stk-code_catmod/CHANGELOG.md
2018-06-18 08:54:11 +10:00

343 lines
12 KiB
Markdown

## SuperTuxKart 0.9.4
* Better random item distribution for various numbers of karts
* Improved powerup handling in AI
## SuperTuxKart 0.9.3
* Reduced RAM and VRAM usage, reducing load times by Auria and Benau
* New mesh format optimized for space and hardware skinning
* Code refactoring of both render pipeline by Benau and Elderme
* New kart Wilber and Hexley by Jymis
* New kart Kiki and updated Konqi by Benau
* New tracks Candela City, Cornfield Crossing and Las Dunas Arena by samuncle
* Physics improvements and various physics bugfixes by hiker
* Kart GFX improvements (exhaust and headlight)
* In-game screen recording powered by libopenglrecorder
* High quality mipmap generation by Stragus
* New smoother camera by Auria
* New grand prix win scene
* Gamepad configuration bugfixes
* 3 Strikes Battles : added spare tire karts
* Various improvements (wall driving fixes, parachutes, GP points, cannon fixes, colorization shader)
## SuperTuxKart 0.9.2
* Ghost replay races by Benau
* Battle mode AI by Benau
* Soccer mode AI by Benau
* New icy soccer field by samuncle and Benau
* New subsea track by samuncle
* New volcano track by Ponzino
* TTF font rendering by Benau
* Kart properties refactor by Flakebi
* Scripting work under the hood
* Work on the track editor by mhp
* Tweak to challenges
* New farm track song by 0zone0ne and Krobonil
* Bugfixes
## SuperTuxKart 0.9.1
* Many bug fixes
* Started to use scripting in tracks
* Significant audio performance improvements
* Smaller tweaks and improvements to several tracks including
** Math class
** XR591
** Fort Magma
** Gran Paradiso
** Subsea
* Tweak to challenges
* Better support for driving tracks in reverse
## SupertTuxKart 0.9 (April 2015)
* Fully shader-based rendering engine
* New tracks Cocoa Temple and Gran Paradiso
* Graphical improvements to many other tracks
* New karts amanda and gavroche
* New and improved tux, adiumy, sara the wizard and the racer, xue kart
* Online login which allows to:
** connect with friends and see when they are playing
** vote for addons
** collect online achievements
* Grand Prix editor, including creation of random GPs
* Different kart physics
## SuperTuxKart 0.8.1 (26. November 2013)
* New track STK Enterprise
* Updated track The old mines
* Updated Lighthouse track
* Updated Zen Garden track
* New Soccer mode
* New Egg Hunt mode
* New karts Xue and Sara
* Updated Beastie kart
* Added Tutorial
* Added new Supertux difficulty
* New bubblegum shield weapon
* New Speedometer and nitro meter
* Add ability to filter addons
* Updated nitro models
* Add ability to save and resume Grand Prix
* Improve skid marks and nitro effects
* Wiimote support
## SuperTuxKart 0.8 (11. December 2012)
* Story mode and new challenge set
* Improved AI
* Skidding and better collision physics
* Reverse mode
* New green valley track
* New Blackhill Mansion track
* Updated XR591 track
* Updated Fort Magma track
* Updated jungle track
* Updates Sand track
* Updated menus
* New music
## SuperTuxKart 0.7.3 (2. November 2011)
* New Zen Garden and Subsea tracks
* New Island battle arena
* New Suzanne kart
* New graphical effects
* New weapons 'Swatter' and 'Rubber Ball'
* Added Thunderbird as race referee
* 3 Strikes Battles now displays lives as spare tires
* Improved bubble gum
* See progression during Grand Prix
* Improve physics for tall karts (e.g. Adiumy)
* Lots of bug fixes
* Improved kart control at high speeds
* Better placement of rescued karts
* Transition track-making to blender 2.5/2.6
## SuperTuxKart 0.7.2 (15. July 2011)
* Added in-game addon manager
* Fixed major memory leaks
* New Snow Peak track by Samuncle
* Improved star track UFO by Rudy
* New Beastie kart.
* Show when you get a highscore
* Improve gamepad configuration under Windows (add ability to tell gamepads apart)
* Various other tweaks done and glitches fixed
## SuperTuxKart 0.7.1b (21. April 2011)
* Fix circular dependency in challenges
* Updated translations
## SuperTuxKart 0.7.1 (15. April 2011)
* Particle (smoke, splash, fire) and weather effects
* New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
* New Beagle kart by wolterh
* Added internet news
* Support for live language switch
* Added optional minimal race UI
* Temporary invincibility after being hit
* Added support for full-screen anti-aliasing
* Clearer multiplayer setup
* Renamed many tracks to nicer names
* Basic level-of-detail (LOD) support
* Debug features for track makers
* Update to bullet 2.77
* Replace more sounds to be DFSG-compliant
* Fixed character names that contain non-ASCII characters
* Full RTL (right to left) support
* Various other tweaks done and glitches fixed
## SuperTuxKart 0.7 (December 2010)
Too many to list them all. Main points:
* Irrlicht:
- Ported from plib to irrlicht
- Added animations to karts and some tracks
* GUI
- Completely new designed GUI
* Other improvements
- Allowed alternative ways/shortcuts in tracks
- New item 'switch'
* New art:
- New tracks farm, hacienda, scotland, secret garden
## SuperTuxKart 0.6.2a (October 2009)
* Bugfix: STK would crash while trying to save the config file
on Windows Vista.
## SuperTuxKart 0.6.2 (July 2009)
* Bugfix: Game could crash in rare circumstances.
* Bugfix: Restarting a GP (with the in-race menu ESC) would not subtract already allocated points.
* Bugfix: A race could be finished with an invalid shortcut.
* Bugfix: Playing a challenge after a splitscreen game would play the challenge in split screen.
* Bugfix: Items explode over void.
* Bugfix: Grass in castle arena slowed down the kart.
* Bugfix: GP result showed kart identifier instead of name.
* Improvement: there is now 1 1 sec. wait period for the race result screen, avoiding the problem that someone presses space/enter at the end of a race, immediately quitting the menu before it can be read.
## SuperTuxKart 0.6.1a (February 2009)
* Bugfix: battle mode would not display track groups.
## SuperTuxKart 0.6.1 (February 2009)
* Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain.
* Fixed bug in track selection screen that could cause a crash when track groups were used.
* Fixed crash in character selection that could happen if an old user config file existed.
* Fixed incorrect rescues in Fort Magma.
* Improved track selection screen to not display empty track groups.
* A plunger in the face is now removed when restarting.
* Added slow-down for karts driving backwards.
* Somewhat reduced 'shaking' of AI driven karts.
## SuperTuxKart 0.6 (January 2009)
* New improved physics and kart handling
* Added sharp turns and nitro speed boost (replacing wheelies and jump)
* Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
* New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591
* New game mode : 3-Strikes Battle
* Major improvements to AI
* New/improved karts (and removed some old ones) : wilber, eviltux, hexley
* Improved user interface
* Karts now have a visible suspension effect
* Fully positional audio with OpenAL
* New music and sound effects (including engine, braking and skidding sounds)
* Better support for mods and add-ons (kart and track groups)
* New/updated translations (ga fi de nl sl fr it es ro sv)
* Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
* Challenges are now specified and config files, and are thus easy to create by users
* Improved build system to better detect missing dependencies
* Improved shortcut-detection
* Initial work towards networking (disabled and hidden by default)
* Bug fixes and code refactor/cleanup/documentation
- Fixed 'joystick locks' (kart would turn even if the joystick is in neutral),
thanks to Samjam for the patch.
## SuperTuxKart 0.5 (May 2008)
* Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City, Canyon, Crescent Crossing and StarTrack
* Complete Challenges to unlock game modes, new tracks and a skidding preview
* New Follow the Leader game mode
* New Grand Prix
* Improved User Interface
* Improved game pad/joystick handling
* German, French, Dutch, Spanish, Italian and Swedish translations
* Additional music
* Many Bugfixes including:
- a memory leak fix (Charlie Head)
- an AI crash fix (Chris Morris)
## SuperTuxKart 0.4 (February 2008)
* New physics handling using the bullet physics engine
* New kart: wilber
* Improved 'Shifting Sands' and 'Lighthouse' tracks
* Improved AI
* New GUI handling, including resolution switching GUI
* Improved input handling
* Jump and look-back featue
* Additional music and main theme
## SuperTuxKart 0.3 (May 2007)
* Highscore lists
* Shortcut detection
* Improved AI
* Fullscreen support
* New track: the island
* New penalty: bomb
* MacOSX support
* OpenAL and ogg-vorbis support
* Two new Grand Prixs
* Improved user interface:
- New racing interface
- Better track map
- Player kart dots in the track map are bigger than AI dots
- Track selection screen has topview pictures
- Added "Setup new race" option when a track is finished
- Added "Restart race" option when a track is finished
- The keyboard can skip vertical spaces between buttons
- Better control configuration
- Better in-game help
- Added .desktop file for menus and icon
* Bugfixes:
- Fixed bug in ssg_help::MinMax, which could cause a significant performance loss.
- Fixed bug that allowed the joystick to erase the main menu
- Fixed bug that allowed the joystick to "play the game while paused"
- Fixed screen_manager assert failure bug
- Fixed sound_manager assert failure bug
- Fixed keyboard keys unable to work on the first key press bug
- And others
##SuperTuxKart 0.2 (22. Sep 2006)
* Significant performance improvement by using display lists
* Improved AI
* Support for different grand prixs
* Too many bug fixes to list them all, but the important ones:
* Work around for 'karts fall through track' compiler bug
* Fixed rescue mode
* Two new collectables: parachute and anvil
* Track screen shots in the track select screen
* Keyboard handling allows gradual turning
* Improved physics (still work in progress)
* All hard-coded properties like maximum velocity have
been replaced by dynamically computed data dependent
on kart parameters, allowing for karts having different
characteristics.
* Added help and about screens, added credits to track designer
* Items were added to all tracks
##SuperTuxKart 0.1 (04. May 2006) (not officially released)
* Significant speedup by using a new HOT and collision algorithm --> all tracks are now playable
* Removed all SDL dependencies, only plib is needed
* Single and multi-window menu can be used
* Code structure changes
* Some bug fixes and small improvements
* Added profile option to support automatic profiling
##SuperTuxKart 0.0.0 (22. Dec 2004)
* new tracks
* new characters and karts
* new user-interface
* some additional effects (skid-marks, smoke)
##TuxKart v0.4.0 (March 19th 2004)
* Changes for compatibility with PLIB 1.8.0 and later.
* Removed some features that were only there to support
truly ancient graphics cards like 3Dfx Voodoo-1/2.
##TuxKart v0.3.0 (??)
* Converted to use the new PLIB/PW library and thus
avoid the need to link to GLUT.
##TuxKart v0.2.0 (Sept 3rd 2002)
* Changes for compatibility with PLIB 1.6.0 and later.
##TuxKart v0.0.5 (??)
* Changes for compatibility with PLIB 1.4.0 and later.
##TuxKart v0.0.4 (??)
* Changes to suit rassin-frassin-Windoze-junk.
* Steady-cam camera - courtesy of cowtan@ysbl.york.ac.uk
* Changes for compatibility with PLIB 1.3.1 and later.
* Added new music courtesy of Matt Thomas.
##TuxKart v0.0.3 (July 4th 2000)
* Fixed bug in Keyboard driver when no
joystick driver is installed.
* More CygWin fixes.
* Started new feature to allow you to be
rescued from lava, etc.
##TuxKart v0.0.2 (July 2nd 2000)
* Added ability to add new tracks without
recompiling.
* Can now drive using keyboard only - no joystick
required.
* Should compile and run under Windoze using CygWin.
##TuxKart v0.0.1 (July 1st 2000)
* Fixed a couple of files missing in initial
Distro.
##TuxKart v0.0.0 (June 29th 2000)
* First CVS release.
##TuxKart (unnumbered) (April 13th 2000)
* First hack.