63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
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// Copyright (C) 2014-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_EXPLOSION_HPP
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#define HEADER_EXPLOSION_HPP
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#include "graphics/hit_sfx.hpp"
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#include "utils/cpp2011.hpp"
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#include "utils/no_copy.hpp"
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namespace irr
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{
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namespace scene { class IParticleSystemSceneNode; }
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}
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using namespace irr;
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class Vec3;
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class SFXBase;
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class ParticleEmitter;
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/**
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* \ingroup graphics
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*/
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class Explosion : public HitSFX
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{
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private:
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int m_remaining_ticks;
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int m_emission_frames;
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ParticleEmitter* m_emitter;
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int m_explosion_ticks;
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public:
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Explosion(const Vec3& coord, const char* explosion_sound, const char * particle_file );
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~Explosion();
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bool updateAndDelete(int ticks) OVERRIDE;
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bool hasEnded ()
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{
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return m_remaining_ticks <= -m_explosion_ticks;
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}
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} ;
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#endif
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/* EOF */
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