stk-code_catmod/lib/graphics_engine/src
2022-08-28 09:27:08 +08:00
..
bc7e.ispc Add GECompressorBPTCBC7 2022-08-25 15:13:23 +08:00
ge_compressor_astc_4x4.cpp Fix uninitialized m_compressed_data 2022-08-25 15:20:04 +08:00
ge_compressor_astc_4x4.hpp Add GECompressorASTC4x4 2022-08-07 15:33:54 +08:00
ge_compressor_bptc_bc7.cpp Fix uninitialized m_compressed_data 2022-08-25 15:20:04 +08:00
ge_compressor_bptc_bc7.hpp Add GECompressorBPTCBC7 2022-08-25 15:13:23 +08:00
ge_compressor_s3tc_bc3.cpp Add GECompressorS3TCBC3 2022-08-06 09:48:11 +08:00
ge_compressor_s3tc_bc3.hpp Add GECompressorS3TCBC3 2022-08-06 09:48:11 +08:00
ge_culling_tool.cpp Add GEVulkanDrawCall 2022-07-18 13:28:07 +08:00
ge_culling_tool.hpp Add GEVulkanDrawCall 2022-07-18 13:28:07 +08:00
ge_dx9_texture.cpp Add loadingFailed function for ITexture 2022-04-08 14:56:24 +08:00
ge_dx9_texture.hpp Fix mismatched max size for background.jpg when reloading 2022-04-03 10:54:27 +08:00
ge_gl_texture.cpp Add loadingFailed function for ITexture 2022-04-08 14:56:24 +08:00
ge_gl_texture.hpp Fix mismatched max size for background.jpg when reloading 2022-04-03 10:54:27 +08:00
ge_main.cpp Add render scale support in vulkan 2022-08-27 12:49:17 +08:00
ge_mipmap_generator.hpp Add GECompressorS3TCBC3 2022-08-06 09:48:11 +08:00
ge_spm_buffer.cpp Add code to render vbo and ibo individually for some devices 2022-08-02 10:21:07 +08:00
ge_spm.cpp Add code to render vbo and ibo individually for some devices 2022-08-02 10:21:07 +08:00
ge_texture.cpp Add ondemand texture loading for vulkan 2022-08-12 13:07:53 +08:00
ge_vma.cpp Add Vulkan Memory Allocator 2022-07-11 12:58:03 +08:00
ge_vulkan_2d_renderer.cpp Add render scale support in vulkan 2022-08-27 12:49:17 +08:00
ge_vulkan_2d_renderer.hpp Use GEVulkanTextureDescriptor on GEVulkan2dRenderer 2022-07-16 09:54:40 +08:00
ge_vulkan_animated_mesh_scene_node.cpp Add animation support in GEVulkanAnimatedMeshSceneNode 2022-07-26 00:12:35 +08:00
ge_vulkan_animated_mesh_scene_node.hpp Add animated mesh rendering 2022-07-26 12:47:31 +08:00
ge_vulkan_array_texture.cpp Add GECompressorBPTCBC7 2022-08-25 15:13:23 +08:00
ge_vulkan_array_texture.hpp Add GEVulkanArrayTexture 2022-08-20 15:44:38 +08:00
ge_vulkan_camera_scene_node.cpp Add GEVulkanSkyBoxRenderer 2022-08-21 14:09:56 +08:00
ge_vulkan_camera_scene_node.hpp Add GEVulkanSkyBoxRenderer 2022-08-21 14:09:56 +08:00
ge_vulkan_command_loader.cpp Wait for GEVulkanCommandLoader to finish task before deleting textures 2022-08-10 11:07:54 +08:00
ge_vulkan_command_loader.hpp Wait for GEVulkanCommandLoader to finish task before deleting textures 2022-08-10 11:07:54 +08:00
ge_vulkan_depth_texture.cpp Add GEVulkanTextureDescriptor to avoid refilling every frame 2022-07-15 14:09:57 +08:00
ge_vulkan_depth_texture.hpp Add ondemand texture loading for vulkan 2022-08-12 13:07:53 +08:00
ge_vulkan_draw_call.cpp Add render scale support in vulkan 2022-08-27 12:49:17 +08:00
ge_vulkan_draw_call.hpp Use location, rotation and scale instead of model matrix in vulkan 2022-08-26 09:36:30 +08:00
ge_vulkan_driver.cpp Make render scale configurable in ui for vulkan 2022-08-28 09:27:08 +08:00
ge_vulkan_dynamic_buffer.cpp Add dynamic descriptor code for some devices 2022-08-02 00:25:36 +08:00
ge_vulkan_dynamic_buffer.hpp Add dynamic descriptor code for some devices 2022-08-02 00:25:36 +08:00
ge_vulkan_fbo_texture.cpp Add render scale support in vulkan 2022-08-27 12:49:17 +08:00
ge_vulkan_fbo_texture.hpp Add render scale support in vulkan 2022-08-27 12:49:17 +08:00
ge_vulkan_features.cpp Add GECompressorBPTCBC7 2022-08-25 15:13:23 +08:00
ge_vulkan_mesh_cache.cpp Add code to render vbo and ibo individually for some devices 2022-08-02 10:21:07 +08:00
ge_vulkan_mesh_cache.hpp Reduce vram usage by removing bones data in static spm 2022-07-27 11:45:09 +08:00
ge_vulkan_mesh_scene_node.cpp Add minimap rendering 2022-07-25 09:41:35 +08:00
ge_vulkan_mesh_scene_node.hpp Add minimap rendering 2022-07-25 09:41:35 +08:00
ge_vulkan_scene_manager.cpp Add render scale support in vulkan 2022-08-27 12:49:17 +08:00
ge_vulkan_shader_manager.cpp Increase sampler size for max 20 karts in game 2022-08-18 14:56:44 +08:00
ge_vulkan_shader_manager.hpp Add texture mapping 2022-07-21 12:26:06 +08:00
ge_vulkan_skybox_renderer.cpp Add GEVulkanSkyBoxRenderer 2022-08-21 14:09:56 +08:00
ge_vulkan_skybox_renderer.hpp Add GEVulkanSkyBoxRenderer 2022-08-21 14:09:56 +08:00
ge_vulkan_texture_descriptor.cpp Add ondemand texture loading for vulkan 2022-08-12 13:07:53 +08:00
ge_vulkan_texture.cpp Add GECompressorBPTCBC7 2022-08-25 15:13:23 +08:00
ge_vulkan_texture.hpp Add GEVulkanArrayTexture 2022-08-20 15:44:38 +08:00
gl.c Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
vulkan.c Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00