My STK mod, still WIP.
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Richard Qian f136c6fe36
In-game high scores management (#4483)
* Add in-game high score selection screens, based on the ghost replay screens

Its functionality is basic for now, mainly to let players have a central place to view
their high scores

Other things to improve:
* Allow sorting the high score entries by criteria
* Allow deleting high score nodes and possibly entries
* Use better icons

* The string for the high scores title in the track info screen can now be translated

* Refine in-game high score selection screens

Includes:
* High score info dialog now shows track and setup information
* A race can be started with the displayed setup, using the current player and kart
* Icon to access the screen now placed between the tutorial and achievements buttons
* It is possible to delete a specific high score group or all of the high score groups
* Change the order of some columns to make them easier to hide for non-linear modes
* The list will now filter out enpty high score groups

* Replace bomb icon (as used in the help menu) with the full object version from STK 0.8

It has been edited to remove most of the transparency in the object itself

* Implement column clicking in the high score selection screen, and minor GUI fixes

Note that high score entry sorting is not yet working properly

Includes:
* Top right buttons replaced by button bar containing them; fixes unreliable clicking
* High score manager has some one-line functions moved into its header file
* High scores can be sorted by some criteria
* Sorting is done before every time high scores are saved

* Fix header define names for the high score info dialog

* Fix high score sorting, reorganize its associated code

* More refinements to the high score selection screen

Includes:
* Clearing high scores no longer causes memory leaks
* The manual refresh button has been removed, as it has been deemed useless

* Remove unused header files for the high scores information dialog header

* The high scores box in the track information screen no longer has '='

* Fix pressing escape key in the high score information dialog crashing the game

Also remove unused widget variables and unnecessary function overrides

* Do not write high scores for races that have 0 laps and/or have no real karts

* Allow passing a parameter to prevent high scores from temporarily being written

This setting lasts only as long as the game runs; it is useful during track and
kart animation testing, where unwanted high score entries should not be written

* Force update sources.cmake, as new source files are being added for high scores screens

* Fix memory leak and strings

Co-authored-by: Benau <Benau@users.noreply.github.com>
2021-02-12 11:12:43 +08:00
.github GitHub Actions workflow can now be triggered manually (#4474) 2021-01-29 01:38:37 +08:00
android Use correct calling method for jni functions 2020-12-08 09:03:47 +08:00
cmake Remove references to unused library dependencies 2020-12-04 12:02:27 +08:00
data In-game high scores management (#4483) 2021-02-12 11:12:43 +08:00
doc Man page fixes (#4202) 2020-01-06 08:26:04 +08:00
lib Removing sky dome (not used anywhere + deprecated even in irrlicht) 2021-02-07 21:56:58 +01:00
src In-game high scores management (#4483) 2021-02-12 11:12:43 +08:00
tools Remove references to unused library dependencies 2020-12-04 12:02:27 +08:00
.appveyor.yml Removed IRC announcements for AppVeyor and Travis since we now have our own bot to do the announcements. 2018-08-19 14:40:21 +02:00
.gitignore Remove references to unused library dependencies 2020-12-04 12:02:27 +08:00
Brewfile Remove references to unused library dependencies 2020-12-04 12:02:27 +08:00
CHANGELOG.md Update changelog and credits 2020-08-28 01:42:13 +08:00
CMakeLists.txt Fix iOS build 2021-02-09 01:41:03 +08:00
COPYING Fix issues with COPYING (see desc.) 2018-11-23 13:31:03 -08:00
INSTALL.md Change Ubuntu to Debian-based Distributions (#4468) 2021-01-22 17:05:31 +08:00
NETWORKING.md Add default-ip-type info to server_config.xml 2020-08-29 11:47:37 +08:00
README.md Replace travis with github action 2021-01-29 09:47:33 +08:00
sources.cmake In-game high scores management (#4483) 2021-02-12 11:12:43 +08:00

SuperTuxKart

Build Status AppVeyor Build Status #supertuxkart on the freenode IRC network

SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.

The SuperTuxKart homepage can be found at https://supertuxkart.net/. There is also our FAQ and information on how get in touch with the community.

Latest release binaries can be found here, and preview release here.

Hardware Requirements

To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:

  • A graphics card capable of 3D rendering - NVIDIA GeForce 470 GTX, AMD Radeon 6870 HD series card or Intel HD Graphics 4000 and newer. OpenGL >= 3.3
  • You should have a dual-core CPU that's running at 1 GHz or faster.
  • You'll need at least 512 MB of free VRAM (video memory).
  • System memory: 1 GB
  • Minimum disk space: 700 MB
  • Ideally, you'll want a joystick with at least 6 buttons.

License

The software is released under the GNU General Public License (GPL) which can be found in the file COPYING in the same directory as this file. Information about the licenses for the artwork is contained in data/licenses.


3D coordinates

A reminder for those who are looking at the code and 3D models:

SuperTuxKart: X right, Y up, Z forwards

Blender: X right, Y forwards, Z up

The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).

Building from source

Building instructions can be found in INSTALL.md