stk-code_catmod/src/graphics/explosion.hpp

63 lines
1.7 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_EXPLOSION_HPP
#define HEADER_EXPLOSION_HPP
#include "graphics/hit_sfx.hpp"
#include "utils/cpp2011.hpp"
#include "utils/no_copy.hpp"
namespace irr
{
namespace scene { class IParticleSystemSceneNode; }
}
using namespace irr;
class Vec3;
class SFXBase;
class ParticleEmitter;
/**
* \ingroup graphics
*/
class Explosion : public HitSFX
{
private:
int m_remaining_ticks;
int m_emission_frames;
ParticleEmitter* m_emitter;
int m_explosion_ticks;
public:
Explosion(const Vec3& coord, const char* explosion_sound, const char * particle_file );
~Explosion();
bool updateAndDelete(int ticks) OVERRIDE;
bool hasEnded ()
{
return m_remaining_ticks <= -m_explosion_ticks;
}
} ;
#endif
/* EOF */