// $Id: actionmap.cpp 1259 2007-09-24 12:28:19Z thebohemian $ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2007 Robert Schuster // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "input.hpp" #include "actionmap.hpp" using namespace std; void ActionMap::putEntry(Input input, GameAction ga) { inputMap[key(input)] = ga; } GameAction ActionMap::getEntry(Input input) { return inputMap[key(input)]; } GameAction ActionMap::getEntry(InputType type, int id0, int id1, int id2) { return inputMap[key(type, id0, id1, id2)]; } void ActionMap::clear() { inputMap.clear(); } ActionMap::Key ActionMap::key(Input input) { return key(input.type, input.id0, input.id1, input.id2); } ActionMap::Key ActionMap::key(InputType it, int id0, int id1, int id2) { /* * A short reminder on the bit distribution and their usage: * it gets 8 bits (InputType) * id1 gets 16 bits (button, hat or axis number) * id2 gets 8 bits (direction bit) * id0 gets 32 bits (That is because id0 can be the keyboard key ids and * those are unicode and unicode 4.0 is 32 bit) * * Assumption: int is (at least) 32 bit */ return Key(it << 24 | id1 << 8 | id2, id0); }