72 lines
1.9 KiB
Markdown
72 lines
1.9 KiB
Markdown
#SuperTuxKart Installation Instructions
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Note : If you obtained this source code from github, you also need to download the game assets from sourceforge using SVN.
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`svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets`
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Place the `stk-assets` folder next to the source root `stk-code` folder.
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See <http://supertuxkart.sourceforge.net/Source_control> for more information
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##Building STK on Linux
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First, make sure that you have the following packages installed:
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* OpenGL (mesa)
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* OpenAL (recommended: openal-soft-devel)
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* Ogg (libogg-dev)
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* Vorbis (libvorbis-dev)
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* libcurl (libcurl-devel)
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* libbluetooth (bluez-devel)
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Ubuntu command:
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```
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sudo apt-get install autoconf automake build-essential cmake libogg-dev libvorbis-dev libopenal-dev libxxf86vm-dev \
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libgl1-mesa-dev libglu1-mesa-dev libcurl4-openssl-dev libfribidi-dev libbluetooth-dev libxrandr-dev
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```
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Unpack the files from the tarball like this:
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```
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tar xzf supertuxkart-*.tar.gz
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cd supertuxkart-*
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```
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where `*` is the version of SuperTuxkart you downloaded - eg `0.8.0`. Then:
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Compile SuperTuxKart:
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```
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mkdir cmake_build
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cd cmake_build
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cmake ..
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make VERBOSE=1 -j2
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```
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To create a debug version of STK, use:
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`cmake .. -DCMAKE_BUILD_TYPE=Debug`
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To test the compilation, supertuxkart can be run from the build
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directory by ./bin/supertuxkart
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To install the file, as root execute:
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`make install`
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The default install location is `/usr/local`, i.e. the data files will
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be written to `/usr/local/share/games/supertuxkart`, the executable
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will be copied to `/usr/local/bin`. To change the default installation
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location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
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`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
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##Building STK on OS X
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See <http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
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##Building STK on Windows
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See <http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version>
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