git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4938 178a84e3-b1eb-0310-8ba1-8eac791a3b58
231 lines
6.3 KiB
C++
231 lines
6.3 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
|
|
// Copyright (C) 2009 Marianne Gagnon
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 3
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
#include "guiengine/abstract_state_manager.hpp"
|
|
|
|
#include <vector>
|
|
|
|
#include "main_loop.hpp"
|
|
#include "audio/sound_manager.hpp"
|
|
#include "guiengine/engine.hpp"
|
|
#include "guiengine/screen.hpp"
|
|
#include "input/device_manager.hpp"
|
|
#include "input/input_manager.hpp"
|
|
#include "modes/world.hpp"
|
|
|
|
using namespace GUIEngine;
|
|
|
|
|
|
AbstractStateManager::AbstractStateManager()
|
|
{
|
|
m_game_mode = MENU;
|
|
}
|
|
|
|
#if 0
|
|
#pragma mark -
|
|
#pragma mark Other
|
|
#endif
|
|
|
|
/*
|
|
void initGUI()
|
|
{
|
|
IrrlichtDevice* device = irr_driver->getDevice();
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
GUIEngine::init(device, driver, &eventCallback);
|
|
}
|
|
*/
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void AbstractStateManager::enterGameState()
|
|
{
|
|
if (getCurrentScreen() != NULL) getCurrentScreen()->tearDown();
|
|
m_menu_stack.clear();
|
|
m_menu_stack.push_back("race");
|
|
setGameState(GAME);
|
|
cleanForGame();
|
|
input_manager->setMode(InputManager::INGAME);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
GameState AbstractStateManager::getGameState()
|
|
{
|
|
return m_game_mode;
|
|
}
|
|
|
|
|
|
#if 0
|
|
#pragma mark -
|
|
#pragma mark Push/pop menus
|
|
#endif
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void AbstractStateManager::pushMenu(std::string name)
|
|
{
|
|
// currently, only a single in-game menu is supported
|
|
assert(m_game_mode != INGAME_MENU);
|
|
|
|
// Send tear-down event to previous menu
|
|
if (m_menu_stack.size() > 0 && m_game_mode != GAME) getCurrentScreen()->tearDown();
|
|
|
|
input_manager->setMode(InputManager::MENU);
|
|
m_menu_stack.push_back(name);
|
|
if (m_game_mode == GAME)
|
|
{
|
|
setGameState(INGAME_MENU);
|
|
if (World::getWorld() != NULL) World::getWorld()->pause();
|
|
}
|
|
else
|
|
{
|
|
setGameState(MENU);
|
|
}
|
|
switchToScreen(name.c_str());
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void AbstractStateManager::pushScreen(Screen* screen)
|
|
{
|
|
pushMenu(screen->getName());
|
|
screen->init();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void AbstractStateManager::replaceTopMostScreen(Screen* screen)
|
|
{
|
|
assert(m_game_mode != GAME);
|
|
|
|
std::string name = screen->getName();
|
|
|
|
// Send tear-down event to previous menu
|
|
if (m_menu_stack.size() > 0) getCurrentScreen()->tearDown();
|
|
|
|
input_manager->setMode(InputManager::MENU);
|
|
m_menu_stack[m_menu_stack.size()-1] = name;
|
|
switchToScreen(name.c_str());
|
|
|
|
// Send init event to new menu
|
|
getCurrentScreen()->init();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void AbstractStateManager::reshowTopMostMenu()
|
|
{
|
|
assert(m_game_mode != GAME);
|
|
|
|
// Send tear-down event to previous menu
|
|
if (m_menu_stack.size() > 0)
|
|
{
|
|
Screen* currScreen = getCurrentScreen();
|
|
if (currScreen != NULL) getCurrentScreen()->tearDown();
|
|
}
|
|
|
|
switchToScreen( m_menu_stack[m_menu_stack.size()-1].c_str() );
|
|
|
|
// Send init event to new menu
|
|
getCurrentScreen()->init();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void AbstractStateManager::popMenu()
|
|
{
|
|
assert(m_game_mode != GAME);
|
|
|
|
// Send tear-down event to menu
|
|
getCurrentScreen()->tearDown();
|
|
m_menu_stack.pop_back();
|
|
|
|
if (m_menu_stack.size() == 0)
|
|
{
|
|
main_loop->abort();
|
|
return;
|
|
}
|
|
|
|
std::cout << "-- switching to screen " << m_menu_stack[m_menu_stack.size()-1].c_str() << std::endl;
|
|
|
|
if (m_menu_stack[m_menu_stack.size()-1] == "race")
|
|
{
|
|
m_menu_stack.push_back("race");
|
|
if (m_game_mode == INGAME_MENU)
|
|
{
|
|
if (World::getWorld() != NULL) World::getWorld()->unpause();
|
|
}
|
|
setGameState(GAME);
|
|
cleanForGame();
|
|
input_manager->setMode(InputManager::INGAME);
|
|
}
|
|
else
|
|
{
|
|
setGameState(MENU);
|
|
switchToScreen(m_menu_stack[m_menu_stack.size()-1].c_str());
|
|
getCurrentScreen()->init();
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void AbstractStateManager::setGameState(GameState state)
|
|
{
|
|
m_game_mode = state;
|
|
|
|
if (m_game_mode == GAME) irr_driver->hidePointer();
|
|
else irr_driver->showPointer();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void AbstractStateManager::resetAndGoToScreen(Screen* screen)
|
|
{
|
|
std::string name = screen->getName();
|
|
|
|
assert(World::getWorld()==NULL);
|
|
|
|
if (m_game_mode != GAME) getCurrentScreen()->tearDown();
|
|
m_menu_stack.clear();
|
|
|
|
input_manager->setMode(InputManager::MENU);
|
|
m_menu_stack.push_back(name);
|
|
setGameState(MENU);
|
|
sound_manager->positionListener( Vec3(0,0,0), Vec3(0,1,0) );
|
|
switchToScreen(name.c_str());
|
|
getCurrentScreen()->init();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void AbstractStateManager::resetAndSetStack(Screen* screens[])
|
|
{
|
|
assert(screens != NULL);
|
|
assert(screens[0] != NULL);
|
|
|
|
input_manager->setMode(InputManager::MENU);
|
|
|
|
if (m_game_mode != GAME) getCurrentScreen()->tearDown();
|
|
m_menu_stack.clear();
|
|
|
|
for (int n=0; screens[n] != NULL; n++)
|
|
{
|
|
m_menu_stack.push_back(screens[n]->getName());
|
|
}
|
|
|
|
setGameState(MENU);
|
|
|
|
sound_manager->positionListener( Vec3(0,0,0), Vec3(0,1,0) );
|
|
switchToScreen(m_menu_stack[m_menu_stack.size()-1].c_str());
|
|
getCurrentScreen()->init();
|
|
}
|
|
|
|
|