stk-code_catmod/lib/irrlicht/include
2019-01-09 22:04:50 +01:00
..
aabbox3d.h irr: aabbox intersection support 2013-08-12 12:46:10 +00:00
CDynamicMeshBuffer.h irr: Add support for non-triangle VBOs 2013-08-22 15:42:02 +00:00
CIndexBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
CMeshBuffer.h irr: Add support for non-triangle VBOs 2013-08-22 15:42:02 +00:00
coreutil.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
CVertexBuffer.h First version of hardware skinning 2016-12-07 02:15:11 +08:00
dimension2d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
driverChoice.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EAttributes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ECullingTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EDebugSceneTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EDeviceTypes.h Use x11 functions in irr_driver only if x11 device was created 2017-05-14 00:05:36 +02:00
EDriverFeatures.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
EDriverTypes.h Remove unused gles 1.0 code 2017-07-04 23:30:09 +02:00
EGUIAlignment.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EGUIElementTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EHardwareBufferFlags.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EMaterialFlags.h irr: Add texture override support 2013-08-12 12:47:02 +00:00
EMaterialTypes.h Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color 2018-11-30 23:33:30 +08:00
EMeshWriterEnums.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EMessageBoxFlags.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EPrimitiveTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ESceneNodeAnimatorTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ESceneNodeTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EShaderTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ETerrainElements.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EVertexAttributes.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
fast_atof.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
heapsort.h Allow array to capture lambada 2016-12-11 13:21:17 +08:00
IAnimatedMesh.h Remove unused mesh code 2018-01-11 13:38:08 +08:00
IAnimatedMeshSceneNode.h Add the required code for advanced meta library animation handling 2018-10-13 00:43:59 +08:00
IAttributeExchangingObject.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IAttributes.h Added attribute to irrlicht's driver to enable automatic resize 2015-03-26 11:28:22 +11:00
IBillboardSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IBillboardTextSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IBoneSceneNode.h Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
ICameraSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ICursorControl.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IDummyTransformationSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IDynamicMeshBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IEventReceiver.h Update common irrlicht files with modifications from Android branch. 2016-11-28 01:56:52 +01:00
IFileArchive.h More backport from the ogl-es irrlicht branch 2016-02-24 20:34:46 +01:00
IFileList.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IFileSystem.h Don't change current working directory. 2018-10-09 21:42:16 +02:00
IGeometryCreator.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGPUProgrammingServices.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIButton.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUICheckBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIColorSelectDialog.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIComboBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIContextMenu.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIEditBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIElement.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIElementFactory.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIEnvironment.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIFileOpenDialog.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIFont.h We don't need to add a new glyph page for billboard text anymore 2017-01-09 13:16:40 +08:00
IGUIFontBitmap.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIImage.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIImageList.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIInOutFader.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIListBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIMeshViewer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIScrollBar.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUISkin.h Try to convert icon rendering to new helper function (for GL3 support) 2014-05-13 20:00:16 -04:00
IGUISpinBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUISpriteBank.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIStaticText.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUITabControl.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUITable.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIToolbar.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUITreeView.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIWindow.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IImage.h Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
IImageLoader.h Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
IImageWriter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IIndexBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ILightManager.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ILightSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ILogger.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMaterialRenderer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMaterialRendererServices.h Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
IMesh.h Add delete vertex buffer to save memory for no graphics 2018-09-12 15:30:57 +08:00
IMeshBuffer.h Allow setting color without copying the mesh 2016-06-28 14:55:48 +08:00
IMeshCache.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMeshLoader.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMeshManipulator.h First version of hardware skinning 2016-12-07 02:15:11 +08:00
IMeshSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
IMeshWriter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMetaTriangleSelector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IOSOperator.h Make stk more-i18n friendly 2015-10-27 02:34:46 +08:00
IParticleAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleAnimatedMeshSceneNodeEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleAttractionAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleBoxEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleCylinderEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleFadeOutAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleGravityAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleMeshEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleRingEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleRotationAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleSphereEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleSystemSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IRandomizer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IReadFile.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IReferenceCounted.h Remove not-used-anymore setReferenceCount 2016-07-19 13:58:38 +08:00
irrAllocator.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrArray.h Allow array to capture lambada 2016-12-11 13:21:17 +08:00
IrrCompileConfig.h Add macOS to travis builds, fix server-only builds on macOS, msc. fixes (#3339) 2018-07-03 19:37:57 -04:00
irrlicht.h Remove 2 deprecated interfaces 2015-01-16 01:59:41 +01:00
IrrlichtDevice.h Detect if there is touch device available 2019-01-09 22:04:50 +01:00
irrList.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrMap.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrMath.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrpack.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrString.h Fixed 64-bit windows compilation. 2016-01-03 00:10:30 +01:00
irrTypes.h Update common irrlicht files with modifications from Android branch. 2016-11-28 01:56:52 +01:00
irrunpack.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrXML.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneCollisionManager.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneLoader.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneManager.h Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
ISceneNode.h Try an up-to-date current frame bone-child attachment in legacy pipeline 2018-09-28 23:33:51 +08:00
ISceneNodeAnimator.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorCameraFPS.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorCameraMaya.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorCollisionResponse.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorFactory.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeFactory.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneUserDataSerializer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IShaderConstantSetCallBack.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISkinnedMesh.h Remove unused mesh code 2018-01-11 13:38:08 +08:00
ITerrainSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ITextSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ITexture.h Remove unused texture code 2018-01-11 12:47:02 +08:00
ITimer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ITriangleSelector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IVertexBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IVideoDriver.h Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
IVideoModeList.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IWriteFile.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IXMLReader.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IXMLWriter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
Keycodes.h Add key binding for azerty layout 2018-05-09 21:11:24 +02:00
line2d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
line3d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
matrix4.h Fixed getScale() result when matrix contains very low negative values. 2015-03-05 20:00:02 +01:00
path.h Allow to reload textures on the fly 2016-12-29 14:56:18 +08:00
plane3d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
position2d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
quaternion.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
rect.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
S3DVertex.h Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
SAnimatedMesh.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SceneParameters.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SColor.h Use another normal encoding method from a crytek slide. 2014-01-27 23:29:46 +01:00
SExposedVideoData.h Update common irrlicht files with modifications from Android branch. 2016-11-28 01:56:52 +01:00
SIrrCreationParameters.h Don't use hardcoded path for irrlicht shaders 2016-07-06 06:37:22 +02:00
SKeyMap.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SLight.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SMaterial.h irr: Add materialtype override 2013-06-28 12:11:44 +00:00
SMaterialLayer.h Hopefully proper fix for #1938 (crash on osx when exiting race). 2015-02-17 00:14:26 +11:00
SMesh.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SMeshBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SMeshBufferLightMap.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SMeshBufferTangents.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SParticle.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SSharedMeshBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SSkinMeshBuffer.h Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
SVertexIndex.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SVertexManipulator.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SViewFrustum.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
triangle3d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
utfwrapping.h Add proper line breaking 2018-05-21 11:19:18 +08:00
vector2d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
vector3d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00