stk-code_catmod/data/shaders
auria b7680d7177 Fix small fog bug
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12769 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-16 00:49:51 +00:00
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bubble.frag Make bubble force fields fade in softly insetad of just popping up 2012-01-10 23:40:14 +00:00
bubble.vert Update overworld with 'force fields' to guard the entrance to challenges as discussed. I <3 my new shader\! 2011-12-26 16:46:29 +00:00
grass.frag Fix small fog bug 2013-05-16 00:49:51 +00:00
grass.vert Remove Y changes from grass shader, that was intended 2013-05-12 01:14:08 +00:00
Makefile.am Updated autotools building, including distributing of the directories 2011-09-06 06:09:27 +00:00
motion_blur.frag Fix motion blur on some picky GPUs 2013-03-21 00:02:07 +00:00
motion_blur.vert Enabled motion blur shader in split screen multiplayer. 2013-03-14 21:04:48 +00:00
normalmap.frag Allow combining lightmaps and normal maps 2012-07-22 21:30:47 +00:00
normalmap.vert Add new fixed normal map shader, thanks to Fabien Sanglard\! (Only for single-UV-mapping atm, i.e. applies to minigolf balls but not overworld columns) 2012-01-15 16:37:15 +00:00
skinning.vert Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet). 2011-07-15 23:38:40 +00:00
spheremap.frag Add specular highlights to the trophy shader. Something is not 100% right since the highlights move around, nonetheless the effect is reaosnably good 2012-02-16 02:44:02 +00:00
spheremap.vert Add specular highlights to the trophy shader. Something is not 100% right since the highlights move around, nonetheless the effect is reaosnably good 2012-02-16 02:44:02 +00:00
splatting.frag Simplify shader, removing the need to make a fallback mesh 2013-03-18 00:21:28 +00:00
splatting.vert Add support for vertex colors in splattig shader 2011-12-20 16:58:12 +00:00
water_fog.frag Add fog support to water shader 2012-05-04 01:33:13 +00:00
water_fog.vert Add fog support to water shader 2012-05-04 01:33:13 +00:00
water.frag Add water shader for the overworld. Feedback ewlcome 2012-01-29 16:39:30 +00:00
water.vert Add WIP water shader. Not yet used because not satisfying 2012-01-29 02:55:52 +00:00