5d184d863a
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12849 178a84e3-b1eb-0310-8ba1-8eac791a3b58
961 lines
29 KiB
C
961 lines
29 KiB
C
/*
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* wiiuse
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*
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* Written By:
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* Michael Laforest < para >
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* Email: < thepara (--AT--) g m a i l [--DOT--] com >
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*
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* Copyright 2006-2007
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*
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* Mac fields based on wiic_structs.h from WiiC, written By:
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* Gabriele Randelli
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* Email: < randelli (--AT--) dis [--DOT--] uniroma1 [--DOT--] it >
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*
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* Copyright 2010
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*
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* This file is part of wiiuse.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Header$
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*
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*/
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/**
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* @file
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*
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* @brief API header file.
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*
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* If this file is included from inside the wiiuse source
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* and not from a third party program, then wiimote_internal.h
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* is also included which extends this file.
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*/
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/**
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* @mainpage
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*
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* @section intro Introduction
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*
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* WiiUse is a cross-platform C library for accessing the Nintendo Wii
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* Remote and its related expansions and variations.
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*
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* @section project Project
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*
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* This is a friendly fork of the original WiiUse project, which seems
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* to have gone defunct. This updated version incorporates improvements
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* from a number of internal forks found across the Internet, and is
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* intended to be the new "upstream" of the project. The new homepage is
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* on GitHub, where the source is maintained:
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*
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* - http://github.com/rpavlik/wiiuse
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*
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* Contributions (under the GPL 3+) are welcome and encouraged!
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*
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* @section publicapisec Public API
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*
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* - @ref publicapi "Public API" - entirely within @ref wiiuse.h
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* - @ref wiimote "Wiimote device structure"
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*
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*/
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#ifndef WIIUSE_H_INCLUDED
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#define WIIUSE_H_INCLUDED
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#define WIIUSE_MAJOR 0
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#define WIIUSE_MINOR 14
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#define WIIUSE_MICRO 0
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#ifndef WIIUSE_PLATFORM
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#if defined(_WIN32)
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#define WIIUSE_PLATFORM
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#define WIIUSE_WIN32
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#elif defined(__linux)
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#define WIIUSE_PLATFORM
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#define WIIUSE_BLUEZ
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#elif defined(__APPLE__)
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#define WIIUSE_PLATFORM
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#define WIIUSE_MAC
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#else
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#error "Platform not yet supported!"
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#endif
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#endif
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#ifdef WIIUSE_WIN32
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/* windows */
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#endif
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#ifdef WIIUSE_BLUEZ
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/* nix */
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#include <bluetooth/bluetooth.h>
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#endif
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#ifndef WCONST
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#define WCONST const
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#endif
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#if defined(_MSC_VER)
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/* MS compilers of pre-VC2010 versions don't have stdint.h
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* and I can't get VC2010's stdint.h to compile nicely in
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* WiiUse
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*/
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#include "wiiuse_msvcstdint.h"
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#else
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#include <stdint.h>
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#endif
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#include <stdio.h> /* for FILE */
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/** @defgroup publicapi External API */
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/** @{ */
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/** @name Wiimote state flags and macros */
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/** @{ */
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#define WIIMOTE_STATE_DEV_FOUND 0x0001
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#define WIIMOTE_STATE_HANDSHAKE 0x0002 /* actual connection exists but no handshake yet */
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#define WIIMOTE_STATE_HANDSHAKE_COMPLETE 0x0004 /* actual connection exists but no handshake yet */
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#define WIIMOTE_STATE_CONNECTED 0x0008
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#define WIIMOTE_STATE_RUMBLE 0x0010
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#define WIIMOTE_STATE_ACC 0x0020
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#define WIIMOTE_STATE_EXP 0x0040
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#define WIIMOTE_STATE_IR 0x0080
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#define WIIMOTE_STATE_SPEAKER 0x0100
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#define WIIMOTE_STATE_IR_SENS_LVL1 0x0200
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#define WIIMOTE_STATE_IR_SENS_LVL2 0x0400
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#define WIIMOTE_STATE_IR_SENS_LVL3 0x0800
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#define WIIMOTE_STATE_IR_SENS_LVL4 0x1000
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#define WIIMOTE_STATE_IR_SENS_LVL5 0x2000
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#define WIIMOTE_STATE_EXP_HANDSHAKE 0x10000 /* actual M+ connection exists but no handshake yet */
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#define WIIMOTE_STATE_EXP_EXTERN 0x20000 /* actual M+ connection exists but handshake failed */
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#define WIIMOTE_STATE_EXP_FAILED 0x40000 /* actual M+ connection exists but handshake failed */
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#define WIIMOTE_STATE_MPLUS_PRESENT 0x80000 /* Motion+ is connected */
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#define WIIMOTE_ID(wm) (wm->unid)
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#define WIIMOTE_IS_SET(wm, s) ((wm->state & (s)) == (s))
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#define WIIMOTE_IS_CONNECTED(wm) (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED))
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/** @} */
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/** @name LED bit masks */
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/** @{ */
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#define WIIMOTE_LED_NONE 0x00
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#define WIIMOTE_LED_1 0x10
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#define WIIMOTE_LED_2 0x20
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#define WIIMOTE_LED_3 0x40
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#define WIIMOTE_LED_4 0x80
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/** @} */
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/** @name Button codes */
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/** @{ */
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#define WIIMOTE_BUTTON_TWO 0x0001
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#define WIIMOTE_BUTTON_ONE 0x0002
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#define WIIMOTE_BUTTON_B 0x0004
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#define WIIMOTE_BUTTON_A 0x0008
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#define WIIMOTE_BUTTON_MINUS 0x0010
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#define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020
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#define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040
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#define WIIMOTE_BUTTON_HOME 0x0080
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#define WIIMOTE_BUTTON_LEFT 0x0100
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#define WIIMOTE_BUTTON_RIGHT 0x0200
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#define WIIMOTE_BUTTON_DOWN 0x0400
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#define WIIMOTE_BUTTON_UP 0x0800
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#define WIIMOTE_BUTTON_PLUS 0x1000
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#define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000
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#define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000
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#define WIIMOTE_BUTTON_UNKNOWN 0x8000
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#define WIIMOTE_BUTTON_ALL 0x1F9F
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/** @} */
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/** @name Nunchuk button codes */
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/** @{ */
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#define NUNCHUK_BUTTON_Z 0x01
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#define NUNCHUK_BUTTON_C 0x02
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#define NUNCHUK_BUTTON_ALL 0x03
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/** @} */
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/** @name Classic controller button codes */
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/** @{ */
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#define CLASSIC_CTRL_BUTTON_UP 0x0001
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#define CLASSIC_CTRL_BUTTON_LEFT 0x0002
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#define CLASSIC_CTRL_BUTTON_ZR 0x0004
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#define CLASSIC_CTRL_BUTTON_X 0x0008
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#define CLASSIC_CTRL_BUTTON_A 0x0010
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#define CLASSIC_CTRL_BUTTON_Y 0x0020
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#define CLASSIC_CTRL_BUTTON_B 0x0040
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#define CLASSIC_CTRL_BUTTON_ZL 0x0080
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#define CLASSIC_CTRL_BUTTON_FULL_R 0x0200
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#define CLASSIC_CTRL_BUTTON_PLUS 0x0400
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#define CLASSIC_CTRL_BUTTON_HOME 0x0800
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#define CLASSIC_CTRL_BUTTON_MINUS 0x1000
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#define CLASSIC_CTRL_BUTTON_FULL_L 0x2000
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#define CLASSIC_CTRL_BUTTON_DOWN 0x4000
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#define CLASSIC_CTRL_BUTTON_RIGHT 0x8000
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#define CLASSIC_CTRL_BUTTON_ALL 0xFEFF
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/** @} */
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/** @name Guitar Hero 3 button codes */
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/** @{ */
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#define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001
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#define GUITAR_HERO_3_BUTTON_YELLOW 0x0008
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#define GUITAR_HERO_3_BUTTON_GREEN 0x0010
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#define GUITAR_HERO_3_BUTTON_BLUE 0x0020
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#define GUITAR_HERO_3_BUTTON_RED 0x0040
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#define GUITAR_HERO_3_BUTTON_ORANGE 0x0080
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#define GUITAR_HERO_3_BUTTON_PLUS 0x0400
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#define GUITAR_HERO_3_BUTTON_MINUS 0x1000
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#define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000
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#define GUITAR_HERO_3_BUTTON_ALL 0xFEFF
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/** @} */
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/** @name Wiimote option flags */
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/** @{ */
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#define WIIUSE_SMOOTHING 0x01
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#define WIIUSE_CONTINUOUS 0x02
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#define WIIUSE_ORIENT_THRESH 0x04
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#define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH)
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#define WIIUSE_ORIENT_PRECISION 100.0f
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/** @} */
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/** @name Expansion codes */
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/** @{ */
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#define EXP_NONE 0
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#define EXP_NUNCHUK 1
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#define EXP_CLASSIC 2
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#define EXP_GUITAR_HERO_3 3
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#define EXP_WII_BOARD 4
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#define EXP_MOTION_PLUS 5
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#define EXP_MOTION_PLUS_NUNCHUK 6 /* Motion+ in nunchuk pass-through mode */
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#define EXP_MOTION_PLUS_CLASSIC 7 /* Motion+ in classic ctr. pass-through mode */
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/** @} */
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/** @brief IR correction types */
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typedef enum ir_position_t {
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WIIUSE_IR_ABOVE,
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WIIUSE_IR_BELOW
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} ir_position_t;
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/** @name Device Inquiry Macros */
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/** @{ */
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/**
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* @brief Check if a button is pressed.
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* @param dev Pointer to a wiimote_t or expansion structure.
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* @param button The button you are interested in.
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* @return 1 if the button is pressed, 0 if not.
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*/
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#define IS_PRESSED(dev, button) ((dev->btns & button) == button)
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/**
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* @brief Check if a button is being held.
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* @param dev Pointer to a wiimote_t or expansion structure.
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* @param button The button you are interested in.
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* @return 1 if the button is held, 0 if not.
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*/
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#define IS_HELD(dev, button) ((dev->btns_held & button) == button)
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/**
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* @brief Check if a button is released on this event. \n\n
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* This does not mean the button is not pressed, it means \n
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* this button was just now released.
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* @param dev Pointer to a wiimote_t or expansion structure.
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* @param button The button you are interested in.
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* @return 1 if the button is released, 0 if not.
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*
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*/
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#define IS_RELEASED(dev, button) ((dev->btns_released & button) == button)
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/**
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* @brief Check if a button has just been pressed this event.
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* @param dev Pointer to a wiimote_t or expansion structure.
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* @param button The button you are interested in.
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* @return 1 if the button is pressed, 0 if not.
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*/
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#define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button))
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/**
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* @brief Return the IR sensitivity level.
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* @param wm Pointer to a wiimote_t structure.
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* @param lvl [out] Pointer to an int that will hold the level setting.
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* If no level is set 'lvl' will be set to 0.
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*/
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#define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \
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do { \
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if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \
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else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \
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else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \
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else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \
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else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \
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else *lvl = 0; \
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} while (0)
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#define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020)
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#define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040)
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#define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080)
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#define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100)
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#define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num)
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/** @} */
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/*
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* This is left over from an old hack, but it may actually
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* be a useful feature to keep so it wasn't removed.
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*/
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#ifdef WIIUSE_WIN32
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#define WIIMOTE_DEFAULT_TIMEOUT 10
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#define WIIMOTE_EXP_TIMEOUT 10
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#endif
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#define WIIUSE_SYNC_HANDSHAKE
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typedef unsigned char byte;
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typedef char sbyte;
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struct wiimote_t;
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struct vec3b_t;
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struct orient_t;
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struct gforce_t;
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/**
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* @brief Callback that handles a read event.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param data Pointer to the filled data block.
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* @param len Length in bytes of the data block.
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*
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* @see wiiuse_init()
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*
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* A registered function of this type is called automatically by the wiiuse
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* library when the wiimote has returned the full data requested by a previous
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* call to wiiuse_read_data().
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*/
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typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, uint16_t len);
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/**
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* @brief Data read request structure.
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*/
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struct read_req_t {
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wiiuse_read_cb cb; /**< read data callback */
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byte* buf; /**< buffer where read data is written */
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uint32_t addr; /**< the offset that the read started at */
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uint16_t size; /**< the length of the data read */
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uint16_t wait; /**< num bytes still needed to finish read */
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byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */
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struct read_req_t* next; /**< next read request in the queue */
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};
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/**
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* @struct ang3s_t
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* @brief Roll/Pitch/Yaw short angles.
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*/
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typedef struct ang3s_t {
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int16_t roll, pitch, yaw;
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} ang3s_t;
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/**
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* @struct ang3f_t
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* @brief Roll/Pitch/Yaw float angles.
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*/
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typedef struct ang3f_t {
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float roll, pitch, yaw;
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} ang3f_t;
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/**
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* @brief Unsigned x,y byte vector.
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*/
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typedef struct vec2b_t {
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byte x, y;
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} vec2b_t;
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/**
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* @brief Unsigned x,y,z byte vector.
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*/
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typedef struct vec3b_t {
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byte x, y, z;
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} vec3b_t;
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/**
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* @brief Signed x,y,z float struct.
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*/
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typedef struct vec3f_t {
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float x, y, z;
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} vec3f_t;
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/**
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* @brief Orientation struct.
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*
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* Yaw, pitch, and roll range from -180 to 180 degrees.
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*/
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typedef struct orient_t {
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float roll; /**< roll, this may be smoothed if enabled */
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float pitch; /**< pitch, this may be smoothed if enabled */
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float yaw;
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float a_roll; /**< absolute roll, unsmoothed */
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float a_pitch; /**< absolute pitch, unsmoothed */
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} orient_t;
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/**
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* @brief Gravity force struct.
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*/
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typedef struct gforce_t {
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float x, y, z;
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} gforce_t;
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/**
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* @brief Accelerometer struct. For any device with an accelerometer.
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*/
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typedef struct accel_t {
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struct vec3b_t cal_zero; /**< zero calibration */
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struct vec3b_t cal_g; /**< 1g difference around 0cal */
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float st_roll; /**< last smoothed roll value */
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float st_pitch; /**< last smoothed roll pitch */
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float st_alpha; /**< alpha value for smoothing [0-1] */
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} accel_t;
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/**
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* @brief A single IR source.
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*/
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typedef struct ir_dot_t {
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byte visible; /**< if the IR source is visible */
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unsigned int x; /**< interpolated X coordinate */
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unsigned int y; /**< interpolated Y coordinate */
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int16_t rx; /**< raw X coordinate (0-1023) */
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int16_t ry; /**< raw Y coordinate (0-767) */
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byte order; /**< increasing order by x-axis value */
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byte size; /**< size of the IR dot (0-15) */
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} ir_dot_t;
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/**
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* @brief Screen aspect ratio.
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*/
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typedef enum aspect_t {
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WIIUSE_ASPECT_4_3,
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WIIUSE_ASPECT_16_9
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} aspect_t;
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/**
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* @brief IR struct. Hold all data related to the IR tracking.
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*/
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typedef struct ir_t {
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struct ir_dot_t dot[4]; /**< IR dots */
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byte num_dots; /**< number of dots at this time */
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enum aspect_t aspect; /**< aspect ratio of the screen */
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enum ir_position_t pos; /**< IR sensor bar position */
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unsigned int vres[2]; /**< IR virtual screen resolution */
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int offset[2]; /**< IR XY correction offset */
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int state; /**< keeps track of the IR state */
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int ax; /**< absolute X coordinate */
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int ay; /**< absolute Y coordinate */
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int x; /**< calculated X coordinate */
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int y; /**< calculated Y coordinate */
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float distance; /**< pixel distance between first 2 dots*/
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float z; /**< calculated distance */
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} ir_t;
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|
|
|
/**
|
|
* @brief Joystick calibration structure.
|
|
*
|
|
* The angle \a ang is relative to the positive y-axis into quadrant I
|
|
* and ranges from 0 to 360 degrees. So if the joystick is held straight
|
|
* upwards then angle is 0 degrees. If it is held to the right it is 90,
|
|
* down is 180, and left is 270.
|
|
*
|
|
* The magnitude \a mag is the distance from the center to where the
|
|
* joystick is being held. The magnitude ranges from 0 to 1.
|
|
* If the joystick is only slightly tilted from the center the magnitude
|
|
* will be low, but if it is closer to the outter edge the value will
|
|
* be higher.
|
|
*/
|
|
typedef struct joystick_t {
|
|
struct vec2b_t max; /**< maximum joystick values */
|
|
struct vec2b_t min; /**< minimum joystick values */
|
|
struct vec2b_t center; /**< center joystick values */
|
|
|
|
float ang; /**< angle the joystick is being held */
|
|
float mag; /**< magnitude of the joystick (range 0-1) */
|
|
} joystick_t;
|
|
|
|
|
|
/**
|
|
* @brief Nunchuk expansion device.
|
|
*/
|
|
typedef struct nunchuk_t {
|
|
struct accel_t accel_calib; /**< nunchuk accelerometer calibration */
|
|
struct joystick_t js; /**< joystick calibration */
|
|
|
|
int* flags; /**< options flag (points to wiimote_t.flags) */
|
|
|
|
byte btns; /**< what buttons have just been pressed */
|
|
byte btns_held; /**< what buttons are being held down */
|
|
byte btns_released; /**< what buttons were just released this */
|
|
|
|
float orient_threshold; /**< threshold for orient to generate an event */
|
|
int accel_threshold; /**< threshold for accel to generate an event */
|
|
|
|
struct vec3b_t accel; /**< current raw acceleration data */
|
|
struct orient_t orient; /**< current orientation on each axis */
|
|
struct gforce_t gforce; /**< current gravity forces on each axis */
|
|
} nunchuk_t;
|
|
|
|
|
|
/**
|
|
* @brief Classic controller expansion device.
|
|
*/
|
|
typedef struct classic_ctrl_t {
|
|
int16_t btns; /**< what buttons have just been pressed */
|
|
int16_t btns_held; /**< what buttons are being held down */
|
|
int16_t btns_released; /**< what buttons were just released this */
|
|
|
|
float r_shoulder; /**< right shoulder button (range 0-1) */
|
|
float l_shoulder; /**< left shoulder button (range 0-1) */
|
|
|
|
struct joystick_t ljs; /**< left joystick calibration */
|
|
struct joystick_t rjs; /**< right joystick calibration */
|
|
} classic_ctrl_t;
|
|
|
|
|
|
/**
|
|
* @brief Guitar Hero 3 expansion device.
|
|
*/
|
|
typedef struct guitar_hero_3_t {
|
|
int16_t btns; /**< what buttons have just been pressed */
|
|
int16_t btns_held; /**< what buttons are being held down */
|
|
int16_t btns_released; /**< what buttons were just released this */
|
|
|
|
float whammy_bar; /**< whammy bar (range 0-1) */
|
|
|
|
struct joystick_t js; /**< joystick calibration */
|
|
} guitar_hero_3_t;
|
|
|
|
|
|
/**
|
|
* @brief Motion Plus expansion device
|
|
*/
|
|
typedef struct motion_plus_t {
|
|
byte ext; /**< is there a device on the pass-through port? */
|
|
|
|
struct ang3s_t raw_gyro; /**< current raw gyroscope data */
|
|
struct ang3s_t cal_gyro; /**< calibration raw gyroscope data */
|
|
struct ang3f_t angle_rate_gyro; /**< current gyro angle rate */
|
|
struct orient_t orient; /**< current orientation on each axis using Motion Plus gyroscopes */
|
|
byte acc_mode; /**< Fast/slow rotation mode for roll, pitch and yaw (0 if rotating fast, 1 if slow or still) */
|
|
int raw_gyro_threshold; /**< threshold for gyroscopes to generate an event */
|
|
|
|
struct nunchuk_t *nc; /**< pointers to nunchuk & classic in pass-through-mode */
|
|
struct classic_ctrl_t *classic;
|
|
} motion_plus_t;
|
|
|
|
/**
|
|
* @brief Wii Balance Board "expansion" device.
|
|
*
|
|
* A Balance Board presents itself as a Wiimote with a permanently-attached
|
|
* Balance Board expansion device.
|
|
*/
|
|
typedef struct wii_board_t {
|
|
/** @name Interpolated weight per sensor (kg)
|
|
*
|
|
* These are the values you're most likely to use.
|
|
*
|
|
* See example.c for how to compute total weight and center of gravity
|
|
* from these values.
|
|
*/
|
|
/** @{ */
|
|
float tl;
|
|
float tr;
|
|
float bl;
|
|
float br;
|
|
/** @} */
|
|
|
|
/** @name Raw sensor values */
|
|
/** @{ */
|
|
uint16_t rtl;
|
|
uint16_t rtr;
|
|
uint16_t rbl;
|
|
uint16_t rbr;
|
|
/** @} */
|
|
|
|
/** @name Sensor calibration values */
|
|
/** @{ */
|
|
uint16_t ctl[3]; /* Calibration */
|
|
uint16_t ctr[3];
|
|
uint16_t cbl[3];
|
|
uint16_t cbr[3]; /* /Calibration */
|
|
/** @} */
|
|
uint8_t update_calib;
|
|
} wii_board_t;
|
|
|
|
|
|
/**
|
|
* @brief Generic expansion device plugged into wiimote.
|
|
*/
|
|
typedef struct expansion_t {
|
|
int type; /**< type of expansion attached */
|
|
|
|
struct motion_plus_t mp;
|
|
|
|
union {
|
|
struct nunchuk_t nunchuk;
|
|
struct classic_ctrl_t classic;
|
|
struct guitar_hero_3_t gh3;
|
|
struct wii_board_t wb;
|
|
};
|
|
} expansion_t;
|
|
|
|
|
|
/**
|
|
* @brief Available bluetooth stacks for Windows.
|
|
*/
|
|
typedef enum win_bt_stack_t {
|
|
WIIUSE_STACK_UNKNOWN,
|
|
WIIUSE_STACK_MS,
|
|
WIIUSE_STACK_BLUESOLEIL
|
|
} win_bt_stack_t;
|
|
|
|
|
|
/**
|
|
* @brief Significant data from the previous event.
|
|
*/
|
|
typedef struct wiimote_state_t {
|
|
/* expansion_t */
|
|
float exp_ljs_ang;
|
|
float exp_rjs_ang;
|
|
float exp_ljs_mag;
|
|
float exp_rjs_mag;
|
|
uint16_t exp_btns;
|
|
struct orient_t exp_orient;
|
|
struct vec3b_t exp_accel;
|
|
float exp_r_shoulder;
|
|
float exp_l_shoulder;
|
|
|
|
/* motion plus */
|
|
short drx;
|
|
short dry;
|
|
short drz;
|
|
|
|
/* wiiboard */
|
|
uint16_t exp_wb_rtr;
|
|
uint16_t exp_wb_rtl;
|
|
uint16_t exp_wb_rbr;
|
|
uint16_t exp_wb_rbl;
|
|
|
|
/* ir_t */
|
|
int ir_ax;
|
|
int ir_ay;
|
|
float ir_distance;
|
|
|
|
struct orient_t orient;
|
|
uint16_t btns;
|
|
|
|
struct vec3b_t accel;
|
|
} wiimote_state_t;
|
|
|
|
|
|
/**
|
|
* @brief Events that wiiuse can generate from a poll.
|
|
*/
|
|
typedef enum WIIUSE_EVENT_TYPE {
|
|
WIIUSE_NONE = 0,
|
|
WIIUSE_EVENT,
|
|
WIIUSE_STATUS,
|
|
WIIUSE_CONNECT,
|
|
WIIUSE_DISCONNECT,
|
|
WIIUSE_UNEXPECTED_DISCONNECT,
|
|
WIIUSE_READ_DATA,
|
|
WIIUSE_WRITE_DATA,
|
|
WIIUSE_NUNCHUK_INSERTED,
|
|
WIIUSE_NUNCHUK_REMOVED,
|
|
WIIUSE_CLASSIC_CTRL_INSERTED,
|
|
WIIUSE_CLASSIC_CTRL_REMOVED,
|
|
WIIUSE_GUITAR_HERO_3_CTRL_INSERTED,
|
|
WIIUSE_GUITAR_HERO_3_CTRL_REMOVED,
|
|
WIIUSE_WII_BOARD_CTRL_INSERTED,
|
|
WIIUSE_WII_BOARD_CTRL_REMOVED,
|
|
WIIUSE_MOTION_PLUS_ACTIVATED,
|
|
WIIUSE_MOTION_PLUS_REMOVED
|
|
} WIIUSE_EVENT_TYPE;
|
|
|
|
/**
|
|
* @brief Type of wiimote peripheral
|
|
*/
|
|
typedef enum WIIUSE_WIIMOTE_TYPE {
|
|
WIIUSE_WIIMOTE_REGULAR = 0,
|
|
WIIUSE_WIIMOTE_MOTION_PLUS_INSIDE,
|
|
} WIIUSE_WIIMOTE_TYPE;
|
|
|
|
/**
|
|
* @brief Main Wiimote device structure.
|
|
*
|
|
* You need one of these to do pretty much anything with this library.
|
|
*/
|
|
typedef struct wiimote_t {
|
|
WCONST int unid; /**< user specified id */
|
|
|
|
#ifdef WIIUSE_BLUEZ
|
|
/** @name Linux-specific (BlueZ) members */
|
|
/** @{ */
|
|
WCONST char bdaddr_str[18]; /**< readable bt address */
|
|
WCONST bdaddr_t bdaddr; /**< bt address */
|
|
WCONST int out_sock; /**< output socket */
|
|
WCONST int in_sock; /**< input socket */
|
|
/** @} */
|
|
#endif
|
|
|
|
#ifdef WIIUSE_WIN32
|
|
/** @name Windows-specific members */
|
|
/** @{ */
|
|
WCONST HANDLE dev_handle; /**< HID handle */
|
|
WCONST OVERLAPPED hid_overlap; /**< overlap handle */
|
|
WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */
|
|
WCONST int timeout; /**< read timeout */
|
|
WCONST byte normal_timeout; /**< normal timeout */
|
|
WCONST byte exp_timeout; /**< timeout for expansion handshake */
|
|
/** @} */
|
|
#endif
|
|
|
|
#ifdef WIIUSE_MAC
|
|
/** @name Mac OS X-specific members */
|
|
/** @{ */
|
|
WCONST void* objc_wm; /** WiiuseWiimote* as opaque pointer */
|
|
/** @} */
|
|
#endif
|
|
|
|
WCONST int state; /**< various state flags */
|
|
WCONST byte leds; /**< currently lit leds */
|
|
WCONST float battery_level; /**< battery level */
|
|
|
|
WCONST int flags; /**< options flag */
|
|
|
|
#ifndef WIIUSE_SYNC_HANDSHAKE
|
|
WCONST byte handshake_state; /**< the state of the connection handshake */
|
|
#endif
|
|
WCONST byte expansion_state; /**< the state of the expansion handshake */
|
|
WCONST struct data_req_t* data_req; /**< list of data read requests */
|
|
|
|
WCONST struct read_req_t* read_req; /**< list of data read requests */
|
|
WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */
|
|
WCONST struct expansion_t exp; /**< wiimote expansion device */
|
|
|
|
WCONST struct vec3b_t accel; /**< current raw acceleration data */
|
|
WCONST struct orient_t orient; /**< current orientation on each axis */
|
|
WCONST struct gforce_t gforce; /**< current gravity forces on each axis */
|
|
|
|
WCONST struct ir_t ir; /**< IR data */
|
|
|
|
WCONST uint16_t btns; /**< what buttons have just been pressed */
|
|
WCONST uint16_t btns_held; /**< what buttons are being held down */
|
|
WCONST uint16_t btns_released; /**< what buttons were just released this */
|
|
|
|
WCONST float orient_threshold; /**< threshold for orient to generate an event */
|
|
WCONST int32_t accel_threshold; /**< threshold for accel to generate an event */
|
|
|
|
WCONST struct wiimote_state_t lstate; /**< last saved state */
|
|
|
|
WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occurred */
|
|
WCONST byte motion_plus_id[6];
|
|
WCONST WIIUSE_WIIMOTE_TYPE type;
|
|
} wiimote;
|
|
|
|
/** @brief Data passed to a callback during wiiuse_update() */
|
|
typedef struct wiimote_callback_data_t {
|
|
WCONST int uid;
|
|
WCONST byte leds;
|
|
WCONST float battery_level;
|
|
WCONST struct vec3b_t accel;
|
|
WCONST struct orient_t orient;
|
|
WCONST struct gforce_t gforce;
|
|
WCONST struct ir_t ir;
|
|
WCONST uint16_t buttons;
|
|
WCONST uint16_t buttons_held;
|
|
WCONST uint16_t buttons_released;
|
|
WCONST WIIUSE_EVENT_TYPE event;
|
|
WCONST int state;
|
|
WCONST struct expansion_t expansion;
|
|
} wiimote_callback_data_t;
|
|
|
|
/** @brief Callback type */
|
|
typedef void (*wiiuse_update_cb)(struct wiimote_callback_data_t* wm);
|
|
|
|
/**
|
|
* @brief Callback that handles a write event.
|
|
*
|
|
* @param wm Pointer to a wiimote_t structure.
|
|
* @param data Pointer to the sent data block.
|
|
* @param len Length in bytes of the data block.
|
|
*
|
|
* @see wiiuse_init()
|
|
*
|
|
* A registered function of this type is called automatically by the wiiuse
|
|
* library when the wiimote has returned the full data requested by a previous
|
|
* call to wiiuse_write_data().
|
|
*/
|
|
typedef void (*wiiuse_write_cb)(struct wiimote_t* wm, unsigned char* data, unsigned short len);
|
|
|
|
typedef enum data_req_s {
|
|
REQ_READY = 0,
|
|
REQ_SENT,
|
|
REQ_DONE
|
|
} data_req_s;
|
|
|
|
/**
|
|
* @struct data_req_t
|
|
* @brief Data write request structure.
|
|
*/
|
|
struct data_req_t {
|
|
|
|
byte data[21]; /**< buffer where read data is written */
|
|
byte len;
|
|
unsigned int addr;
|
|
data_req_s state; /**< set to 1 if not using callback and needs to be cleaned up */
|
|
wiiuse_write_cb cb; /**< read data callback */
|
|
struct data_req_t *next;
|
|
};
|
|
|
|
/**
|
|
* @brief Loglevels supported by wiiuse.
|
|
*/
|
|
typedef enum wiiuse_loglevel {
|
|
LOGLEVEL_ERROR = 0,
|
|
LOGLEVEL_WARNING = 1,
|
|
LOGLEVEL_INFO = 2,
|
|
LOGLEVEL_DEBUG = 3
|
|
} wiiuse_loglevel;
|
|
|
|
/*****************************************
|
|
*
|
|
* Include API specific stuff
|
|
*
|
|
*****************************************/
|
|
|
|
#ifdef WIIUSE_WIN32
|
|
#ifdef WIIUSE_STATIC
|
|
#define WIIUSE_EXPORT_DECL
|
|
#define WIIUSE_IMPORT_DECL
|
|
#else
|
|
#define WIIUSE_EXPORT_DECL __declspec(dllexport)
|
|
#define WIIUSE_IMPORT_DECL __declspec(dllimport)
|
|
#endif
|
|
#else
|
|
#define WIIUSE_EXPORT_DECL
|
|
#define WIIUSE_IMPORT_DECL
|
|
#endif
|
|
|
|
#ifdef WIIUSE_COMPILE_LIB
|
|
#define WIIUSE_EXPORT WIIUSE_EXPORT_DECL
|
|
#else
|
|
#define WIIUSE_EXPORT WIIUSE_IMPORT_DECL
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* wiiuse.c */
|
|
WIIUSE_EXPORT extern const char* wiiuse_version();
|
|
|
|
/** @brief Define indicating the presence of the feature allowing you to
|
|
* redirect output for one or more logging levels within the library.
|
|
*/
|
|
#define WIIUSE_HAS_OUTPUT_REDIRECTION
|
|
WIIUSE_EXPORT extern void wiiuse_set_output(enum wiiuse_loglevel loglevel, FILE *logtarget);
|
|
|
|
WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes);
|
|
WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm);
|
|
WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes);
|
|
WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status);
|
|
WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm);
|
|
WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds);
|
|
WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status);
|
|
WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, uint16_t len);
|
|
WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, const byte* data, byte len);
|
|
WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t* wm);
|
|
WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid);
|
|
WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable);
|
|
WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha);
|
|
WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type);
|
|
WIIUSE_EXPORT extern void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold);
|
|
WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm);
|
|
WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout);
|
|
WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold);
|
|
|
|
/* io.c */
|
|
WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout);
|
|
WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes);
|
|
WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm);
|
|
|
|
/* events.c */
|
|
WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes);
|
|
|
|
/**
|
|
* @brief Poll Wiimotes, and call the provided callback with information
|
|
* on each Wiimote that had an event.
|
|
*
|
|
* Alternative to calling wiiuse_poll yourself, and provides the same
|
|
* information struct on all platforms.
|
|
*
|
|
* @return Number of wiimotes that had an event.
|
|
*/
|
|
WIIUSE_EXPORT extern int wiiuse_update(struct wiimote_t** wm, int wiimotes, wiiuse_update_cb callback);
|
|
|
|
/* ir.c */
|
|
WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status);
|
|
WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y);
|
|
WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos);
|
|
WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect);
|
|
WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level);
|
|
|
|
/* nunchuk.c */
|
|
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold);
|
|
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold);
|
|
|
|
/* wiiboard.c */
|
|
/* this function not currently implemented... */
|
|
WIIUSE_EXPORT extern void wiiuse_set_wii_board_calib(struct wiimote_t *wm);
|
|
|
|
WIIUSE_EXPORT extern void wiiuse_set_motion_plus(struct wiimote_t *wm, int status);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
/** @} */
|
|
|
|
#endif /* WIIUSE_H_INCLUDED */
|
|
|