stk-code_catmod/src/network/server_network_manager.hpp
hilnius a637ce6e36 some buxfixes + implementation of the max player count
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@14127 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-21 20:56:39 +00:00

58 lines
1.7 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/*! \file server_network_manager.hpp
*/
#ifndef SERVER_NETWORK_MANAGER_HPP
#define SERVER_NETWORK_MANAGER_HPP
#include "network/network_manager.hpp"
class ServerNetworkManager : public NetworkManager
{
friend class Singleton<NetworkManager>;
public:
static ServerNetworkManager* getInstance()
{
return Singleton<NetworkManager>::getInstance<ServerNetworkManager>();
}
virtual void run();
void setMaxPlayers(uint8_t count) { m_max_players = count; }
uint8_t getMaxPlayers() {return m_max_players;}
void kickAllPlayers();
virtual void sendPacket(const NetworkString& data, bool reliable = true);
virtual bool isServer() { return true; }
protected:
ServerNetworkManager();
virtual ~ServerNetworkManager();
pthread_t* m_thread_keyboard;
uint8_t m_max_players;
};
#endif // SERVER_NETWORK_MANAGER_HPP