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55 Commits

Author SHA1 Message Date
Atlas Cove 2aa5d0625c update submodule in 2024-01-14 16:49:30 +00:00
Atlas Cove a7da364018 ignores update
m4 macro removal
content update
2023-12-12 16:55:39 +00:00
Atlas Cove 0fd9059750 bugfix and extra 2023-12-08 15:04:21 +00:00
Atlas Cove 33f9644197 bugfix render.sh 2023-12-07 17:30:19 +00:00
Atlas Cove aef9b91972 split site content off into separate repo 2023-12-06 17:02:08 +00:00
Atlas Cove 33ef377cc3 Add story content 2023-12-06 12:54:11 +00:00
Atlas Cove 9a9e266ae0 cleaning up accidentally committed merge debris 2023-12-06 12:42:53 +00:00
Atlas Cove e0caf6a151 merge branch dreamnet-dev 2023-11-05 14:30:28 +00:00
Atlas Cove b9521b541c Merge branch 'ee-dev' 2023-11-05 14:10:35 +00:00
Atlas Cove 94c3dec650 update slangdict.org
add definitions for delve
2023-11-05 14:06:47 +00:00
Atlas Cove 874b02ef67 update render.sh
changed sass engine, added skip to other step.
2023-11-05 14:01:23 +00:00
Atlas Cove a5640f2a81 Update CSS
moved ibm plex dirs
2023-11-05 13:59:23 +00:00
Atlas Cove d7a7af38d1 Add CSS for external links. 2023-11-05 13:55:57 +00:00
Atlas Cove d13be06e60 Compact .editorconfig 2023-11-05 13:55:57 +00:00
Atlas Cove f88cee59c7 Update render.sh
switched to using hard links.
2023-11-05 13:55:57 +00:00
Atlas Cove 7003b0030e fix pfiles.rb
forgot the '?'
2023-11-05 13:55:57 +00:00
Atlas Cove 309f496642 reindent pfiles.rb 2023-11-05 13:55:57 +00:00
Atlas Cove ec257b615e reformat editorconfig
make each tab 4 spaces.
2023-11-05 13:55:57 +00:00
Atlas Cove 0b31d48b79 update index.txti
reformat 88x31 buttons.
2023-11-05 13:55:35 +00:00
Atlas Cove d976f8b945 update in/index.txt
move downloads section
2023-11-05 12:40:00 +00:00
Atlas Cove 645346e9d3 update in/index.txti
remove redundant full stop
2023-11-05 10:53:20 +00:00
Atlas Cove 7d20eed269 update in/index.txti; add in/about.md 2023-11-05 00:52:11 +00:00
Atlas Cove 8ce8b53bad update intro.md
add detail, fix image syntax
2023-10-28 10:44:48 +01:00
Atlas Cove 79c17a61a5 update index.txti
used wrong list syntax
2023-10-28 08:59:41 +01:00
Atlas Cove 2482c1279e Add CSS for external links. 2023-10-27 17:19:32 +01:00
Atlas Cove 504d65fe7d Compact .editorconfig 2023-10-27 17:19:32 +01:00
Atlas Cove 5d2926dabf Update render.sh
switched to using hard links.
2023-10-27 17:19:32 +01:00
Atlas Cove b398dea8cb fix pfiles.rb
forgot the '?'
2023-10-27 17:19:32 +01:00
Atlas Cove 6adf061e99 reindent pfiles.rb 2023-10-27 17:19:32 +01:00
Atlas Cove 215249ed0f reformat editorconfig
make each tab 4 spaces.
2023-10-27 17:19:32 +01:00
Atlas Cove c9a289766c Merge branch 'dreamnet-dev' 2023-10-27 17:17:32 +01:00
Atlas Cove fa6fe56e11 add dnet.sass 2023-10-27 17:15:52 +01:00
Atlas Cove 85ecda9847 Add IBM Plex Mono Files 2023-10-27 17:15:52 +01:00
Atlas Cove 7cd375a84a Add Net of Dreams content. 2023-10-27 17:15:52 +01:00
Atlas Cove 1fc7b94c95 Update intro.md
Start on mars description.
2023-10-27 17:15:28 +01:00
Atlas Cove e0c6202859 image restructure and convert intro.txti 2023-10-27 17:15:28 +01:00
Atlas Cove 02960bd706 Add slang dictionary.
update index.txti.
2023-10-27 17:15:28 +01:00
Atlas Cove 954e25ad4c Update intro.md
Start on mars description.
2023-10-27 17:12:03 +01:00
Atlas Cove 2a4d8189e9 add dnet.sass 2023-10-27 17:06:00 +01:00
Atlas Cove f3e8786799 Add IBM Plex Mono Files 2023-10-27 15:24:03 +01:00
Atlas Cove 56db0e51b0 Add CSS for external links. 2023-10-27 15:20:16 +01:00
Atlas Cove 32a8c9b083 Compact .editorconfig 2023-10-27 15:12:02 +01:00
Atlas Cove 44f754b185 Update render.sh
switched to using hard links.
2023-10-27 15:04:35 +01:00
Atlas Cove 7dda7cdc1e fix pfiles.rb
forgot the '?'
2023-10-27 14:56:04 +01:00
Atlas Cove 397f9369d6 reindent pfiles.rb 2023-10-27 14:36:56 +01:00
Atlas Cove d8a0d1e3d8 reformat editorconfig
make each tab 4 spaces.
2023-10-27 14:25:31 +01:00
Atlas Cove ee169c5bb3 Add Net of Dreams content. 2023-10-27 12:25:08 +01:00
Atlas Cove 7f54ee12fd Add vscode association 2023-10-27 12:13:52 +01:00
Atlas Cove a0c16265e4 Update .gitignore
Ignore zip files
2023-10-27 12:13:52 +01:00
Atlas Cove 00266516fe Add vscode association 2023-10-27 12:10:26 +01:00
Atlas Cove 5cbce8ed03 image restructure and convert intro.txti 2023-10-24 19:04:30 +01:00
Atlas Cove 0e6c4241e5 Update .gitignore
Ignore zip files
2023-10-24 16:46:09 +01:00
Atlas Cove c7e0129b3d Add slang dictionary.
update index.txti.
2023-10-24 16:35:54 +01:00
Atlas Cove b48d719d4a minor change to .editorconfig
section on shellscript
2023-10-24 15:12:25 +01:00
Atlas Cove 565ac8d612 Sequestering content on postext to single branch. 2023-10-24 15:09:07 +01:00
57 changed files with 83 additions and 584 deletions

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@ -2,13 +2,14 @@ root=true
[*]
charset=utf-8
end_of_line=lf
indent_size=4
trim_trailing_whitespace=true
insert_final_newline=true
[{Makefile,*.s[ac]ss}]
indent_style=tab
indent_size=1
[{ignore.txt,*.csv,m4/*}]
insert_final_newline=false
[*.rb]
indent_style=space
indent_size=2
indent_style=tab
[*.sh]
indent_style=tab

1
.gitignore vendored
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@ -1,4 +1,5 @@
\#*
.\#*
*.zip
titlelookup
out/

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "in"]
path = in
url = git@github.com:Atlas48/site-neo-content.git

5
.vscode/settings.json vendored Normal file
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@ -0,0 +1,5 @@
{
"files.associations": {
"*.txti": "textile"
}
}

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@ -4,7 +4,10 @@ and Ruby scripts, that I've taken to calling the "tape-and-string" framework for
# License
All markup is licensed under the Creative Commons [Attribution 4.0 International (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/) license.
Any runnable computer code or Sass/CSS definitions are licensed under the [GNU General Public License v3.0](https://www.gnu.org/licenses/gpl-3.0.html)
All fonts belong to their respective owners.
# Specification
## Dependencies
You will need the following tools to render and upload the site

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@ -1,4 +1,4 @@
css/extra.scss
css/bui.scss
dnd/template.org
article/perfect-markup.md
article/perfect-markup.md
.git

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@ -1,2 +1,3 @@
/,Home
/about.html,About
https://atlas48.sdf.org/,Blog

1 / Home
2 /about.html About
3 https://atlas48.sdf.org/ Blog

1
in Submodule

@ -0,0 +1 @@
Subproject commit 5e986a96496f262929d217e8bac60a51d643da83

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@ -1,48 +0,0 @@
# Treatise on My Perfect Lightweight Markup Language
## It would have...
- org-mode style inline syntax.
- with the ease of HTML hackery of textile.
- with the compiled language support that Markdown offers.
org-mode's inline attributes map nearly 1:1 with how I personally format in plain text, you have `__underscores__` that look like *underlines*,
`//italics//` that look like *italics*, and `**bold**` that actually looks like **bold**. I want a LML that has nearly all the same features that you'd find on
your common or garden word-processor, and with how often I refer to D&D 5e books, I want actual, *implemented* description lists. org-mode is absolutely
perfect for this, but it's nearly entirely confined to the single text editor it was created in. Markdown has amazing support, but as a general shorthand
for HTML, it feels sorely lacking. Textile makes up for it's shortcomings, but it suffers from a lesser problem that also plagues org-mode's development,
and it's syntax can feel woefully clunky at points, that being said, it has the absolute best numbered list syntax out of all of the above mentioned LMLs.
## Sample
```
= Heading 1
== Heading 2
=== Heading 3
====[id] Heading 4
- Here
- is
- an
- unordered
- list
#. Here
#. is
#. an
#. ordered
#. list
- Here :: is
- a :: single
- description :: list
!<an_image.png>
And here is **Bold**, //Italic//, __Underline__, ^^Superscript^^, & --Strikethrough-- %{color:red}We also have span support%, %(i)in diffent flavours!%
[Markdown's](https://en.wikipedia.org/wiki/Markdown) link format works //fine//.
\`\`\`c
// So do the code blocks.
\`\`\`
```

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@ -1,13 +0,0 @@
@import "extra.scss"
body
@include font("sans")
.header
margin-left: 2em
.content
margin-left: 4em
.u
text-decoration: underline
.i
font-style: italic
.b
font-weight: bold

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@ -1,35 +0,0 @@
@import "extra.scss"
@import url("all.css")
@import url("font/ibm-plex-sans/def.css")
$bg: #00103D
$fg: #EAE8E3
$link: #189E86
$cont: #C7532B
@font-face
font-family: 'Science Gothic', monospace
src: url('font/science-gothic.ttf') format('truetype')
body
background-color: $bg
color: $fg
.header
@include font("mono")
border: 2px solid $fg
background-color: scale-color($bg,$lightness:-25%)
a
text-decoration: underline
color: #B8B991
.content
font-family: 'IBM Plex Sans', sans-serif
h1
font-family: 'Science Gothic', monospace
@include font-settings(345,100,116,0)
:before
content: '#'
a
color: $link
a:visited
color: #CDA75C
text-decoration: none
blockquote
border-left: 6px solid $cont
color: scale-color($fg,$lightness:25%)

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@ -1,20 +0,0 @@
//Mixin definitions and global variables.
@mixin font($font) {
//no support for case so gonna have to YandereDev this.
@if($font=="sans") {
font-family: Arial, Helvetica, sans-serif;
}
@else if($font=="serif") {
font-family: "Times New Roman", Times, serif;
}
@else if($font=="mono") {
font-family: "Courier New", Courier, monospace;
}
@else {
@warn "Unknown value passed to mixin font: #{$font}."
}
}
@mixin font-settings($weight: 0, $width: 0, $yopq: 0, $slant: 0) {
font-variation-settings: 'wght'$weight, 'wdth'$width, 'YOPQ'$yopq, 'slnt'$slant
}

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@ -1,32 +0,0 @@
@font-face {
font-family: 'IBM Plex Sans';
src: url('regular.woff2') format('woff2'),
url('regular.woff') format('woff'),
url('regular.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
@font-face {
font-family: 'IBM Plex Sans';
src: url('bold.woff2') format('woff2'),
url('bold.woff') format('woff'),
url('bold.ttf') format('truetype');
font-weight: bold;
font-style: normal;
}
@font-face {
font-family: 'IBM Plex Sans';
src: url('italic.woff2') format('woff2'),
url('italic.woff') format('woff'),
url('italic.ttf') format('truetype');
font-weight: normal;
font-style: italic;
}
@font-face {
font-family: 'IBM Plex Sans';
src: url('bolditalic.woff2') format('woff2'),
url('bolditalic.woff') format('woff'),
url('bolditalic.ttf') format('truetype');
font-weight: bold;
font-style: italic;
}

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@ -1,45 +0,0 @@
.marquee {
width: 450px;
margin: 0 auto;
white-space: nowrap;
overflow: hidden;
box-sizing: border-box;
}
.marquee span {
display: inline-block;
padding-left: 100%;
/* show the marquee just outside the paragraph */
animation: marquee 15s linear infinite;
}
/* Make it move */
@keyframes marquee {
0% {
transform: translate(0, 0);
}
100% {
transform: translate(-100%, 0);
}
}
.blink {
animation: blink-animation 1s steps(5, start) infinite;
-webkit-animation: blink-animation 1s steps(5, start) infinite;
}
@keyframes blink-animation {
to {
visibility: hidden;
}
}
@-webkit-keyframes blink-animation {
to {
visibility: hidden;
}
}
.center {
text-align: center;
}

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@ -1,6 +0,0 @@
@import "extra.scss";
@import url("all.css");
.header {
border-bottom: 1px solid black;
}

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@ -1,30 +0,0 @@
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-----END PGP PUBLIC KEY BLOCK-----

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@ -1,7 +0,0 @@
#+TITLE: Minions
#+OPTIONS: toc:1 num:nil
#+STARTUP: entitiespretty
* Clockwork Spider
:PROPERTIES:
:CUSTOM_ID: clockwork-spider
:END:

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@ -1,43 +0,0 @@
/medium humanoid,/
- Armor Class ::
- Hit Points :: 162 (d+)
- Speed ::
| STR | DEX | CON | INT | WIS | CHA |
|-----+-----+-----+-----+-----+-----|
| | | | | | |
| -5 | -5 | -5 | -5 | -5 | -5 |
#+TBLFM: @3=floor((@2-10)/2)
- Saving Throws ::
- Damage Resisistances ::
- Damage Immunities ::
- Condition Immunities ::
- Senses ::
- Languages ::
** Traits
- Legendary Resistance (3/Day). :: If Xaviard fails a saving throw, he can choose to succeed instead.
** Actions
** Legendary Actions
** Lair Actions
** Spellcasting
is an -level spellcaster. It's spellcasting ability is (spell save DC , to hit with spell attacks).
has the following wizard spells prepared:
*** Cantrips
-
*** 1^st
-
*** 2^nd
-
*** 3^rd
-
*** 4^th
-
*** 5^th
-
*** 6^th
-
*** 7^th
-
*** 8^th
-
*** 9^th
-

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@ -1,5 +0,0 @@
#+TITLE: Villan Ideas
#+OPTIONS: num:nil toc:1
#+STARTUP: entitiespretty
* Xaviard
See: [[xaviard.html]]

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@ -1,91 +0,0 @@
#+TITLE: Xaviard: The Mad Artificer
#+OPTIONS: num:nil toc:1
#+STARTUP: entitiespretty
* Synopsis
* Xaviard
/medium construct/humanoid, neutral evil/
- Armor Class :: 19
- Hit Points :: 162 (18d8+18)
- Speed :: 30ft., fly 30ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|-----+-----+-----+-----+-----+-----|
| 10 | 16 | 13 | 20 | 14 | 16 |
| 0 | 3 | 1 | 5 | 2 | 3 |
#+TBLFM: @3=floor((@2-10)/2)
- Saving Throws :: INT+12, WIS+9
- Damage Resisistances :: Cold, Lightning, Necrotic, Bludgeoning, Piecing, Slashing
- Damage Immunities :: Force, Poison, Radiant, Necrotic
- Condition Immunities :: Charmed, Frightened, Paralyzed, Poisoned
- Senses :: Blindsight 120ft; Passive Perception 19
- Languages :: Common, Elvish, Dwarvish, Draconic, Gnomish
** TODO Traits
- Legendary Resistance (3/Day). :: If Xaviard fails a saving throw, he can choose to succeed instead.
** TODO Actions
** TODO Legendary Actions
** TODO Lair Actions
** Spellcasting
Xaviard is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks).
Xaviard has the following wizard spells prepared:
*** Cantrips
- [[http://dnd5e.wikidot.com/spell:booming-blade][Booming Blade]]
- [[http://dnd5e.wikidot.com/spell:guidance][Guidance]]
- [[http://dnd5e.wikidot.com/spell:lightning-lure][Lightning Lure]]
- [[http://dnd5e.wikidot.com/spell:mending][Mending]]
*** 1^st
- [[http://dnd5e.wikidot.com/spell:absorb-elements][Absorb Elements]]
- [[http://dnd5e.wikidot.com/spell:alarm][Alarm]]
- [[http://dnd5e.wikidot.com/spell:catapult][Catapult]]
- [[http://dnd5e.wikidot.com/spell:cure-wounds][Cure Wounds]][fn:1]
- [[http://dnd5e.wikidot.com/spell:false-life][False Life]]
- [[http://dnd5e.wikidot.com/spell:healing-word][Healing Word]][fn:1]
*** 2^nd
- [[http://dnd5e.wikidot.com/spell:guiding-bolt][Guiding Bolt]][fn:2]
- [[http://dnd5e.wikidot.com/spell:heat-metal][Heat Metal]]
*** 3^rd
-
*** 4^th
-
*** 5^th
-
*** 6^th
-
*** 7^th
-
*** 8^th
-
*** 9^th
-
** Footnotes: Xaviard
[fn:1] (at-will, Can only effect creatures with the /construct/ tag, ignores regular spell restrictions)
* Clockwork Spider
:PROPERTIES:
:CUSTOM_ID: clockwork-spider
:END:
/Large construct, neutral evil/
- Armor Class :: 16 (Metal plating)
- Hit Points :: 30 (4d10+5)
- 30ft, climb 30ft ::
| STR | DEX | CON | INT | WIS | CHA |
|-----+-----+-----+-----+-----+-----|
| 15 | 15 | 17 | 1 | 12 | 4 |
| 2 | 2 | 3 | -5 | 1 | -3 |
#+TBLFM: @3=floor((@2-10)/2)
- Skills :: Acrobatics +7
- Senses :: Tremorsense 20ft., Darkvision 60ft., Passive Perception 11
- Languages :: Can understand all languages of its creator, but cannot speak.
- Challenge :: 1 (200XP)
- Proficiency Bonus :: +2
** Traits
- Spider Climb. :: The clockwork spider can climb difficult surfaces, including upside down on ceilings,
without needing to make an ability check.
- Web Walker. :: The clockwork spider ignores movement restrictions caused by webbing.
** Actions
- Bite :: /Melee Weapon Attack:/ +5 to hit, reach 5ft., one creature. /Hit:/ 6 (2d4+2) piercing damage,
and the target must make a DC 12 Constitution saving throw, taking 8 (4d4) damage force damage on a
failed save, and half as much on a successful one.
- Paralyzing Bolt /(Recharge 5-6)/ :: /Ranged Weapon Attack:/ +5 to hit, range 30/60ft, one creature.
/Hit:/ The target is paralyzed. As an action, the paralyzed target can make a DC 12 wisdom check, freeing
themselves from the effects of the spell.
* Clockwork Reanimation

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@ -1 +0,0 @@
../README.md

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@ -1,16 +0,0 @@
h1. Files
h2. Main
- "Introduction":intro.html := A rough introduction to the setting.
- Homebrew Races !/img/ucbug.gif! := Various different races used in Elysium's Edge.
- "Infopages":inf := Wiki-style info pages about different topics within the setting.
h2. Campaign
!/img/ee/mgh_banner.png!
I'm running a game with this setting, if I've linked you to here, here's where you come to find out more about the game.
!/img/ucbug.gif! _Just going to need to set the site up a bit more, first._

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<svg width="1200" height="800" viewBox="0 0 317.5 211.6" xmlns="http://www.w3.org/2000/svg">
<path style="fill:#1a1a1a;fill-opacity:1" d="M0 0h317.5v211.667H0z"/>
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# Infopages of the Elysium's Edge Setting
Welcome to the knowledgebase of the *Elysium's Edge* setting.
# Index
## Planets
- Earth !/img/ucbug.gif!
- Moon !/img/ucbug.gif!
- Mars
## Megacorperations
### Big 3
- Beyond
- Stellar
- Rahat
### Lesser
- Keunsan
- Ginsei
- Hidalgo

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# Mars

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h1. The Solar System
h2. Earth
h2. Moon
h2. Mars
h2. Saturn

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<span class="b u">見ぬが花:人類がファンタジーに陥りかけている宇宙</span>
# Intro
> The year is 2721, Mankind has established colonies on the Moon and Mars, and plan to expand to other planets, as well. Hyperspace
technology has been developed with the use of a newly discovered force called "Thauma", which allows seemingly magical effects that
defy the laws of physics with minimal effort. Biological engineering and nanotechnology have evolved to the point where people can
rewrite their DNA and appearances on the fly, and humans have evolved and genewarped into separate species over the last few centuries.
Megacorperations and nations jostle for control of a new force and planetary territory, while something ancient since awakened stirs
from an ancient sleep in a realm beyond the stars.
As this setting was initially kludged around the mechanics and setting of Dungeons and Dragons 5^th edition, a lot of concepts and
races are heavily inspired, or are directly taken from settings typical of that system, as a result, only 4 of the 7 core races are
actually playable, with nearly all of the legacy core races being playable. This setting also adds or reskins certain races.
# Playable Races
**See:** [races.html](races.html)
# Initial Plot
> You will be starting on Moonbase 1, dubbed *Crisey* by the locals. Due to reasons outside of your control, you have somehow found
yourself stranded on the moon, and wish to get off of it. The moon is a dangerous place, full of sin, debauchery and crime, ruled
over by a belligerent, constantly-bickering & loosely-connected oligarchy that has a habit of vying for eachother's territory, who
are known to them as the "Barons". True to the old tradition, you've all found eachother sitting at the same table
in a local pub, and are starting to talk about how you've all fallen on hard times.

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_Welcome to the Atlas48 Archives!_
!img/ucbanner.gif(Construction is coming along smoothly.)!
Everything's slowly being set up, I'm working on the layout as I go along, hopefully you'll be able to find your way.
h1. Links.
- "My PGP Key":dl/atlas48.asc
h2. D&D
- "Antagonist Ideas":dnd/villains.html !img/ucbug.gif! := Different Antagonist ideas to use in your games.
h2. Starfinder
- "Elysium's Edge":ee := Homebrew Starfinder setting.
---
"!neocities.png(Love this place.)!":https://neocities.org./

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<h1>404</h1>
<p><strong>Page not found.</strong></p>
<p>The requested page could not be found.</p>

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# Postext
## Requirement Levels
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in [RFC 2119](https://www.rfc-editor.org/rfc/rfc2119).
## Pronounciation
"Postext" is a combination of the words "post" and "text", so it's pronounced "pohs-text".
## Definitions
- `EOL` is defined as either **CR** (`0x0D`) or **CRLF** (`0x0D 0x0A`). It is RECCOMENDED you keep to either one of the two forms throughout the written document.
## Design Rules
1. Whatever works best for the other LMLs, we adopt.
2. Unix philosophy is king, postext's one thing well is HTML rendering.
3. We need enough syntax to be hackable without changing the internals.
4. Inline style elements must always be two identical characters together; it's the only way to be sure.
## Features
### Inline
- **Bold**: two (2) `*` (`0x2A`) enclosing text. Converts to `<strong>[...]</strong>`
- **Italic**: two (2) `/` (`0x2F`) enclosing text. Converts to `<em>[...]</em>`
- **Underline**: two (2) `_` enclosing text. Converts to `<span style="text-decoration:underline">[...]</span>`
- **Superscript**: two (2) `^` () enclosing text. Converts to `<sup>[...]</sup>`.

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Sitemap: https://atlas48.neocities.org/sitemap.xml
User-Agent: *
Allow: /
Crawl-delay: 1

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@ -1,6 +1,5 @@
divert(-1)
# extra macros for site structure
define(`_ytv',`<iframe width="ifdef(`$3',$1,560)" height="ifdef(`$3',$3,315)" src="$1" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>')
define(`_wrap',<$1>$2</$1>)
define(`_empty',`')
divert`'dnl

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@ -1,56 +1,55 @@
#!/usr/bin/ruby
# pfiles.rb
# v1.0-p3
# v1.1-p1
abort "\x1B[1;31mERR\x1B[0m: No arguments supplied" if ARGV.length == 0
require 'find'
ignore=!File.file?('dat/ignore.txt') ? [] : File.readlines('dat/ignore.txt')
if ignore != []
ignore.map! do |i|
"in/#{i}"
end
ignore.map! { |i| "in/#{i}" }
end
class Enumerator
def collect
out=Array.new
for i in self
out.push(i)
end
return out
end
def collect
out=Array.new
for i in self
out.push(i)
end
return out
end
end
list=Find.find('in')
l=list.collect
l=Find.find('in').collect
case ARGV.first
when "doc"
for i in l do
next if ignore.include?(i) or /\.v.html/.match?(i)
if /\.(txti|org|md|html)$/.match?(i)
print i
print ' ' unless i==l.last
end
end
for i in l do
next if ignore.include?(i) or /(?<!\.e)\.html$/.match?(i)
if /\.(txti|org|md|e.html)$/.match?(i)
print i
print ' ' unless i==l.last
end
end
when "sass"
for i in l do
next if ignore.include?(i)
if /\.s[ac]ss$/.match?(i)
print i
print ' ' unless i==l.last
end
end
for i in l do
next if ignore.include?(i)
if /\.s[ac]ss$/.match?(i)
print i
print ' ' unless i==l.last
end
end
when "dir"
for i in l do
next if ignore.include?(i)
if File.directory?(i)
print i
print ' ' unless i==l.last
end
end
for i in l do
next if ignore.include?(i) or i == ".git"
if File.directory?(i)
print i
print ' ' unless i==l.last
end
end
when "rest"
for i in l do
next if ignore.include?(i)
unless /\.(s[ac]ss|txti|org|md)$/.match?(i) or File.directory(i)
print i
print ' ' unless i==l.last
end
end
for i in l do
next if ignore.include?(i)
unless /\.(s[ac]ss|txti|org|md|html)$/.match?(i) or File.directory?(i)
print i
print ' ' unless i==l.last
end
end
else
abort "\x1B[1;31mERR\x1B[0m: Unknown option: #{ARGV.first}"
end

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#!/bin/bash
# render.sh: part of the tape-and-string framework.
# v3.4-p6
#V:3.6-p1
#B: Load
enable -f /usr/lib/bash/csv csv
declare -A title
@ -34,7 +34,7 @@ function docs {
inf "Rendering document files..."
for i in ${doc[@]}; do
o="${i/in/out}"
o="${o%.*}.html"
o="${o%%.*}.html"
echo "'$i' -> '$o'"
if test -z "${title[$i]}"; then
m4 -D_INFILE="$i" -DCSSI=$(awk -f awk/getsd.awk <<< "$i") m4/main.html.m4 > $o
@ -43,42 +43,30 @@ function docs {
fi
done
}
function sass {
function sassfn {
if ! test -d out; then
err "Cannot render, directory 'out' does not exist, run ./render.sh dir"
return 1
exit 1
fi
local i o sass
sass=(`./pfiles.rb sass`)
inf "Rendering sass files..."
if [ ${#sass[@]} -eq 0 ]; then
inf "No .sass files detected, skipping"
return 0
else
for i in ${sass[@]}; do
o="${i/in/out}"
o="${o/.s[ac]/.c}"
echo "'$i' -> '$o'"
sassc -t expanded -a $i | sed '/^$/d' > $o
done
fi
sass --no-source-map in/css:out/css
}
function other {
if ! test -d out; then
err "Cannot render, directory 'out' does not exist, run ./render.sh dir"
return 1
fi
inf "Copying other files..."
cp -rv 'in'/* out/
}
function sitemap {
./gensimap.sh
local o other=`./pfiles.rb rest`
for i in $other; do
o=${i/in/out}
if test -f $o; then
inf "Skipping $i, file/hardlink exists..."
continue
fi
ln -v $i $o
done
}
function all {
load_title
dirs
docs
sass
sassfn
other
}
function info {
@ -120,17 +108,21 @@ if test -z "$*"; then
exit $?
fi
case $1 in
clean) rm -rf out;;
dir) dirs;;
doc) docs;;
docs) docs;;
s[ac]ss) sass;;
other) other;;
s[ac]ss) sassfn;;
other) dirs; other;;
rest) other;;
info) info;;
sitemap) sitemap;;
sitemap) ./sitemap.sh;;
vall) info; all;;
all) all;;
*) all;;
*)
err "Invalid option, $1"
exit 1
;;
esac
#E: Logic
exit $?