stk-code_catmod/src/guiengine/abstract_state_manager.cpp
auria 26fc6bb627 Fixed screen cleanup method not being called under some circumstances
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4938 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-03-05 23:38:27 +00:00

231 lines
6.3 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "guiengine/abstract_state_manager.hpp"
#include <vector>
#include "main_loop.hpp"
#include "audio/sound_manager.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/screen.hpp"
#include "input/device_manager.hpp"
#include "input/input_manager.hpp"
#include "modes/world.hpp"
using namespace GUIEngine;
AbstractStateManager::AbstractStateManager()
{
m_game_mode = MENU;
}
#if 0
#pragma mark -
#pragma mark Other
#endif
/*
void initGUI()
{
IrrlichtDevice* device = irr_driver->getDevice();
video::IVideoDriver* driver = device->getVideoDriver();
GUIEngine::init(device, driver, &eventCallback);
}
*/
// -----------------------------------------------------------------------------
void AbstractStateManager::enterGameState()
{
if (getCurrentScreen() != NULL) getCurrentScreen()->tearDown();
m_menu_stack.clear();
m_menu_stack.push_back("race");
setGameState(GAME);
cleanForGame();
input_manager->setMode(InputManager::INGAME);
}
// -----------------------------------------------------------------------------
GameState AbstractStateManager::getGameState()
{
return m_game_mode;
}
#if 0
#pragma mark -
#pragma mark Push/pop menus
#endif
// -----------------------------------------------------------------------------
void AbstractStateManager::pushMenu(std::string name)
{
// currently, only a single in-game menu is supported
assert(m_game_mode != INGAME_MENU);
// Send tear-down event to previous menu
if (m_menu_stack.size() > 0 && m_game_mode != GAME) getCurrentScreen()->tearDown();
input_manager->setMode(InputManager::MENU);
m_menu_stack.push_back(name);
if (m_game_mode == GAME)
{
setGameState(INGAME_MENU);
if (World::getWorld() != NULL) World::getWorld()->pause();
}
else
{
setGameState(MENU);
}
switchToScreen(name.c_str());
}
// -----------------------------------------------------------------------------
void AbstractStateManager::pushScreen(Screen* screen)
{
pushMenu(screen->getName());
screen->init();
}
// -----------------------------------------------------------------------------
void AbstractStateManager::replaceTopMostScreen(Screen* screen)
{
assert(m_game_mode != GAME);
std::string name = screen->getName();
// Send tear-down event to previous menu
if (m_menu_stack.size() > 0) getCurrentScreen()->tearDown();
input_manager->setMode(InputManager::MENU);
m_menu_stack[m_menu_stack.size()-1] = name;
switchToScreen(name.c_str());
// Send init event to new menu
getCurrentScreen()->init();
}
// -----------------------------------------------------------------------------
void AbstractStateManager::reshowTopMostMenu()
{
assert(m_game_mode != GAME);
// Send tear-down event to previous menu
if (m_menu_stack.size() > 0)
{
Screen* currScreen = getCurrentScreen();
if (currScreen != NULL) getCurrentScreen()->tearDown();
}
switchToScreen( m_menu_stack[m_menu_stack.size()-1].c_str() );
// Send init event to new menu
getCurrentScreen()->init();
}
// -----------------------------------------------------------------------------
void AbstractStateManager::popMenu()
{
assert(m_game_mode != GAME);
// Send tear-down event to menu
getCurrentScreen()->tearDown();
m_menu_stack.pop_back();
if (m_menu_stack.size() == 0)
{
main_loop->abort();
return;
}
std::cout << "-- switching to screen " << m_menu_stack[m_menu_stack.size()-1].c_str() << std::endl;
if (m_menu_stack[m_menu_stack.size()-1] == "race")
{
m_menu_stack.push_back("race");
if (m_game_mode == INGAME_MENU)
{
if (World::getWorld() != NULL) World::getWorld()->unpause();
}
setGameState(GAME);
cleanForGame();
input_manager->setMode(InputManager::INGAME);
}
else
{
setGameState(MENU);
switchToScreen(m_menu_stack[m_menu_stack.size()-1].c_str());
getCurrentScreen()->init();
}
}
// -----------------------------------------------------------------------------
void AbstractStateManager::setGameState(GameState state)
{
m_game_mode = state;
if (m_game_mode == GAME) irr_driver->hidePointer();
else irr_driver->showPointer();
}
// -----------------------------------------------------------------------------
void AbstractStateManager::resetAndGoToScreen(Screen* screen)
{
std::string name = screen->getName();
assert(World::getWorld()==NULL);
if (m_game_mode != GAME) getCurrentScreen()->tearDown();
m_menu_stack.clear();
input_manager->setMode(InputManager::MENU);
m_menu_stack.push_back(name);
setGameState(MENU);
sound_manager->positionListener( Vec3(0,0,0), Vec3(0,1,0) );
switchToScreen(name.c_str());
getCurrentScreen()->init();
}
// -----------------------------------------------------------------------------
void AbstractStateManager::resetAndSetStack(Screen* screens[])
{
assert(screens != NULL);
assert(screens[0] != NULL);
input_manager->setMode(InputManager::MENU);
if (m_game_mode != GAME) getCurrentScreen()->tearDown();
m_menu_stack.clear();
for (int n=0; screens[n] != NULL; n++)
{
m_menu_stack.push_back(screens[n]->getName());
}
setGameState(MENU);
sound_manager->positionListener( Vec3(0,0,0), Vec3(0,1,0) );
switchToScreen(m_menu_stack[m_menu_stack.size()-1].c_str());
getCurrentScreen()->init();
}