stk-code_catmod/INSTALL.md

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#SuperTuxKart Installation Instructions
Note : If you obtained this source code from github, you also need to download the game assets from sourceforge using SVN.
`svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets`
Place the `stk-assets` folder next to the source root `stk-code` folder.
See <http://supertuxkart.sourceforge.net/Source_control> for more information
##Building STK on Linux
First, make sure that you have the following packages installed:
* OpenGL (mesa)
* OpenAL (recommended: openal-soft-devel)
* Ogg (libogg-dev)
* Vorbis (libvorbis-dev)
* libcurl (libcurl-devel)
* libbluetooth (bluez-devel)
Ubuntu command:
```
sudo apt-get install autoconf automake build-essential cmake libogg-dev libvorbis-dev libopenal-dev libxxf86vm-dev \
libgl1-mesa-dev libglu1-mesa-dev libcurl4-openssl-dev libfribidi-dev libbluetooth-dev libxrandr-dev
```
Unpack the files from the tarball like this:
```
tar xzf supertuxkart-*.tar.gz
cd supertuxkart-*
```
where `*` is the version of SuperTuxkart you downloaded - eg `0.8.0`. Then:
Compile SuperTuxKart:
```
mkdir cmake_build
cd cmake_build
cmake ..
make VERBOSE=1 -j2
```
To create a debug version of STK, use:
`cmake .. -DCMAKE_BUILD_TYPE=Debug`
To test the compilation, supertuxkart can be run from the build
directory by ./bin/supertuxkart
To install the file, as root execute:
`make install`
The default install location is `/usr/local`, i.e. the data files will
be written to `/usr/local/share/games/supertuxkart`, the executable
will be copied to `/usr/local/bin`. To change the default installation
location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
##Building STK on OS X
See <http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
##Building STK on Windows
See <http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version>