dreamNET, never to be found again.
|
||||
|
||||
Followers of these gods are able to bend reality by utilising their faith as a weapon, the image of the gods imprinting themselves onto them in some way. Others can bend reality by tapping into the dreamNET, a post-internet form of technology that has somehow managed to become magical. For some reason, those who are born without implants are wholly unaffected by the incantations and spells weaved by those who manipulate the dreamNET.
|
||||
|
||||
After the flash, groups of people formed to try and rebuild the society that stood so tall. A few of them formed into factions.
|
||||
|
||||
the *Churches*, the three holy churches of the postmodern gods, considered separate organisations, but commonly lumped together as a single faction.
|
||||
|
||||
the *Postmodern League*, a collection of savants and mages that revere technology as a means to true apotheosis, some within this faction claim to be building their own god. This faction are the most adept at weaving the dreamNET into what they wish it to be, some are able to affect the dreamNET without a single implant.
|
||||
|
||||
the *Hatreds*, who revere a dark, obscure god of violence and division, they seek to carve up the world by force and cull anyone who seeks to oppose them. Most are loud, boorish and uncooperative, preferring to simply kill anyone that looks different from them rather than diplomatically communicate.
|
||||
|
||||
the *Threads*, a group of eccentric folk who seek to unite the world via an ancient method of poetry called "rap", they wield the dreamNET via this form of poetry, and settle any disputes amongst themselves via such. they are a staunch meritocracy valuing their skill in this medium, and they are opposed to the control of corperations. Most revere a god that was thought to be an ancestor of their group.
|
||||
|
||||
the *Lost Leaves*, an optimistic group reveling in tales of a thing called "nature", they seek to wield the dreamNET in order to restore it to how it once was. notable for being a faction with zealots who reject all technology.
|
||||
|
||||
the *Tetri Karebi*, a loose gathering of raiders and bandits who focus on speed and striking fast in order to disorient their targets. They, like some of the Lost Leaves, distrust the power of the dreamNET. Most find them more pleasant as the Hatreds, if not just as brutal at times.
|
||||
|
||||
the *seven Kri'ens*, a mercantile federation composed of seven corperations who act as a single, if independent, unit, they supply most goods, they are second-only to the tavern bards in terms of cultural dominence, they are also one of the few factions that have been able to recover any form of flying technology larger than a zephyr (a viehicle similar to what was once called a "car").
|
||||
|
||||
the *Tavern Bards*, a network of cells spread all across the dreamNET utilising it to provide entertainment and escapism to the general populus. Most of their immerse nodes are focused around retrieved stories of the "fantasy" genre, and most Tavern Bards pattern themselves after characters in these works.
|
||||
|
||||
the *Valens*, a decentralised quasi-religion focussed around mastery of the guitar, most form loose groups, called "Bands", and weave the dreamNET via this instrument. They are showy, ostentatious, and are regarded as the second faction that despises corperate control.
|
||||
|
||||
* * *
|
||||
|
||||
Humanity is not as unified as it once was, a myriad of appearances, statures and complexions, anihilating any trace of homogeneity. One may have horns sprouting from their head, pointed ears, or even a bestial visage. Due to the nature of the dreamNET, one with the right talents may be able to change their appearance on the fly, and adapt to their situation as seen fit. Most within this world seek to survive, rather than to thrive, the knowlege of how to access the luxuries of the past have long since been forgotten. Humanity had been reborn into frightened animals with access to a technology that seems almost eldritch in it's application and useage, and the scars and salves of the past are still laid bare for most of humanity, even if how they got there is entirely faded. Things have slowly began to echo the near past, but in a way that would seem strange, and warped to people before the flash.
|
||||
|
||||
The dreamNET itself acts as a repository of human thoughts, emotions, and aspirations, it is simultaneously a metaverse, the akashic records of occult myth, as well as a physical astral plane that anyone may access at any time. One, with enough time, patience, and skill, may wholly immerse themselves within the dreamNET, and connect to boundless worlds, some long abandoned, some newly created, and some that just appear to be present with no explanation, most of these worlds are called "immerse nodes", after exhumed documents labeling them as such.
|
||||
|
||||
Sometimes, entities lurk within the dreamNET, almost a form of technothaumic artificial intelligence. Some of these AI appear to be reflections of humanity as a whole, their hopes, fears and dreams made manifest into a digital body that seeks to collect more of the emotions they claim to represent, some utilise powers sent to them from these artificial creations to their own benefit, which according to various factions, may be something that is frowned upon. Sometimes, what appear to be the conciousnesses of those who have passed away appear within the dreamNET, wholly aware of their surroundings. How such entities came to be, like how the dreamNET can effect reality, remains a mystery for nearly the entirety of humanity; most simply choose to not question it, like how sometimes water falls out of the sky.
|
||||
|
||||
Technology within this world appears to be partways magical, sometimes assuming forms echoing that of a wizard from a "fantasy" novel. A wand made out of plastic and metal, with a hologram of flames may be used as a weapon to hurl fire, a tablet may be used to store programs that effect the shape of a person, or jaunt them to a new location, other times technology may find itself echoing the speculation of how the future of the distant past would look in some way, shape, or form, taking the form of superpowered pocket computers, advanced cybernetics, and directed energy weaponry, the classical model of webpages and media still lives on within this age, and many vy for this ancient medium's control.
|
||||
|
||||
Humanity awoke to skyscrapers, densly packed and sometimes mile-high, with signs scrawled in dead langauges refering to concepts and cultures long since forgotten by all bar them. The average human lives in a single domicile of varying size and disrepair, most "tows", as they are called, are grouped together, and run the gamut of faction control and representation, some have been entirely coopted by a single faction who chooses to dominate that single tow.
|
||||
BIN
in/ee/img/flag/earth.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
10
in/ee/img/flag/earth.svg
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg width="348" height="216" version="1.0" id="svg3" sodipodi:docname="earth.svg" inkscape:version="1.3 (0e150ed6c4, 2023-07-21)" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<defs id="defs3" />
|
||||
<sodipodi:namedview id="namedview3" pagecolor="#ffffff" bordercolor="#000000" borderopacity="0.25" inkscape:showpageshadow="2" inkscape:pageopacity="0.0" inkscape:pagecheckerboard="0" inkscape:deskcolor="#d1d1d1" inkscape:zoom="0.9767" inkscape:cx="145.4" inkscape:cy="136.2" inkscape:window-width="1366" inkscape:window-height="712" inkscape:window-x="0" inkscape:window-y="0" inkscape:window-maximized="1" inkscape:current-layer="svg3" />
|
||||
<path d="M0 836.362h348v216H0z" style="opacity:1;display:inline;color:#000;fill:#000;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3.00000024;stroke-linecap:butt;stroke-linejoin:miter;marker:none;marker-start:none;marker-mid:none;marker-end:none;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;visibility:visible;overflow:visible;enable-background:accumulate" transform="translate(0 -836.4)" id="path1" />
|
||||
<g style="opacity:1;display:inline" id="g3">
|
||||
<path d="m 111.3,170.6 a 88.53,88.53 0 1 1 0.1,0.1" style="color:#000000;display:inline;overflow:visible;visibility:visible;opacity:1;fill:#3399ff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2.78258;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;marker:none;marker-start:none;marker-mid:none;marker-end:none;enable-background:accumulate" id="path2" />
|
||||
<path d="M271.8 37.9a28.23 28.23 0 1 1 0 .1" style="color:#000;display:inline;overflow:visible;visibility:visible;opacity:1;fill:#fff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3.04;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;marker:none;marker-start:none;marker-mid:none;marker-end:none;enable-background:accumulate" id="path3" />
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.2 KiB |
BIN
in/ee/img/flag/lunar-revolution-small.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
BIN
in/ee/img/flag/mars-small.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 542 B After Width: | Height: | Size: 542 B |
BIN
in/ee/img/flag/moon-small.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 457 B After Width: | Height: | Size: 457 B |
@@ -1,16 +1,7 @@
|
||||
h1. Files
|
||||
|
||||
h2. Main
|
||||
h1. Main
|
||||
|
||||
- "Introduction":intro.html := A rough introduction to the setting.
|
||||
- Homebrew Races !/img/ucbug.gif! := Various different races used in Elysium's Edge.
|
||||
- "Infopages":inf := Wiki-style info pages about different topics within the setting.
|
||||
- Homebrew Races !/img/ucbug.gif! := Various different races used in Elysium's Edge.
|
||||
|
||||
h2. Campaign
|
||||
|
||||
!/img/ee/mgh_banner.png!
|
||||
|
||||
I'm running a game with this setting, if I've linked you to here, here's where you come to find out more about the game.
|
||||
|
||||
!/img/ucbug.gif! _Just going to need to set the site up a bit more, first._
|
||||
|
||||
|
||||
39
in/ee/intro.md
Normal file
@@ -0,0 +1,39 @@
|
||||
# The Solar System
|
||||
|
||||
The main focus of the setting, sort of along the lines of the Sword Coast in Forgotten Realms,
|
||||
or Seattle in Shadowrun.
|
||||
|
||||
The Solar system in Elysium's Edge is a vast, tonally diverse subsetting,
|
||||
with each planet providing a different feel.
|
||||
|
||||
## Earth
|
||||
|
||||
> Fuyoh, abe, we're homebound and we're still eating gummy. I can't believe it...
|
||||
|
||||
## Moon
|
||||
|
||||
![img/flag/moon-small.png]
|
||||
|
||||
> That a hein's cake, brat. We juwet, Dustball here is OB and he's ordered us put.
|
||||
|
||||
Up until about 50 years ago, the Moon was a straw libertarian's paradise.
|
||||
Lavish resorts, caviar, corperation-owned infastructure, the Moon was seen as a shining symbol of Adam Smith's invisible hand...
|
||||
|
||||
Up until the revolution happened.
|
||||
|
||||
![img/flag/lunar-revolution-small.png]
|
||||
|
||||
## Mars
|
||||
|
||||
> Amige, sori, te llamo p'atras, Boss is asking me about the Shtaubman in the LBM's office.
|
||||
|
||||
Mars is the Americas, as the Americas were to Europe.
|
||||
A shining beacon of hope and industry with dreams of their own identity.
|
||||
|
||||
## Saturn
|
||||
|
||||
> Good work, team. That's enough for today. Can't believe we've come so far.
|
||||
|
||||
The most inhospitable colonised planet, Saturn's entire population consists mainly of miners and researchers,
|
||||
with a notable exception being a single sports stadium.
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
h1. The Solar System
|
||||
|
||||
h2. Earth
|
||||
|
||||
h2. Moon
|
||||
|
||||
h2. Mars
|
||||
|
||||
h2. Saturn
|
||||
50
in/ee/slangdict.org
Normal file
@@ -0,0 +1,50 @@
|
||||
#+title: Elysium's Edge: Slang Dictionary
|
||||
#+author: Atlas Cove
|
||||
#+options: num:nil
|
||||
#+startup: content entitiespretty align
|
||||
/Wouldn't be a sci-fi cyberpunk setting without one.../
|
||||
* Earth
|
||||
- Abe :: n. (from Japanese, 『相棒』, Aibō, "pal", accomplice) Friend, partner, "bro".
|
||||
- Drokk :: n. Euphamism for "shit".
|
||||
- Fuyoh :: excl. (from Hokkien, 『水喔』, via Malay) expression of surprise and admiration.
|
||||
- Gahyo :: excl. (from Cantonese, 『加油』, add oil) Go for it, godspeed, come on.
|
||||
- Gummy :: n. (influenced by Japanese, 『ごみ』, trash) Low quality synthetic food.
|
||||
- Haiya :: excl. (from Hokkien, 『哎呀』, via Malay) expression of surprise and dissapointment.
|
||||
- Pulcot :: n./adj. (from Korean, 『불꽃』, sparkle), Kitchy over-the-top-ness.
|
||||
* Moon
|
||||
- Brat :: n. (from Russian, "брат", brother) Friend, partner, bro, implies the listener is in the same group as the speaker.
|
||||
- Bone :: adj. (from Polari, "Bona", "good") Cool, awesome, dope.
|
||||
- Cake :: n. (from Japanese, 『計画』, "plan") plan, scheme, idea.
|
||||
- Gijer :: n. (from Japanese, 『外人』, influenced by romani "Gadzhe") Outsider, esp. of the moon.
|
||||
- Hein :: n. (from Robert A. Heinlein, author of /The Moon Is a Harsh Mistress/), A person who is hopeful to the point of being naive.
|
||||
- Jacks :: adj. (from Polari, "Ajax") Near.
|
||||
- Nico :: n. uncountable (from Italian, "Organico", personnel), Staff of a buisness
|
||||
- OB :: n. (from Japanese, 『親分』, *O*ya*b*un), boss
|
||||
- Juwet :: n. A lunar native.
|
||||
- Tikker :: excl. (from Hindi, ठीक हैं, "is right") Understood, perfect, OK.
|
||||
** Numbers
|
||||
The moon has it's own counting system
|
||||
1. Una
|
||||
2. Dwi
|
||||
3. Tri
|
||||
4. Kwat
|
||||
5. Chink
|
||||
6. Dit
|
||||
7. Seb
|
||||
8. Ot
|
||||
9. Novh
|
||||
10. Jech
|
||||
* Mars
|
||||
Mars has been settled by an equal number of Spanish and English speaking settlers, who have converged to create their own language, locally dubbee "Syano".
|
||||
|
||||
Martian Spanish is notable for having a neuter case ("-e") for any animate noun.
|
||||
- Aus :: adv. (from German, aus, out) Outside.
|
||||
- Chergri :: n. (from Llanito, Echegarai), Guard, Watchman
|
||||
- Pane :: n. Good friend, pal.
|
||||
- Shtaubman :: n. German-speaking minority.
|
||||
- Syane :: (Corrupted from Spanish, Marciano), Martian native.
|
||||
* Other
|
||||
- Homebound :: n. Someone from Earth.
|
||||
- Delve :: n. A generic term for Direct Neural Interface VR, derived from a genericised trademark.
|
||||
- Delve :: v. To use a delver
|
||||
- Delver :: n. A device that uses the Delve technology.
|
||||
BIN
in/img/88x31/amiga_friendly.gif
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
in/img/88x31/anybrowser3.gif
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
in/img/88x31/anydamn.gif
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
|
Before Width: | Height: | Size: 25 KiB |
2
in/img/extlink.svg
Normal file
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<svg xmlns='http://www.w3.org/2000/svg' width='16' height='16' fill='currentColor' viewBox='0 0 16 16'><path fill-rule='evenodd' d='M8.636 3.5a.5.5 0 0 0-.5-.5H1.5A1.5 1.5 0 0 0 0 4.5v10A1.5 1.5 0 0 0 1.5 16h10a1.5 1.5 0 0 0 1.5-1.5V7.864a.5.5 0 0 0-1 0V14.5a.5.5 0 0 1-.5.5h-10a.5.5 0 0 1-.5-.5v-10a.5.5 0 0 1 .5-.5h6.636a.5.5 0 0 0 .5-.5z'/><path fill-rule='evenodd' d='M16 .5a.5.5 0 0 0-.5-.5h-5a.5.5 0 0 0 0 1h3.793L6.146 9.146a.5.5 0 1 0 .708.708L15 1.707V5.5a.5.5 0 0 0 1 0v-5z'/></svg>
|
||||
|
After Width: | Height: | Size: 549 B |
@@ -4,9 +4,11 @@ _Welcome to the Atlas48 Archives!_
|
||||
|
||||
Everything's slowly being set up, I'm working on the layout as I go along, hopefully you'll be able to find your way.
|
||||
|
||||
h1. Links.
|
||||
In a nutshell, this is sort of a read-only wiki, as compared to some of the other, more fancier sites on here.
|
||||
|
||||
- "My PGP Key":dl/atlas48.asc
|
||||
The spartan look _does_ mean that this can be rendered 1-1 on even the most bare-bones browser.
|
||||
|
||||
h1. Links
|
||||
|
||||
h2. D&D
|
||||
|
||||
@@ -16,7 +18,11 @@ h2. Starfinder
|
||||
|
||||
- "Elysium's Edge":ee := Homebrew Starfinder setting.
|
||||
|
||||
h2. Downloads
|
||||
|
||||
* "My PGP Key":dl/atlas48.asc
|
||||
---
|
||||
|
||||
"!neocities.png(Love this place.)!":https://neocities.org./
|
||||
|
||||
!img/88x31/anydamn.gif! !img/88x31/amiga_friendly.gif! !img/88x31/anybrowser3.gif!
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# Postext
|
||||
## Requirement Levels
|
||||
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in [RFC 2119](https://www.rfc-editor.org/rfc/rfc2119).
|
||||
## Pronounciation
|
||||
"Postext" is a combination of the words "post" and "text", so it's pronounced "pohs-text".
|
||||
## Definitions
|
||||
- `EOL` is defined as either **CR** (`0x0D`) or **CRLF** (`0x0D 0x0A`). It is RECCOMENDED you keep to either one of the two forms throughout the written document.
|
||||
## Design Rules
|
||||
1. Whatever works best for the other LMLs, we adopt.
|
||||
2. Unix philosophy is king, postext's one thing well is HTML rendering.
|
||||
3. We need enough syntax to be hackable without changing the internals.
|
||||
4. Inline style elements must always be two identical characters together; it's the only way to be sure.
|
||||
## Features
|
||||
### Inline
|
||||
- **Bold**: two (2) `*` (`0x2A`) enclosing text. Converts to `<strong>[...]</strong>`
|
||||
- **Italic**: two (2) `/` (`0x2F`) enclosing text. Converts to `<em>[...]</em>`
|
||||
- **Underline**: two (2) `_` enclosing text. Converts to `<span style="text-decoration:underline">[...]</span>`
|
||||
- **Superscript**: two (2) `^` () enclosing text. Converts to `<sup>[...]</sup>`.
|
||||
74
pfiles.rb
@@ -4,53 +4,51 @@
|
||||
require 'find'
|
||||
ignore=!File.file?('dat/ignore.txt') ? [] : File.readlines('dat/ignore.txt')
|
||||
if ignore != []
|
||||
ignore.map! do |i|
|
||||
"in/#{i}"
|
||||
end
|
||||
ignore.map! { |i| "in/#{i}" }
|
||||
end
|
||||
class Enumerator
|
||||
def collect
|
||||
out=Array.new
|
||||
for i in self
|
||||
out.push(i)
|
||||
end
|
||||
return out
|
||||
end
|
||||
def collect
|
||||
out=Array.new
|
||||
for i in self
|
||||
out.push(i)
|
||||
end
|
||||
return out
|
||||
end
|
||||
end
|
||||
list=Find.find('in')
|
||||
l=list.collect
|
||||
case ARGV.first
|
||||
when "doc"
|
||||
for i in l do
|
||||
next if ignore.include?(i) or /\.v.html/.match?(i)
|
||||
if /\.(txti|org|md|html)$/.match?(i)
|
||||
print i
|
||||
print ' ' unless i==l.last
|
||||
end
|
||||
end
|
||||
for i in l do
|
||||
next if ignore.include?(i) or /\.v.html/.match?(i)
|
||||
if /\.(txti|org|md|html)$/.match?(i)
|
||||
print i
|
||||
print ' ' unless i==l.last
|
||||
end
|
||||
end
|
||||
when "sass"
|
||||
for i in l do
|
||||
next if ignore.include?(i)
|
||||
if /\.s[ac]ss$/.match?(i)
|
||||
print i
|
||||
print ' ' unless i==l.last
|
||||
end
|
||||
end
|
||||
for i in l do
|
||||
next if ignore.include?(i)
|
||||
if /\.s[ac]ss$/.match?(i)
|
||||
print i
|
||||
print ' ' unless i==l.last
|
||||
end
|
||||
end
|
||||
when "dir"
|
||||
for i in l do
|
||||
next if ignore.include?(i)
|
||||
if File.directory?(i)
|
||||
print i
|
||||
print ' ' unless i==l.last
|
||||
end
|
||||
end
|
||||
for i in l do
|
||||
next if ignore.include?(i)
|
||||
if File.directory?(i)
|
||||
print i
|
||||
print ' ' unless i==l.last
|
||||
end
|
||||
end
|
||||
when "rest"
|
||||
for i in l do
|
||||
next if ignore.include?(i)
|
||||
unless /\.(s[ac]ss|txti|org|md)$/.match?(i) or File.directory(i)
|
||||
print i
|
||||
print ' ' unless i==l.last
|
||||
end
|
||||
end
|
||||
for i in l do
|
||||
next if ignore.include?(i)
|
||||
unless /\.(s[ac]ss|txti|org|md|html)$/.match?(i) or File.directory?(i)
|
||||
print i
|
||||
print ' ' unless i==l.last
|
||||
end
|
||||
end
|
||||
else
|
||||
end
|
||||
|
||||
38
render.sh
@@ -1,6 +1,6 @@
|
||||
#!/bin/bash
|
||||
# render.sh: part of the tape-and-string framework.
|
||||
# v3.4-p6
|
||||
#V:3.6-p1
|
||||
#B: Load
|
||||
enable -f /usr/lib/bash/csv csv
|
||||
declare -A title
|
||||
@@ -43,33 +43,23 @@ function docs {
|
||||
fi
|
||||
done
|
||||
}
|
||||
function sass {
|
||||
function sassfn {
|
||||
if ! test -d out; then
|
||||
err "Cannot render, directory 'out' does not exist, run ./render.sh dir"
|
||||
return 1
|
||||
exit 1
|
||||
fi
|
||||
local i o sass
|
||||
sass=(`./pfiles.rb sass`)
|
||||
inf "Rendering sass files..."
|
||||
if [ ${#sass[@]} -eq 0 ]; then
|
||||
inf "No .sass files detected, skipping"
|
||||
return 0
|
||||
else
|
||||
for i in ${sass[@]}; do
|
||||
o="${i/in/out}"
|
||||
o="${o/.s[ac]/.c}"
|
||||
echo "'$i' -> '$o'"
|
||||
sassc -t expanded -a $i | sed '/^$/d' > $o
|
||||
done
|
||||
fi
|
||||
sass --no-source-map in/css:out/css
|
||||
}
|
||||
function other {
|
||||
if ! test -d out; then
|
||||
err "Cannot render, directory 'out' does not exist, run ./render.sh dir"
|
||||
return 1
|
||||
fi
|
||||
inf "Copying other files..."
|
||||
cp -rv 'in'/* out/
|
||||
local other=`./pfiles.rb rest`
|
||||
for i in $other; do
|
||||
if test -f $i; then
|
||||
inf "Skipping $i, file/hardlink exists..."
|
||||
continue
|
||||
fi
|
||||
ln -v $i ${i/in/out}
|
||||
done
|
||||
}
|
||||
function sitemap {
|
||||
./gensimap.sh
|
||||
@@ -123,8 +113,8 @@ case $1 in
|
||||
dir) dirs;;
|
||||
doc) docs;;
|
||||
docs) docs;;
|
||||
s[ac]ss) sass;;
|
||||
other) other;;
|
||||
s[ac]ss) sassfn;;
|
||||
other) dirs; other;;
|
||||
rest) other;;
|
||||
info) info;;
|
||||
sitemap) sitemap;;
|
||||
|
||||