uniform sampler2D tex_layout; uniform sampler2D tex_detail0; uniform sampler2D tex_detail1; uniform sampler2D tex_detail2; uniform sampler2D tex_detail3; uniform sampler2D tex_detail4; void main() { vec4 layout = texture2D(tex_layout, gl_TexCoord[0].st); vec4 detail0 = texture2D(tex_detail0, gl_TexCoord[1].st); vec4 detail1 = texture2D(tex_detail1, gl_TexCoord[1].st); vec4 detail2 = texture2D(tex_detail2, gl_TexCoord[1].st); vec4 detail3 = texture2D(tex_detail3, gl_TexCoord[1].st); vec4 detail4 = texture2D(tex_detail4, gl_TexCoord[1].st); gl_FragColor = layout.r * detail0 + layout.g * detail1 + layout.b * detail2 + (1.0 - layout.r - layout.g - layout.b) * detail3 + (1.0 - layout.a) * detail4; }