stk-code_catmod/data/shaders/splatting.frag
auria 3e440fd88d Improve how normal maps work on movimng objects
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10312 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-03 20:09:08 +00:00

25 lines
809 B
GLSL

uniform sampler2D tex_layout;
uniform sampler2D tex_detail0;
uniform sampler2D tex_detail1;
uniform sampler2D tex_detail2;
uniform sampler2D tex_detail3;
uniform sampler2D tex_detail4;
void main()
{
vec4 layout = texture2D(tex_layout, gl_TexCoord[0].st);
vec4 detail0 = texture2D(tex_detail0, gl_TexCoord[1].st);
vec4 detail1 = texture2D(tex_detail1, gl_TexCoord[1].st);
vec4 detail2 = texture2D(tex_detail2, gl_TexCoord[1].st);
vec4 detail3 = texture2D(tex_detail3, gl_TexCoord[1].st);
vec4 detail4 = texture2D(tex_detail4, gl_TexCoord[1].st);
gl_FragColor = layout.r * detail0 +
layout.g * detail1 +
layout.b * detail2 +
(1.0 - layout.r - layout.g - layout.b) * detail3 +
(1.0 - layout.a) * detail4;
}