stk-code_catmod/data/shaders/utils
vlj 2a1623d8ca Use a more efficient screen to view conversion
Also use the opportunity to use UBO where possible.
2014-05-02 18:11:34 +02:00
..
decodeNormal.frag Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
encode_normal.frag Factorize EncodeNormal from Pass1 shaders. 2014-03-21 18:10:54 +01:00
getCIEXYZ.frag Use some diffent value/equation for tonemap 2014-04-22 02:29:22 +02:00
getLightFactor.frag Improve ao and bloom. 2014-03-30 23:47:19 +02:00
getPosFromUVDepth.frag Use a more efficient screen to view conversion 2014-05-02 18:11:34 +02:00
getRGBfromCIEXxy.frag Avoid negative value when Yxy->RGB 2014-04-21 02:19:09 +02:00
getSpecular.frag Support FresnelSchlick factor. 2014-04-07 21:35:10 +02:00
getworldmatrix.vert Instancing: Add support for scale transformation. 2014-03-31 18:10:45 +02:00