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sp
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Move loading of SP shaders after downloading assets
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2019-07-24 01:35:15 +08:00 |
2dutils.cpp
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Add 2d drawing shader with custom alpha
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2019-08-16 11:48:10 +08:00 |
2dutils.hpp
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Add 2d drawing shader with custom alpha
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2019-08-16 11:48:10 +08:00 |
abstract_renderer.cpp
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Split glow to avoid re-bind color framebuffer
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2018-01-30 14:25:50 +08:00 |
abstract_renderer.hpp
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Allow RES_CHANGE_SAME without recreating device
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2019-12-22 16:31:59 +08:00 |
b3d_mesh_loader.cpp
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Add a quick fallback tangent computation
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2018-01-06 12:47:22 +08:00 |
b3d_mesh_loader.hpp
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Add b3d loader for SP
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2018-01-06 12:07:22 +08:00 |
camera_debug.cpp
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Move camera update to update graphics
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2018-06-18 13:36:56 +08:00 |
camera_debug.hpp
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Removed unused smoothing setting.
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2016-04-19 09:56:05 +10:00 |
camera_end.cpp
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Fix #3543
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2018-11-09 09:51:05 +08:00 |
camera_end.hpp
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Started to refactor the camera into different classes. Normal
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2016-04-18 23:29:10 +10:00 |
camera_fps.cpp
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Move camera update to update graphics
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2018-06-18 13:36:56 +08:00 |
camera_fps.hpp
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Started to refactor the camera into different classes. Normal
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2016-04-18 23:29:10 +10:00 |
camera_normal.cpp
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Use floating trigonometric functions
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2018-12-22 22:43:06 -06:00 |
camera_normal.hpp
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Roll the camera when gyroscope is used, for visual representation of steering
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2018-10-19 16:41:38 +03:00 |
camera.cpp
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Use floating trigonometric functions
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2018-12-22 22:43:06 -06:00 |
camera.hpp
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Consistent split screen (#3105)
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2018-01-27 19:27:17 -05:00 |
CBatchingMesh.cpp
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Add transparent skinned mesh shader
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2016-12-15 09:52:02 +08:00 |
CBatchingMesh.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
central_settings.cpp
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Allow to use skinning without tbo
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2018-06-22 23:48:00 +02:00 |
central_settings.hpp
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Allow to use skinning without tbo
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2018-06-22 23:48:00 +02:00 |
cpu_particle_manager.cpp
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Better fix for legacy pipeline
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2018-09-01 23:15:05 +02:00 |
cpu_particle_manager.hpp
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Fix #3418
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2018-08-31 17:40:26 +08:00 |
draw_calls.cpp
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Remove hacks for lod completely which breaks legacy pipeline
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2019-04-02 08:50:07 +08:00 |
draw_calls.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
explosion.cpp
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Share more ifdef with android and iOS
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2019-07-16 13:48:25 +08:00 |
explosion.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
fixed_pipeline_renderer.cpp
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Move the screen and touchscreen events horizontally for screen keyboard
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2019-05-21 01:46:14 +08:00 |
fixed_pipeline_renderer.hpp
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Add network debugging info with speed stats
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2018-12-22 09:12:24 +08:00 |
frame_buffer_layer.cpp
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
frame_buffer_layer.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
frame_buffer.hpp
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
gl_headers.hpp
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Reducing significantly build warning on MacOS
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2020-01-12 07:28:15 +00:00 |
glwrap.cpp
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Tell system that it should use nvidia on optimus devices
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2019-07-19 09:25:48 +02:00 |
glwrap.hpp
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Fix queries stop working after changing resolution
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2018-02-11 15:06:35 +08:00 |
graphics_restrictions.cpp
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Fix #4105
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2019-10-24 20:06:32 +02:00 |
graphics_restrictions.hpp
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Add a possibility to disable system screen keyboard
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2019-07-05 22:39:28 +02:00 |
hit_effect.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
hit_sfx.cpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
hit_sfx.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
irr_driver.cpp
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Allow RES_CHANGE_SAME without recreating device
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2019-12-22 16:31:59 +08:00 |
irr_driver.hpp
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Allow RES_CHANGE_SAME without recreating device
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2019-12-22 16:31:59 +08:00 |
light.cpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
light.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
lighting_passes.cpp
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Add color buffer to compute proper space screen reflexion
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2019-06-24 23:33:03 +02:00 |
lighting_passes.hpp
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Add color buffer to compute proper space screen reflexion
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2019-06-24 23:33:03 +02:00 |
lod_node.cpp
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Remove hacks for lod completely which breaks legacy pipeline
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2019-04-02 08:50:07 +08:00 |
lod_node.hpp
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Remove hacks for lod completely which breaks legacy pipeline
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2019-04-02 08:50:07 +08:00 |
material_manager.cpp
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Use full path for default SP material if possible
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2018-12-01 15:15:44 +08:00 |
material_manager.hpp
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Use full path for default SP material if possible
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2018-12-01 15:15:44 +08:00 |
material.cpp
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Make it possible to show missing texture file name
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2019-05-27 08:44:57 +08:00 |
material.hpp
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Add the possibility to disable texture compression for material
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2019-04-02 01:59:22 +08:00 |
mesh_tools.cpp
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Remove unused mesh code
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2018-01-11 13:38:08 +08:00 |
mesh_tools.hpp
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Remove unused mesh code
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2018-01-11 13:38:08 +08:00 |
mlaa_areamap.hpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |
moving_texture.cpp
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Don't abuse the use of std::shared_ptr for moving texture
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2018-01-18 13:49:35 +08:00 |
moving_texture.hpp
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Don't abuse the use of std::shared_ptr for moving texture
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2018-01-18 13:49:35 +08:00 |
particle_emitter.cpp
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Improve leaning
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2019-10-22 18:31:09 +02:00 |
particle_emitter.hpp
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Add an option to disable pre-generation for explosion particles
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2017-10-15 11:32:58 +08:00 |
particle_kind_manager.cpp
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Take relative path issue into account when unloading texture
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2017-10-16 16:09:07 +08:00 |
particle_kind_manager.hpp
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Take relative path issue into account when unloading texture
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2017-10-16 16:09:07 +08:00 |
particle_kind.cpp
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Add some fallback for legacy pipeline for SP
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2018-01-15 13:46:37 +08:00 |
particle_kind.hpp
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Clean up particle .xml
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2017-10-15 12:47:21 +08:00 |
per_camera_node.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
per_camera_node.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
post_processing.cpp
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Fix #3418
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2018-08-31 17:40:26 +08:00 |
post_processing.hpp
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Allow RES_CHANGE_SAME without recreating device
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2019-12-22 16:31:59 +08:00 |
referee.cpp
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Move referee frame setting to its own class
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2019-03-25 16:37:44 +08:00 |
referee.hpp
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Move referee frame setting to its own class
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2019-03-25 16:37:44 +08:00 |
render_info.hpp
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Add required code and color selector for rainbow karts
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2018-01-13 00:38:46 +08:00 |
render_target.cpp
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Remove all unused / unstable opengl-related code
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2018-01-12 13:04:40 +08:00 |
render_target.hpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
rtts.cpp
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
rtts.hpp
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Further boost stk by writing 1 less framebuffer attachment
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2018-02-07 12:49:45 +08:00 |
shader_based_renderer.cpp
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Allow RES_CHANGE_SAME without recreating device
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2019-12-22 16:31:59 +08:00 |
shader_based_renderer.hpp
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Allow RES_CHANGE_SAME without recreating device
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2019-12-22 16:31:59 +08:00 |
shader_files_manager.cpp
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Make all ifstream creation utf8 path aware
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2019-06-28 23:39:18 +08:00 |
shader_files_manager.hpp
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Only warn for possible undeleted opengl stuff when debug build
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2018-01-23 16:18:48 +08:00 |
shader.cpp
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Remove all unused shaders
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2018-01-12 19:10:55 +08:00 |
shader.hpp
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Fix skybox blending with light scatter
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2018-01-31 01:31:12 +08:00 |
shaders.cpp
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Remove old unused glsl code
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2018-01-12 01:18:07 +08:00 |
shaders.hpp
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Remove old unused glsl code
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2018-01-12 01:18:07 +08:00 |
shadow_matrices.cpp
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
shadow_matrices.hpp
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Clean up advanced pipeline off code
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2018-01-25 15:36:34 +08:00 |
shadow.cpp
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Use smoothed transform directly for shadow
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2018-07-05 11:21:41 +08:00 |
shadow.hpp
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Use shared_ptr for dynamic draw call
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2017-12-31 12:15:55 +08:00 |
shared_gpu_objects.cpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
shared_gpu_objects.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
show_curve.cpp
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Use floating trigonometric functions
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2018-12-22 22:43:06 -06:00 |
show_curve.hpp
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Port show curve to SP
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2018-01-03 12:46:35 +08:00 |
skid_marks.cpp
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Add an up offset on skidmarks for uneven terrain
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2018-07-06 18:30:22 +08:00 |
skid_marks.hpp
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Use shared_ptr SPShader in mesh buffer
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2018-01-21 15:35:38 +08:00 |
skybox.cpp
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
skybox.hpp
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Fixed memory leak: skybox textures are now freed in VRAM when deleting Skybox
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2015-08-06 14:58:45 +02:00 |
slip_stream.cpp
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Use floating trigonometric functions
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2018-12-22 22:43:06 -06:00 |
slip_stream.hpp
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Split slipstream instant speed update for better rewind
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2018-10-24 14:29:44 +08:00 |
sp_mesh_loader.cpp
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Fix no graphics and server only run
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2018-01-10 11:35:02 +08:00 |
sp_mesh_loader.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
spherical_harmonics.cpp
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Fixed various compiler warnings.
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2017-05-09 09:34:37 +10:00 |
spherical_harmonics.hpp
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Tried to fix all 64-bit related compiler warnings triggered from files
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2017-04-08 23:25:33 +10:00 |
stars.cpp
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Fix #2427
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2017-10-15 19:14:07 +08:00 |
stars.hpp
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Redo all kart animation classes for network
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2019-02-15 17:29:19 +08:00 |
stk_particle.cpp
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Use texture buffer (texture2d in gles) for skinning
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2017-10-19 13:31:07 +08:00 |
stk_particle.hpp
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Fix resolution change crash
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2017-10-22 01:52:37 +08:00 |
stk_tex_manager.cpp
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Allow mesh textures to be reloaded
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2018-01-18 12:35:41 +08:00 |
stk_tex_manager.hpp
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Allow mesh textures to be reloaded
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2018-01-18 12:35:41 +08:00 |
stk_text_billboard.cpp
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Fix #3989
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2019-07-08 10:57:59 +08:00 |
stk_text_billboard.hpp
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Fix #3989
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2019-07-08 10:57:59 +08:00 |
stk_texture.cpp
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Fix one more non-exist GL call in no graphics
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2018-03-01 12:19:25 +08:00 |
stk_texture.hpp
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Some more fallback for legacy pipeline
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2018-01-25 01:51:10 +08:00 |
sun.cpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
sun.hpp
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Coding style changes, removed dead code and unused variables.
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2015-07-01 08:57:40 +10:00 |
text_billboard_drawer.cpp
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Disable cull face after drawing mesh (for gui)
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2018-01-04 14:39:32 +08:00 |
text_billboard_drawer.hpp
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Port billboard text
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2017-12-30 15:28:04 +08:00 |
texture_shader.cpp
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Fix GLES
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2017-02-13 00:45:18 +08:00 |
texture_shader.hpp
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Add xml shader and the loader
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2018-01-21 13:19:00 +08:00 |
weather.cpp
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Moved graphical weather update into separate update function that
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2018-03-20 09:58:34 +11:00 |
weather.hpp
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Moved graphical weather update into separate update function that
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2018-03-20 09:58:34 +11:00 |
wind.cpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |
wind.hpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |