Initial commit

This commit is contained in:
muirrum 2024-01-26 18:28:34 +00:00
commit 70df359ea3
4 changed files with 163 additions and 0 deletions

1
.gitignore vendored Normal file
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build

49
Makefile Normal file
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TARGET_EXEC := cppmud
BUILD_DIR := ./build
SRC_DIRS := ./src
# Find all the C and C++ files we want to compile
# Note the single quotes around the * expressions. The shell will incorrectly expand these otherwise, but we want to send the * directly to the find command.
SRCS := $(shell find $(SRC_DIRS) -name '*.cpp' -or -name '*.c' -or -name '*.s')
# Prepends BUILD_DIR and appends .o to every src file
# As an example, ./your_dir/hello.cpp turns into ./build/./your_dir/hello.cpp.o
OBJS := $(SRCS:%=$(BUILD_DIR)/%.o)
# String substitution (suffix version without %).
# As an example, ./build/hello.cpp.o turns into ./build/hello.cpp.d
DEPS := $(OBJS:.o=.d)
# Every folder in ./src will need to be passed to GCC so that it can find header files
INC_DIRS := $(shell find $(SRC_DIRS) -type d)
# Add a prefix to INC_DIRS. So moduleA would become -ImoduleA. GCC understands this -I flag
INC_FLAGS := $(addprefix -I,$(INC_DIRS))
# The -MMD and -MP flags together generate Makefiles for us!
# These files will have .d instead of .o as the output.
CPPFLAGS := $(INC_FLAGS) -MMD -MP
# The final build step.
$(BUILD_DIR)/$(TARGET_EXEC): $(OBJS)
$(CXX) $(OBJS) -o $@ $(LDFLAGS)
# Build step for C source
$(BUILD_DIR)/%.c.o: %.c
mkdir -p $(dir $@)
$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
# Build step for C++ source
$(BUILD_DIR)/%.cpp.o: %.cpp
mkdir -p $(dir $@)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@
.PHONY: clean
clean:
rm -r $(BUILD_DIR)
# Include the .d makefiles. The - at the front suppresses the errors of missing
# Makefiles. Initially, all the .d files will be missing, and we don't want those
# errors to show up.
-include $(DEPS)

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src/include/player.hpp Normal file
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/*
* =====================================================================================
*
* Filename: player.hpp
*
* Description: Describing players
*
* Version: 1.0
* Created: 01/26/2024 06:03:40 PM
* Revision: none
* Compiler: gcc
*
* Author: YOUR NAME (),
* Organization:
*
* =====================================================================================
*/
/*
* =====================================================================================
* Class: GameObject
* Description: Represents some thing in the game
* =====================================================================================
*/
class GameObject
{
public:
/* ==================== LIFECYCLE ======================================= */
GameObject (); /* constructor */
/* ==================== ACCESSORS ======================================= */
/* ==================== MUTATORS ======================================= */
/* ==================== OPERATORS ======================================= */
protected:
/* ==================== DATA MEMBERS ======================================= */
std::string location;
std::string name;
private:
/* ==================== DATA MEMBERS ======================================= */
}; /* ----- end of class GameObject ----- */
/*
* =====================================================================================
* Class: Entity
* Description: Describes a "sentient" object in the game
* =====================================================================================
*/
class Entity : public GameObject
{
public:
/* ==================== LIFECYCLE ======================================= */
Entity (); /* constructor */
/* ==================== ACCESSORS ======================================= */
/* ==================== MUTATORS ======================================= */
/* ==================== OPERATORS ======================================= */
protected:
/* ==================== DATA MEMBERS ======================================= */
int hp; /* hit points remaining */
int level; /* level, affects scaling */
private:
/* ==================== DATA MEMBERS ======================================= */
}; /* ----- end of class Player ----- */
/*
* =====================================================================================
* Class: Item
* Description: Represents a non-sentient object in the game
* =====================================================================================
*/
class Item : public GameObject
{
public:
/* ==================== LIFECYCLE ======================================= */
Item (); /* constructor */
/* ==================== ACCESSORS ======================================= */
/* ==================== MUTATORS ======================================= */
/* ==================== OPERATORS ======================================= */
protected:
/* ==================== DATA MEMBERS ======================================= */
private:
/* ==================== DATA MEMBERS ======================================= */
}; /* ----- end of class Item ----- */

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src/main.cpp Normal file
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#include <stdlib.h>
#include <stdio.h>
int main() {
printf("Hello, world!\n");
return 0;
}