// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. /*! \file server_network_manager.hpp */ #ifndef SERVER_NETWORK_MANAGER_HPP #define SERVER_NETWORK_MANAGER_HPP #include "network/network_manager.hpp" class ServerNetworkManager : public NetworkManager { friend class Singleton; public: static ServerNetworkManager* getInstance() { return Singleton::getInstance(); } virtual void run(); void setMaxPlayers(uint8_t count) { m_max_players = count; } uint8_t getMaxPlayers() {return m_max_players;} void kickAllPlayers(); virtual void sendPacket(const NetworkString& data, bool reliable = true); virtual bool isServer() { return true; } protected: ServerNetworkManager(); virtual ~ServerNetworkManager(); pthread_t* m_thread_keyboard; uint8_t m_max_players; }; #endif // SERVER_NETWORK_MANAGER_HPP