git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1305 178a84e3-b1eb-0310-8ba1-8eac791a3b58
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
// $Id: actionmap.cpp 1259 2007-09-24 12:28:19Z thebohemian $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2007 Robert Schuster
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <map>
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#include "input.hpp"
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#include "actionmap.hpp"
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using namespace std;
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void
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ActionMap::putEntry(Input input, GameAction ga)
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{
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inputMap[key(input)] = ga;
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}
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GameAction
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ActionMap::getEntry(Input input)
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{
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return inputMap[key(input)];
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}
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GameAction
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ActionMap::getEntry(InputType type, int id0, int id1, int id2)
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{
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return inputMap[key(type, id0, id1, id2)];
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}
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void
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ActionMap::clear()
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{
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inputMap.clear();
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}
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ActionMap::Key
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ActionMap::key(Input input)
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{
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return key(input.type, input.id0, input.id1, input.id2);
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}
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ActionMap::Key
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ActionMap::key(InputType it, int id0, int id1, int id2)
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{
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/*
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* A short reminder on the bit distribution and their usage:
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* it gets 8 bits (InputType)
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* id1 gets 16 bits (button, hat or axis number)
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* id2 gets 8 bits (direction bit)
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* id0 gets 32 bits (That is because id0 can be the keyboard key ids and
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* those are unicode and unicode 4.0 is 32 bit)
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*
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* Assumption: int is (at least) 32 bit
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*/
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return Key(it << 24 | id1 << 8 | id2, id0);
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}
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