stk-code_catmod/lib/irrlicht/source/Irrlicht/COGLES2Driver.cpp
Deve e00995d099 Allow to use GLES renderer with Wayland device.
It would be nice to simplify it a bit, i.e. decide if OpenGL context should be created on device side or driver side, use single constructor in GLES driver etc... But I'm not really sure how it will look like after Benau's space partitioning work, so some refactoring postponed till later.
2017-05-30 00:30:00 +02:00

2949 lines
90 KiB
C++

// Copyright (C) 2013 Patryk Nadrowski
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0
// driver implemented by Amundis.
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "COGLES2Driver.h"
// needed here also because of the create methods' parameters
#include "CNullDriver.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "COGLES2Texture.h"
#include "COGLES2MaterialRenderer.h"
#include "COGLES2FixedPipelineRenderer.h"
#include "COGLES2NormalMapRenderer.h"
#include "COGLES2ParallaxMapRenderer.h"
#include "COGLES2Renderer2D.h"
#include "CContextEGL.h"
#include "CImage.h"
#include "os.h"
#if defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2.h>
#endif
namespace irr
{
namespace video
{
bool useCoreContext = true;
//! constructor and init code
COGLES2Driver::COGLES2Driver(const SIrrlichtCreationParameters& params,
const SExposedVideoData& data, io::IFileSystem* io
#if defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
, CIrrDeviceIPhone* device
#endif
)
: CNullDriver(io, params.WindowSize), COGLES2ExtensionHandler(),
BridgeCalls(0), CurrentRenderMode(ERM_NONE), ResetRenderStates(true),
Transformation3DChanged(true), AntiAlias(params.AntiAlias),
RenderTargetTexture(0), CurrentRendertargetSize(0, 0), ColorFormat(ECF_R8G8B8)
#if defined(_IRR_COMPILE_WITH_EGL_)
, EglContext(0)
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
, ViewFramebuffer(0)
, ViewRenderbuffer(0)
, ViewDepthRenderbuffer(0)
#endif
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
, HDc(0)
#endif
#ifdef _IRR_COMPILE_WITH_WAYLAND_DEVICE_
, wl_device(0)
#endif
, Params(params)
{
#ifdef _DEBUG
setDebugName("COGLES2Driver");
#endif
ExposedData = data;
#if defined(_IRR_COMPILE_WITH_EGL_)
EglContext = new ContextManagerEGL();
ContextEGLParams egl_params;
egl_params.opengl_api = CEGL_API_OPENGL_ES;
egl_params.surface_type = CEGL_SURFACE_WINDOW;
egl_params.force_legacy_device = Params.ForceLegacyDevice;
egl_params.with_alpha_channel = Params.WithAlphaChannel;
egl_params.vsync_enabled = Params.Vsync;
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
egl_params.window = (EGLNativeWindowType)(data.OpenGLWin32.HWnd);
HDc = GetDC(data.OpenGLWin32.HWnd);
egl_params.display = (NativeDisplayType)(HDc);
#elif defined(_IRR_COMPILE_WITH_X11_DEVICE_)
egl_params.window = (EGLNativeWindowType)(data.OpenGLLinux.X11Window);
egl_params.display = (EGLNativeDisplayType)(data.OpenGLLinux.X11Display);
#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
egl_params.window = ((struct android_app *)(params.PrivateData))->window;
egl_params.display = NULL;
#endif
EglContext->init(egl_params);
useCoreContext = !EglContext->isLegacyDevice();
genericDriverInit(params.WindowSize, params.Stencilbuffer);
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
int width = 0;
int height = 0;
EglContext->getSurfaceDimensions(&width, &height);
CNullDriver::ScreenSize = core::dimension2d<u32>(width, height);
#endif
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
Device = device;
glGenFramebuffers(1, &ViewFramebuffer);
glGenRenderbuffers(1, &ViewRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, ViewRenderbuffer);
ExposedData.OGLESIPhone.AppDelegate = Device;
Device->displayInitialize(&ExposedData.OGLESIPhone.Context, &ExposedData.OGLESIPhone.View);
GLint backingWidth;
GLint backingHeight;
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
glGenRenderbuffers(1, &ViewDepthRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, ViewDepthRenderbuffer);
GLenum depthComponent = GL_DEPTH_COMPONENT16;
if(params.ZBufferBits >= 24)
depthComponent = GL_DEPTH_COMPONENT24_OES;
glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, backingWidth, backingHeight);
glBindFramebuffer(GL_FRAMEBUFFER, ViewFramebuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, ViewRenderbuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, ViewDepthRenderbuffer);
core::dimension2d<u32> WindowSize(backingWidth, backingHeight);
CNullDriver::ScreenSize = WindowSize;
CNullDriver::ViewPort = core::rect<s32>(core::position2d<s32>(0,0), core::dimension2di(WindowSize));
genericDriverInit(WindowSize, params.Stencilbuffer);
#endif
}
#ifdef _IRR_COMPILE_WITH_WAYLAND_DEVICE_
COGLES2Driver::COGLES2Driver(const SIrrlichtCreationParameters& params,
io::IFileSystem* io, CIrrDeviceWayland* device)
: CNullDriver(io, params.WindowSize), COGLES2ExtensionHandler(),
BridgeCalls(0), CurrentRenderMode(ERM_NONE), ResetRenderStates(true),
Transformation3DChanged(true), AntiAlias(params.AntiAlias),
RenderTargetTexture(0), CurrentRendertargetSize(0, 0),
ColorFormat(ECF_R8G8B8), EglContext(0), Params(params)
{
EglContext = device->getEGLContext();
wl_device = device;
genericDriverInit(params.WindowSize, params.Stencilbuffer);
}
#endif
//! destructor
COGLES2Driver::~COGLES2Driver()
{
deleteMaterialRenders();
delete MaterialRenderer2D;
deleteAllTextures();
if (BridgeCalls)
delete BridgeCalls;
#if defined(_IRR_COMPILE_WITH_EGL_)
delete EglContext;
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
if (HDc)
ReleaseDC((ExposedData.OpenGLWin32.HWnd, HDc);
#endif
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
if (0 != ViewFramebuffer)
{
glDeleteFramebuffers(1,&ViewFramebuffer);
ViewFramebuffer = 0;
}
if (0 != ViewRenderbuffer)
{
glDeleteRenderbuffers(1,&ViewRenderbuffer);
ViewRenderbuffer = 0;
}
if (0 != ViewDepthRenderbuffer)
{
glDeleteRenderbuffers(1,&ViewDepthRenderbuffer);
ViewDepthRenderbuffer = 0;
}
#endif
}
// -----------------------------------------------------------------------
// METHODS
// -----------------------------------------------------------------------
bool COGLES2Driver::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
{
Name = glGetString(GL_VERSION);
printVersion();
// print renderer information
vendorName = glGetString(GL_VENDOR);
os::Printer::log(vendorName.c_str(), ELL_INFORMATION);
u32 i;
for (i = 0; i < MATERIAL_MAX_TEXTURES; ++i)
CurrentTexture[i] = 0;
// load extensions
initExtensions(this, stencilBuffer);
if (!BridgeCalls)
BridgeCalls = new COGLES2CallBridge(this);
StencilBuffer = stencilBuffer;
DriverAttributes->setAttribute("MaxTextures", MaxTextureUnits);
DriverAttributes->setAttribute("MaxSupportedTextures", MaxSupportedTextures);
// DriverAttributes->setAttribute("MaxLights", MaxLights);
DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
// DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
// DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
// DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets);
DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
DriverAttributes->setAttribute("Version", Version);
DriverAttributes->setAttribute("AntiAlias", AntiAlias);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Reset The Current Viewport
BridgeCalls->setViewport(core::rect<s32>(0, 0, screenSize.Width, screenSize.Height));
UserClipPlane.reallocate(0);
setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
glClearDepthf(1.0f);
//TODO : OpenGL ES 2.0 Port : GL_PERSPECTIVE_CORRECTION_HINT
//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
glDepthFunc(GL_LEQUAL);
glFrontFace(GL_CW);
// create material renderers
createMaterialRenderers();
// set the renderstates
setRenderStates3DMode();
// set fog mode
setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
// create matrix for flipping textures
TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f));
// We need to reset once more at the beginning of the first rendering.
// This fixes problems with intermediate changes to the material during texture load.
ResetRenderStates = true;
testGLError();
return true;
}
void COGLES2Driver::createMaterialRenderers()
{
// Load shaders from files (in future shaders will be merged with source code).
// Fixed pipeline.
core::stringc shaders_path = IRR_OGLES2_SHADER_PATH;
if (Params.ShadersPath.size() > 0)
shaders_path = Params.ShadersPath;
core::stringc FPVSPath = shaders_path;
FPVSPath += "COGLES2FixedPipeline.vsh";
core::stringc FPFSPath = shaders_path;
FPFSPath += "COGLES2FixedPipeline.fsh";
io::IReadFile* FPVSFile = FileSystem->createAndOpenFile(FPVSPath);
io::IReadFile* FPFSFile = FileSystem->createAndOpenFile(FPFSPath);
c8* FPVSData = 0;
c8* FPFSData = 0;
long Size = FPVSFile ? FPVSFile->getSize() : 0;
if (Size)
{
FPVSData = new c8[Size+1];
FPVSFile->read(FPVSData, Size);
FPVSData[Size] = 0;
}
Size = FPFSFile ? FPFSFile->getSize() : 0;
if (Size)
{
// if both handles are the same we must reset the file
if (FPFSFile == FPVSFile)
FPFSFile->seek(0);
FPFSData = new c8[Size+1];
FPFSFile->read(FPFSData, Size);
FPFSData[Size] = 0;
}
if (FPVSFile)
FPVSFile->drop();
if (FPFSFile)
FPFSFile->drop();
// Normal Mapping.
core::stringc NMVSPath = shaders_path;
NMVSPath += "COGLES2NormalMap.vsh";
core::stringc NMFSPath = shaders_path;
NMFSPath += "COGLES2NormalMap.fsh";
io::IReadFile* NMVSFile = FileSystem->createAndOpenFile(NMVSPath);
io::IReadFile* NMFSFile = FileSystem->createAndOpenFile(NMFSPath);
c8* NMVSData = 0;
c8* NMFSData = 0;
Size = NMVSFile ? NMVSFile->getSize() : 0;
if (Size)
{
NMVSData = new c8[Size+1];
NMVSFile->read(NMVSData, Size);
NMVSData[Size] = 0;
}
Size = NMFSFile ? NMFSFile->getSize() : 0;
if (Size)
{
// if both handles are the same we must reset the file
if (NMFSFile == NMVSFile)
NMFSFile->seek(0);
NMFSData = new c8[Size+1];
NMFSFile->read(NMFSData, Size);
NMFSData[Size] = 0;
}
if (NMVSFile)
NMVSFile->drop();
if (NMFSFile)
NMFSFile->drop();
// Parallax Mapping.
core::stringc PMVSPath = shaders_path;
PMVSPath += "COGLES2ParallaxMap.vsh";
core::stringc PMFSPath = shaders_path;
PMFSPath += "COGLES2ParallaxMap.fsh";
io::IReadFile* PMVSFile = FileSystem->createAndOpenFile(FPVSPath);
io::IReadFile* PMFSFile = FileSystem->createAndOpenFile(FPFSPath);
c8* PMVSData = 0;
c8* PMFSData = 0;
Size = PMVSFile ? PMVSFile->getSize() : 0;
if (Size)
{
PMVSData = new c8[Size+1];
PMVSFile->read(PMVSData, Size);
PMVSData[Size] = 0;
}
Size = PMFSFile ? PMFSFile->getSize() : 0;
if (Size)
{
// if both handles are the same we must reset the file
if (PMFSFile == PMVSFile)
PMFSFile->seek(0);
PMFSData = new c8[Size+1];
PMFSFile->read(PMFSData, Size);
PMFSData[Size] = 0;
}
if (PMVSFile)
PMVSFile->drop();
if (PMFSFile)
PMFSFile->drop();
// Create materials.
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_SOLID, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_SOLID_2_LAYER, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_LIGHTMAP, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_LIGHTMAP_ADD, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_LIGHTMAP_M2, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_LIGHTMAP_M4, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_LIGHTMAP_LIGHTING, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_LIGHTMAP_LIGHTING_M2, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_LIGHTMAP_LIGHTING_M4, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_DETAIL_MAP, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_SPHERE_MAP, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_REFLECTION_2_LAYER, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_TRANSPARENT_ADD_COLOR, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_TRANSPARENT_ALPHA_CHANNEL, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_TRANSPARENT_ALPHA_CHANNEL_REF, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_TRANSPARENT_VERTEX_ALPHA, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_TRANSPARENT_REFLECTION_2_LAYER, this));
if (!useCoreContext)
{
addAndDropMaterialRenderer(new COGLES2NormalMapRenderer(NMVSData, NMFSData, EMT_NORMAL_MAP_SOLID, this));
addAndDropMaterialRenderer(new COGLES2NormalMapRenderer(NMVSData, NMFSData, EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR, this));
addAndDropMaterialRenderer(new COGLES2NormalMapRenderer(NMVSData, NMFSData, EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA, this));
}
addAndDropMaterialRenderer(new COGLES2ParallaxMapRenderer(PMVSData, PMFSData, EMT_PARALLAX_MAP_SOLID, this));
addAndDropMaterialRenderer(new COGLES2ParallaxMapRenderer(PMVSData, PMFSData, EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR, this));
addAndDropMaterialRenderer(new COGLES2ParallaxMapRenderer(PMVSData, PMFSData, EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA, this));
addAndDropMaterialRenderer(new COGLES2FixedPipelineRenderer(FPVSData, FPFSData, EMT_ONETEXTURE_BLEND, this));
// Create 2D material renderer.
core::stringc R2DVSPath = shaders_path;
R2DVSPath += "COGLES2Renderer2D.vsh";
core::stringc R2DFSPath = shaders_path;
R2DFSPath += "COGLES2Renderer2D.fsh";
io::IReadFile* R2DVSFile = FileSystem->createAndOpenFile(R2DVSPath);
io::IReadFile* R2DFSFile = FileSystem->createAndOpenFile(R2DFSPath);
c8* R2DVSData = 0;
c8* R2DFSData = 0;
Size = R2DVSFile ? R2DVSFile->getSize() : 0;
if (Size)
{
R2DVSData = new c8[Size+1];
R2DVSFile->read(R2DVSData, Size);
R2DVSData[Size] = 0;
}
Size = R2DFSFile ? R2DFSFile->getSize() : 0;
if (Size)
{
// if both handles are the same we must reset the file
if (R2DFSFile == PMVSFile)
R2DFSFile->seek(0);
R2DFSData = new c8[Size+1];
R2DFSFile->read(R2DFSData, Size);
R2DFSData[Size] = 0;
}
if (R2DVSFile)
R2DVSFile->drop();
if (R2DFSFile)
R2DFSFile->drop();
MaterialRenderer2D = new COGLES2Renderer2D(R2DVSData, R2DFSData, this);
}
//! presents the rendered scene on the screen, returns false if failed
bool COGLES2Driver::endScene()
{
CNullDriver::endScene();
#if defined(_IRR_COMPILE_WITH_EGL_)
#ifdef _IRR_COMPILE_WITH_WAYLAND_DEVICE_
if (wl_device != NULL)
{
wl_device->swapBuffers();
return true;
}
else
#endif
{
bool res = EglContext->swapBuffers();
if (!res)
{
os::Printer::log("Could not swap buffers for OpenGL-ES2 driver.");
return false;
}
}
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
glFlush();
glBindRenderbuffer(GL_RENDERBUFFER, ViewRenderbuffer);
Device->displayEnd();
#endif
return true;
}
//! clears the zbuffer
bool COGLES2Driver::beginScene(bool backBuffer, bool zBuffer, SColor color,
const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
{
CNullDriver::beginScene(backBuffer, zBuffer, color);
GLbitfield mask = 0;
if (backBuffer)
{
const f32 inv = 1.0f / 255.0f;
glClearColor(color.getRed() * inv, color.getGreen() * inv,
color.getBlue() * inv, color.getAlpha() * inv);
mask |= GL_COLOR_BUFFER_BIT;
}
if (zBuffer)
{
glDepthMask(GL_TRUE);
LastMaterial.ZWriteEnable = true;
mask |= GL_DEPTH_BUFFER_BIT;
}
glClear(mask);
testGLError();
return true;
}
//! Returns the transformation set by setTransform
const core::matrix4& COGLES2Driver::getTransform(E_TRANSFORMATION_STATE state) const
{
return Matrices[state];
}
//! sets transformation
void COGLES2Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
{
Matrices[state] = mat;
Transformation3DChanged = true;
}
bool COGLES2Driver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
{
if (!HWBuffer)
return false;
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
const void* vertices = mb->getVertices();
const u32 vertexCount = mb->getVertexCount();
const E_VERTEX_TYPE vType = mb->getVertexType();
const u32 vertexSize = getVertexPitchFromType(vType);
//buffer vertex data, and convert colours...
core::array<c8> buffer(vertexSize * vertexCount);
memcpy(buffer.pointer(), vertices, vertexSize * vertexCount);
//get or create buffer
bool newBuffer = false;
if (!HWBuffer->vbo_verticesID)
{
glGenBuffers(1, &HWBuffer->vbo_verticesID);
if (!HWBuffer->vbo_verticesID) return false;
newBuffer = true;
}
else if (HWBuffer->vbo_verticesSize < vertexCount*vertexSize)
{
newBuffer = true;
}
glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
//copy data to graphics card
glGetError(); // clear error storage
if (!newBuffer)
glBufferSubData(GL_ARRAY_BUFFER, 0, vertexCount * vertexSize, buffer.const_pointer());
else
{
HWBuffer->vbo_verticesSize = vertexCount * vertexSize;
if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
glBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, buffer.const_pointer(), GL_STATIC_DRAW);
else
glBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, buffer.const_pointer(), GL_DYNAMIC_DRAW);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
return (glGetError() == GL_NO_ERROR);
}
bool COGLES2Driver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
{
if (!HWBuffer)
return false;
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
const void* indices = mb->getIndices();
u32 indexCount = mb->getIndexCount();
GLenum indexSize;
switch (mb->getIndexType())
{
case(EIT_16BIT):
{
indexSize = sizeof(u16);
break;
}
case(EIT_32BIT):
{
indexSize = sizeof(u32);
break;
}
default:
{
return false;
}
}
//get or create buffer
bool newBuffer = false;
if (!HWBuffer->vbo_indicesID)
{
glGenBuffers(1, &HWBuffer->vbo_indicesID);
if (!HWBuffer->vbo_indicesID) return false;
newBuffer = true;
}
else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
{
newBuffer = true;
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
//copy data to graphics card
glGetError(); // clear error storage
if (!newBuffer)
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
else
{
HWBuffer->vbo_indicesSize = indexCount * indexSize;
if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return (glGetError() == GL_NO_ERROR);
}
//! updates hardware buffer if needed
bool COGLES2Driver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
{
if (!HWBuffer)
return false;
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
{
if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_verticesID)
{
HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
if (!updateVertexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
return false;
}
}
if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
{
if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_indicesID)
{
HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
return false;
}
}
return true;
}
//! Create hardware buffer from meshbuffer
COGLES2Driver::SHWBufferLink *COGLES2Driver::createHardwareBuffer(const scene::IMeshBuffer* mb)
{
if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
return 0;
SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
//add to map
HWBufferMap.insert(HWBuffer->MeshBuffer, HWBuffer);
HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
HWBuffer->LastUsed = 0;
HWBuffer->vbo_verticesID = 0;
HWBuffer->vbo_indicesID = 0;
HWBuffer->vbo_verticesSize = 0;
HWBuffer->vbo_indicesSize = 0;
if (!updateHardwareBuffer(HWBuffer))
{
deleteHardwareBuffer(HWBuffer);
return 0;
}
return HWBuffer;
}
void COGLES2Driver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
{
if (!_HWBuffer)
return;
SHWBufferLink_opengl *HWBuffer = (SHWBufferLink_opengl*)_HWBuffer;
if (HWBuffer->vbo_verticesID)
{
glDeleteBuffers(1, &HWBuffer->vbo_verticesID);
HWBuffer->vbo_verticesID = 0;
}
if (HWBuffer->vbo_indicesID)
{
glDeleteBuffers(1, &HWBuffer->vbo_indicesID);
HWBuffer->vbo_indicesID = 0;
}
CNullDriver::deleteHardwareBuffer(_HWBuffer);
}
//! Draw hardware buffer
void COGLES2Driver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
{
if (!_HWBuffer)
return;
SHWBufferLink_opengl *HWBuffer = (SHWBufferLink_opengl*)_HWBuffer;
updateHardwareBuffer(HWBuffer); //check if update is needed
HWBuffer->LastUsed = 0;//reset count
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
const void *vertices = mb->getVertices();
const void *indexList = mb->getIndices();
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
{
glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
vertices = 0;
}
if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
indexList = 0;
}
drawVertexPrimitiveList(vertices, mb->getVertexCount(),
indexList, mb->getIndexCount() / 3,
mb->getVertexType(), scene::EPT_TRIANGLES,
mb->getIndexType());
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
glBindBuffer(GL_ARRAY_BUFFER, 0);
if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
// small helper function to create vertex buffer object adress offsets
static inline u8* buffer_offset(const long offset)
{
return ((u8*)0 + offset);
}
//! draws a vertex primitive list
void COGLES2Driver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
{
testGLError();
if (!checkPrimitiveCount(primitiveCount))
return;
setRenderStates3DMode();
drawVertexPrimitiveList2d3d(vertices, vertexCount, (const u16*)indexList, primitiveCount, vType, pType, iType);
}
void COGLES2Driver::drawVertexPrimitiveList2d3d(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType, bool threed)
{
if (!primitiveCount || !vertexCount)
return;
if (!threed && !checkPrimitiveCount(primitiveCount))
return;
CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
//TODO: treat #ifdef GL_OES_point_size_array outside this if
{
glEnableVertexAttribArray(EVA_COLOR);
glEnableVertexAttribArray(EVA_POSITION);
if ((pType != scene::EPT_POINTS) && (pType != scene::EPT_POINT_SPRITES))
{
glEnableVertexAttribArray(EVA_TCOORD0);
}
#ifdef GL_OES_point_size_array
else if (FeatureAvailable[IRR_OES_point_size_array] && (Material.Thickness == 0.0f))
glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
#endif
if (threed && (pType != scene::EPT_POINTS) && (pType != scene::EPT_POINT_SPRITES))
{
glEnableVertexAttribArray(EVA_NORMAL);
}
switch (vType)
{
case EVT_STANDARD:
if (vertices)
{
#ifdef GL_OES_point_size_array
if ((pType == scene::EPT_POINTS) || (pType == scene::EPT_POINT_SPRITES))
{
if (FeatureAvailable[IRR_OES_point_size_array] && (Material.Thickness == 0.0f))
glPointSizePointerOES(GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Normal.X);
}
else
#endif
glVertexAttribPointer(EVA_POSITION, (threed ? 3 : 2), GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
if (threed)
glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Normal);
glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
}
else
{
glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), 0);
glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(12));
glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), buffer_offset(24));
glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(28));
}
//if (CurrentTexture[1])
//{
// // There must be some optimisation here as it uses the same texture coord !
// glEnableVertexAttribArray(EVA_TCOORD1);
// if (vertices)
// glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
// else
// glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(28));
//}
break;
case EVT_2TCOORDS:
//glEnableVertexAttribArray(EVA_TCOORD1);
if (vertices)
{
glVertexAttribPointer(EVA_POSITION, (threed ? 3 : 2), GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Pos);
if (threed)
glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Normal);
glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Color);
glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords);
//glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
}
else
{
glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(0));
glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(12));
glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex2TCoords), buffer_offset(24));
glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(28));
//glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(36));
}
break;
case EVT_TANGENTS:
glEnableVertexAttribArray(EVA_TANGENT);
glEnableVertexAttribArray(EVA_BINORMAL);
if (vertices)
{
glVertexAttribPointer(EVA_POSITION, (threed ? 3 : 2), GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Pos);
if (threed)
glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Normal);
glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Color);
glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].TCoords);
glVertexAttribPointer(EVA_TANGENT, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Tangent);
glVertexAttribPointer(EVA_BINORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Binormal);
}
else
{
glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(0));
glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(12));
glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertexTangents), buffer_offset(24));
glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(28));
glVertexAttribPointer(EVA_TANGENT, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(36));
glVertexAttribPointer(EVA_BINORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(48));
}
break;
default:
break;
}
}
// draw everything
GLenum indexSize = 0;
switch (iType)
{
case(EIT_16BIT):
{
indexSize = GL_UNSIGNED_SHORT;
break;
}
case(EIT_32BIT):
{
#ifdef GL_OES_element_index_uint
#ifndef GL_UNSIGNED_INT
#define GL_UNSIGNED_INT 0x1405
#endif
if (FeatureAvailable[IRR_OES_element_index_uint])
indexSize = GL_UNSIGNED_INT;
else
#endif
indexSize = GL_UNSIGNED_SHORT;
break;
}
}
switch (pType)
{
case scene::EPT_POINTS:
case scene::EPT_POINT_SPRITES:
{
#ifdef GL_OES_point_sprite
if (pType == scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_OES_point_sprite])
glEnable(GL_POINT_SPRITE_OES);
#endif
// if ==0 we use the point size array
if (Material.Thickness != 0.f)
{
// float quadratic[] = {0.0f, 0.0f, 10.01f};
//TODO : OpenGL ES 2.0 Port GL_POINT_DISTANCE_ATTENUATION
//glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, quadratic);
// float maxParticleSize = 1.0f;
//TODO : OpenGL ES 2.0 Port GL_POINT_SIZE_MAX
//glGetFloatv(GL_POINT_SIZE_MAX, &maxParticleSize);
// maxParticleSize=maxParticleSize<Material.Thickness?maxParticleSize:Material.Thickness;
// glPointParameterf(GL_POINT_SIZE_MAX,maxParticleSize);
// glPointParameterf(GL_POINT_SIZE_MIN,Material.Thickness);
//TODO : OpenGL ES 2.0 Port GL_POINT_FADE_THRESHOLD_SIZE
//glPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 60.0f);
//glPointSize(Material.Thickness);
}
#ifdef GL_OES_point_sprite
if (pType == scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_OES_point_sprite])
glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE);
#endif
glDrawArrays(GL_POINTS, 0, primitiveCount);
#ifdef GL_OES_point_sprite
if (pType == scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_OES_point_sprite])
{
glDisable(GL_POINT_SPRITE_OES);
glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_FALSE);
}
#endif
}
break;
case scene::EPT_LINE_STRIP:
glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
break;
case scene::EPT_LINE_LOOP:
glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
break;
case scene::EPT_LINES:
glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
break;
case scene::EPT_TRIANGLE_STRIP:
glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
break;
case scene::EPT_TRIANGLE_FAN:
glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
break;
case scene::EPT_TRIANGLES:
glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
break;
case scene::EPT_QUAD_STRIP:
// TODO ogl-es
// glDrawElements(GL_QUAD_STRIP, primitiveCount*2+2, indexSize, indexList);
break;
case scene::EPT_QUADS:
// TODO ogl-es
// glDrawElements(GL_QUADS, primitiveCount*4, indexSize, indexList);
break;
case scene::EPT_POLYGON:
// TODO ogl-es
// glDrawElements(GL_POLYGON, primitiveCount, indexSize, indexList);
break;
}
{
if (vType == EVT_TANGENTS)
{
glDisableVertexAttribArray(EVA_TANGENT);
glDisableVertexAttribArray(EVA_BINORMAL);
}
//if ((vType != EVT_STANDARD) || CurrentTexture[1])
//{
// glDisableVertexAttribArray(EVA_TCOORD1);
//}
#ifdef GL_OES_point_size_array
if (FeatureAvailable[IRR_OES_point_size_array] && (Material.Thickness == 0.0f))
glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
#endif
glDisableVertexAttribArray(EVA_POSITION);
glDisableVertexAttribArray(EVA_NORMAL);
glDisableVertexAttribArray(EVA_COLOR);
glDisableVertexAttribArray(EVA_TCOORD0);
}
testGLError();
}
//! draws a 2d image, using a color and the alpha channel of the texture
void COGLES2Driver::draw2DImage(const video::ITexture* texture,
const core::position2d<s32>& pos,
const core::rect<s32>& sourceRect,
const core::rect<s32>* clipRect, SColor color,
bool useAlphaChannelOfTexture)
{
if (!texture)
return;
if (!sourceRect.isValid())
return;
core::position2d<s32> targetPos(pos);
core::position2d<s32> sourcePos(sourceRect.UpperLeftCorner);
core::dimension2d<s32> sourceSize(sourceRect.getSize());
if (clipRect)
{
if (targetPos.X < clipRect->UpperLeftCorner.X)
{
sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
if (sourceSize.Width <= 0)
return;
sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
targetPos.X = clipRect->UpperLeftCorner.X;
}
if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X)
{
sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
if (sourceSize.Width <= 0)
return;
}
if (targetPos.Y < clipRect->UpperLeftCorner.Y)
{
sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
if (sourceSize.Height <= 0)
return;
sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
targetPos.Y = clipRect->UpperLeftCorner.Y;
}
if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y)
{
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
if (sourceSize.Height <= 0)
return;
}
}
// clip these coordinates
if (targetPos.X < 0)
{
sourceSize.Width += targetPos.X;
if (sourceSize.Width <= 0)
return;
sourcePos.X -= targetPos.X;
targetPos.X = 0;
}
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
{
sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
if (sourceSize.Width <= 0)
return;
}
if (targetPos.Y < 0)
{
sourceSize.Height += targetPos.Y;
if (sourceSize.Height <= 0)
return;
sourcePos.Y -= targetPos.Y;
targetPos.Y = 0;
}
if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
{
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
if (sourceSize.Height <= 0)
return;
}
// ok, we've clipped everything.
// now draw it.
// texcoords need to be flipped horizontally for RTTs
const bool isRTT = texture->isRenderTarget();
const core::dimension2d<u32>& ss = texture->getSize();
const f32 invW = 1.f / static_cast<f32>(ss.Width);
const f32 invH = 1.f / static_cast<f32>(ss.Height);
const core::rect<f32> tcoords(
sourcePos.X * invW,
(isRTT ? (sourcePos.Y + sourceSize.Height) : sourcePos.Y) * invH,
(sourcePos.X + sourceSize.Width) * invW,
(isRTT ? sourcePos.Y : (sourcePos.Y + sourceSize.Height)) * invH);
const core::rect<s32> poss(targetPos, sourceSize);
disableTextures(1);
if (!setActiveTexture(0, texture))
return;
setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
u16 indices[] = {0, 1, 2, 3};
S3DVertex vertices[4];
vertices[0] = S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
vertices[1] = S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
vertices[2] = S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
vertices[3] = S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
}
void COGLES2Driver::draw2DImageBatch(const video::ITexture* texture,
const core::array<core::position2d<s32> >& positions,
const core::array<core::rect<s32> >& sourceRects,
const core::rect<s32>* clipRect,
SColor color, bool useAlphaChannelOfTexture)
{
if (!texture)
return;
if (!setActiveTexture(0, const_cast<video::ITexture*>(texture)))
return;
const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
core::array<S3DVertex> vtx(drawCount * 4);
core::array<u16> indices(drawCount * 6);
for (u32 i = 0; i < drawCount; i++)
{
core::position2d<s32> targetPos = positions[i];
core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner;
// This needs to be signed as it may go negative.
core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
if (clipRect)
{
if (targetPos.X < clipRect->UpperLeftCorner.X)
{
sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
if (sourceSize.Width <= 0)
continue;
sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
targetPos.X = clipRect->UpperLeftCorner.X;
}
if (targetPos.X + (s32)sourceSize.Width > clipRect->LowerRightCorner.X)
{
sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
if (sourceSize.Width <= 0)
continue;
}
if (targetPos.Y < clipRect->UpperLeftCorner.Y)
{
sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
if (sourceSize.Height <= 0)
continue;
sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
targetPos.Y = clipRect->UpperLeftCorner.Y;
}
if (targetPos.Y + (s32)sourceSize.Height > clipRect->LowerRightCorner.Y)
{
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
if (sourceSize.Height <= 0)
continue;
}
}
// clip these coordinates
if (targetPos.X < 0)
{
sourceSize.Width += targetPos.X;
if (sourceSize.Width <= 0)
continue;
sourcePos.X -= targetPos.X;
targetPos.X = 0;
}
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
{
sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
if (sourceSize.Width <= 0)
continue;
}
if (targetPos.Y < 0)
{
sourceSize.Height += targetPos.Y;
if (sourceSize.Height <= 0)
continue;
sourcePos.Y -= targetPos.Y;
targetPos.Y = 0;
}
if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
{
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
if (sourceSize.Height <= 0)
continue;
}
// ok, we've clipped everything.
// now draw it.
core::rect<f32> tcoords;
tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getSize().Width ;
tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getSize().Height;
tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getSize().Width);
tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getSize().Height);
const core::rect<s32> poss(targetPos, sourceSize);
setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
vtx.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f,
0.0f, 0.0f, 0.0f, color,
tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
vtx.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f,
0.0f, 0.0f, 0.0f, color,
tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
vtx.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f,
0.0f, 0.0f, 0.0f, color,
tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
vtx.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f,
0.0f, 0.0f, 0.0f, color,
tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
const u32 curPos = vtx.size() - 4;
indices.push_back(0 + curPos);
indices.push_back(1 + curPos);
indices.push_back(2 + curPos);
indices.push_back(0 + curPos);
indices.push_back(2 + curPos);
indices.push_back(3 + curPos);
}
if (vtx.size())
{
drawVertexPrimitiveList2d3d(vtx.pointer(), vtx.size(),
indices.pointer(), indices.size() / 3,
EVT_STANDARD, scene::EPT_TRIANGLES,
EIT_16BIT, false);
}
}
//! The same, but with a four element array of colors, one for each vertex
void COGLES2Driver::draw2DImage(const video::ITexture* texture,
const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
const video::SColor* const colors, bool useAlphaChannelOfTexture)
{
if (!texture)
return;
// texcoords need to be flipped horizontally for RTTs
const bool isRTT = texture->isRenderTarget();
const core::dimension2du& ss = texture->getSize();
const f32 invW = 1.f / static_cast<f32>(ss.Width);
const f32 invH = 1.f / static_cast<f32>(ss.Height);
const core::rect<f32> tcoords(
sourceRect.UpperLeftCorner.X * invW,
(isRTT ? sourceRect.LowerRightCorner.Y : sourceRect.UpperLeftCorner.Y) * invH,
sourceRect.LowerRightCorner.X * invW,
(isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) *invH);
const video::SColor temp[4] =
{
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF
};
const video::SColor* const useColor = colors ? colors : temp;
disableTextures(1);
setActiveTexture(0, texture);
setRenderStates2DMode(useColor[0].getAlpha() < 255 || useColor[1].getAlpha() < 255 ||
useColor[2].getAlpha() < 255 || useColor[3].getAlpha() < 255,
true, useAlphaChannelOfTexture);
if (clipRect)
{
if (!clipRect->isValid())
return;
glEnable(GL_SCISSOR_TEST);
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
clipRect->getWidth(), clipRect->getHeight());
}
u16 indices[] = {0, 1, 2, 3};
S3DVertex vertices[4];
vertices[0] = S3DVertex((f32)destRect.UpperLeftCorner.X, (f32)destRect.UpperLeftCorner.Y, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
vertices[1] = S3DVertex((f32)destRect.LowerRightCorner.X, (f32)destRect.UpperLeftCorner.Y, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
vertices[2] = S3DVertex((f32)destRect.LowerRightCorner.X, (f32)destRect.LowerRightCorner.Y, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
vertices[3] = S3DVertex((f32)destRect.UpperLeftCorner.X, (f32)destRect.LowerRightCorner.Y, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
if (clipRect)
glDisable(GL_SCISSOR_TEST);
testGLError();
}
//! draws a set of 2d images, using a color and the alpha channel
void COGLES2Driver::draw2DImageBatch(const video::ITexture* texture,
const core::position2d<s32>& pos,
const core::array<core::rect<s32> >& sourceRects,
const core::array<s32>& indices, s32 kerningWidth,
const core::rect<s32>* clipRect, SColor color,
bool useAlphaChannelOfTexture)
{
if (!texture)
return;
disableTextures(1);
if (!setActiveTexture(0, texture))
return;
setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
if (clipRect)
{
if (!clipRect->isValid())
return;
glEnable(GL_SCISSOR_TEST);
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
clipRect->getWidth(), clipRect->getHeight());
}
const core::dimension2du& ss = texture->getSize();
core::position2d<s32> targetPos(pos);
// texcoords need to be flipped horizontally for RTTs
const bool isRTT = texture->isRenderTarget();
const f32 invW = 1.f / static_cast<f32>(ss.Width);
const f32 invH = 1.f / static_cast<f32>(ss.Height);
core::array<S3DVertex> vertices;
core::array<u16> quadIndices;
vertices.reallocate(indices.size()*4);
quadIndices.reallocate(indices.size()*3);
for (u32 i = 0; i < indices.size(); ++i)
{
const s32 currentIndex = indices[i];
if (!sourceRects[currentIndex].isValid())
break;
const core::rect<f32> tcoords(
sourceRects[currentIndex].UpperLeftCorner.X * invW,
(isRTT ? sourceRects[currentIndex].LowerRightCorner.Y : sourceRects[currentIndex].UpperLeftCorner.Y) * invH,
sourceRects[currentIndex].LowerRightCorner.X * invW,
(isRTT ? sourceRects[currentIndex].UpperLeftCorner.Y : sourceRects[currentIndex].LowerRightCorner.Y) * invH);
const core::rect<s32> poss(targetPos, sourceRects[currentIndex].getSize());
const u32 vstart = vertices.size();
vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
quadIndices.push_back(vstart);
quadIndices.push_back(vstart+1);
quadIndices.push_back(vstart+2);
quadIndices.push_back(vstart);
quadIndices.push_back(vstart+2);
quadIndices.push_back(vstart+3);
targetPos.X += sourceRects[currentIndex].getWidth();
}
if (vertices.size())
drawVertexPrimitiveList2d3d(vertices.pointer(), vertices.size(),
quadIndices.pointer(), vertices.size()/2,
video::EVT_STANDARD, scene::EPT_TRIANGLES,
EIT_16BIT, false);
if (clipRect)
glDisable(GL_SCISSOR_TEST);
testGLError();
}
//! draw a 2d rectangle
void COGLES2Driver::draw2DRectangle(SColor color,
const core::rect<s32>& position,
const core::rect<s32>* clip)
{
disableTextures();
setRenderStates2DMode(color.getAlpha() < 255, false, false);
core::rect<s32> pos = position;
if (clip)
pos.clipAgainst(*clip);
if (!pos.isValid())
return;
u16 indices[] = {0, 1, 2, 3};
S3DVertex vertices[4];
vertices[0] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0, 0, 1, color, 0, 0);
vertices[1] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0, 0, 1, color, 0, 0);
vertices[2] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0, 0, 1, color, 0, 0);
vertices[3] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0, 0, 1, color, 0, 0);
drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
}
//! draw an 2d rectangle
void COGLES2Driver::draw2DRectangle(const core::rect<s32>& position,
SColor colorLeftUp, SColor colorRightUp,
SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip)
{
core::rect<s32> pos = position;
if (clip)
pos.clipAgainst(*clip);
if (!pos.isValid())
return;
disableTextures();
setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
colorRightUp.getAlpha() < 255 ||
colorLeftDown.getAlpha() < 255 ||
colorRightDown.getAlpha() < 255, false, false);
u16 indices[] = {0, 1, 2, 3};
S3DVertex vertices[4];
vertices[0] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0, 0, 1, colorLeftUp, 0, 0);
vertices[1] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0, 0, 1, colorRightUp, 0, 0);
vertices[2] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0, 0, 1, colorRightDown, 0, 0);
vertices[3] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0, 0, 1, colorLeftDown, 0, 0);
drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
}
//! Draws a 2d line.
void COGLES2Driver::draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end, SColor color)
{
disableTextures();
setRenderStates2DMode(color.getAlpha() < 255, false, false);
u16 indices[] = {0, 1};
S3DVertex vertices[2];
vertices[0] = S3DVertex((f32)start.X, (f32)start.Y, 0, 0, 0, 1, color, 0, 0);
vertices[1] = S3DVertex((f32)end.X, (f32)end.Y, 0, 0, 0, 1, color, 1, 1);
drawVertexPrimitiveList2d3d(vertices, 2, indices, 1, video::EVT_STANDARD, scene::EPT_LINES, EIT_16BIT, false);
}
//! Draws a pixel
void COGLES2Driver::drawPixel(u32 x, u32 y, const SColor &color)
{
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
return;
disableTextures();
setRenderStates2DMode(color.getAlpha() < 255, false, false);
u16 indices[] = {0};
S3DVertex vertices[1];
vertices[0] = S3DVertex((f32)x, (f32)y, 0, 0, 0, 1, color, 0, 0);
drawVertexPrimitiveList2d3d(vertices, 1, indices, 1, video::EVT_STANDARD, scene::EPT_POINTS, EIT_16BIT, false);
}
bool COGLES2Driver::setActiveTexture(u32 stage, const video::ITexture* texture)
{
if (stage >= MaxSupportedTextures)
return false;
if (CurrentTexture[stage]==texture)
return true;
CurrentTexture[stage] = texture;
if (!texture)
return true;
else if (texture->getDriverType() != EDT_OGLES2)
{
CurrentTexture[stage] = 0;
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
return false;
}
return true;
}
bool COGLES2Driver::isActiveTexture(u32 stage)
{
return (CurrentTexture[stage]) ? true : false;
}
//! disables all textures beginning with the optional fromStage parameter.
bool COGLES2Driver::disableTextures(u32 fromStage)
{
bool result = true;
for (u32 i = fromStage; i < MaxTextureUnits; ++i)
result &= setActiveTexture(i, 0);
return result;
}
//! creates a matrix in supplied GLfloat array to pass to OGLES1
inline void COGLES2Driver::createGLMatrix(float gl_matrix[16], const core::matrix4& m)
{
memcpy(gl_matrix, m.pointer(), 16 * sizeof(f32));
}
//! creates a opengltexturematrix from a D3D style texture matrix
inline void COGLES2Driver::createGLTextureMatrix(float *o, const core::matrix4& m)
{
o[0] = m[0];
o[1] = m[1];
o[2] = 0.f;
o[3] = 0.f;
o[4] = m[4];
o[5] = m[5];
o[6] = 0.f;
o[7] = 0.f;
o[8] = 0.f;
o[9] = 0.f;
o[10] = 1.f;
o[11] = 0.f;
o[12] = m[8];
o[13] = m[9];
o[14] = 0.f;
o[15] = 1.f;
}
//! returns a device dependent texture from a software surface (IImage)
video::ITexture* COGLES2Driver::createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData)
{
return new COGLES2Texture(surface, name, mipmapData, this);
}
//! Sets a material.
void COGLES2Driver::setMaterial(const SMaterial& material)
{
Material = material;
OverrideMaterial.apply(Material);
for (u32 i = 0; i < MaxTextureUnits; ++i)
setActiveTexture(i, material.getTexture(i));
}
//! prints error if an error happened.
bool COGLES2Driver::testGLError()
{
#ifdef _DEBUG
GLenum g = glGetError();
switch (g)
{
case GL_NO_ERROR:
return false;
case GL_INVALID_ENUM:
os::Printer::log("GL_INVALID_ENUM", ELL_ERROR);
break;
case GL_INVALID_VALUE:
os::Printer::log("GL_INVALID_VALUE", ELL_ERROR);
break;
case GL_INVALID_OPERATION:
os::Printer::log("GL_INVALID_OPERATION", ELL_ERROR);
break;
case GL_OUT_OF_MEMORY:
os::Printer::log("GL_OUT_OF_MEMORY", ELL_ERROR);
break;
};
return true;
#else
return false;
#endif
}
void COGLES2Driver::setRenderStates3DMode()
{
if (useCoreContext)
return;
if (CurrentRenderMode != ERM_3D)
{
// Reset Texture Stages
BridgeCalls->setBlend(false);
BridgeCalls->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
ResetRenderStates = true;
}
if (ResetRenderStates || LastMaterial != Material)
{
// unset old material
// unset last 3d material
if (CurrentRenderMode == ERM_2D)
MaterialRenderer2D->OnUnsetMaterial();
else if (LastMaterial.MaterialType != Material.MaterialType &&
static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
// set new material.
if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
Material, LastMaterial, ResetRenderStates, this);
LastMaterial = Material;
ResetRenderStates = false;
}
if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
CurrentRenderMode = ERM_3D;
}
//! Can be called by an IMaterialRenderer to make its work easier.
void COGLES2Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
{
if (useCoreContext)
return;
// ZBuffer
if (resetAllRenderStates || lastmaterial.ZBuffer != material.ZBuffer)
{
switch (material.ZBuffer)
{
case ECFN_NEVER: // it will be ECFN_DISABLED after merge
BridgeCalls->setDepthTest(false);
break;
case ECFN_LESSEQUAL:
BridgeCalls->setDepthTest(true);
BridgeCalls->setDepthFunc(GL_LEQUAL);
break;
case ECFN_EQUAL:
BridgeCalls->setDepthTest(true);
BridgeCalls->setDepthFunc(GL_EQUAL);
break;
case ECFN_LESS:
BridgeCalls->setDepthTest(true);
BridgeCalls->setDepthFunc(GL_LESS);
break;
case ECFN_NOTEQUAL:
BridgeCalls->setDepthTest(true);
BridgeCalls->setDepthFunc(GL_NOTEQUAL);
break;
case ECFN_GREATEREQUAL:
BridgeCalls->setDepthTest(true);
BridgeCalls->setDepthFunc(GL_GEQUAL);
break;
case ECFN_GREATER:
BridgeCalls->setDepthTest(true);
BridgeCalls->setDepthFunc(GL_GREATER);
break;
case ECFN_ALWAYS:
BridgeCalls->setDepthTest(true);
BridgeCalls->setDepthFunc(GL_ALWAYS);
break;
/*case ECFN_NEVER:
BridgeCalls->setDepthTest(true);
BridgeCalls->setDepthFunc(GL_NEVER);
break;*/
}
}
// ZWrite
// if (resetAllRenderStates || lastmaterial.ZWriteEnable != material.ZWriteEnable)
{
if (material.ZWriteEnable && (AllowZWriteOnTransparent || !material.isTransparent()))
BridgeCalls->setDepthMask(true);
else
BridgeCalls->setDepthMask(false);
}
// Back face culling
if (resetAllRenderStates || (lastmaterial.FrontfaceCulling != material.FrontfaceCulling) || (lastmaterial.BackfaceCulling != material.BackfaceCulling))
{
if ((material.FrontfaceCulling) && (material.BackfaceCulling))
{
BridgeCalls->setCullFaceFunc(GL_FRONT_AND_BACK);
BridgeCalls->setCullFace(true);
}
else
if (material.BackfaceCulling)
{
BridgeCalls->setCullFaceFunc(GL_BACK);
BridgeCalls->setCullFace(true);
}
else
if (material.FrontfaceCulling)
{
BridgeCalls->setCullFaceFunc(GL_FRONT);
BridgeCalls->setCullFace(true);
}
else
BridgeCalls->setCullFace(false);
}
// Color Mask
if (resetAllRenderStates || lastmaterial.ColorMask != material.ColorMask)
{
glColorMask(
(material.ColorMask & ECP_RED)?GL_TRUE:GL_FALSE,
(material.ColorMask & ECP_GREEN)?GL_TRUE:GL_FALSE,
(material.ColorMask & ECP_BLUE)?GL_TRUE:GL_FALSE,
(material.ColorMask & ECP_ALPHA)?GL_TRUE:GL_FALSE);
}
// Blend operation
if (resetAllRenderStates|| lastmaterial.BlendOperation != material.BlendOperation)
{
if (material.BlendOperation==EBO_NONE)
BridgeCalls->setBlend(false);
else
{
BridgeCalls->setBlend(true);
switch (material.BlendOperation)
{
case EBO_ADD:
glBlendEquation(GL_FUNC_ADD);
break;
case EBO_SUBTRACT:
glBlendEquation(GL_FUNC_SUBTRACT);
break;
case EBO_REVSUBTRACT:
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
break;
default:
break;
}
}
}
// Anti aliasing
if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
{
if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
// Texture parameters
setTextureRenderStates(material, resetAllRenderStates);
}
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
void COGLES2Driver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
{
if (useCoreContext)
return;
// Set textures to TU/TIU and apply filters to them
for (s32 i = MaxTextureUnits-1; i>= 0; --i)
{
const COGLES2Texture* tmpTexture = static_cast<const COGLES2Texture*>(CurrentTexture[i]);
if (CurrentTexture[i])
BridgeCalls->setTexture(i);
else
continue;
// This code causes issues on some devices with legacy pipeline
// and also mipmaps should be handled in STK texture manager,
// so just disable this part of code
continue;
if(resetAllRenderstates)
tmpTexture->getStatesCache().IsCached = false;
if(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
}
if (material.UseMipMaps && CurrentTexture[i]->hasMipMaps())
{
if(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
GL_NEAREST_MIPMAP_NEAREST);
tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
tmpTexture->getStatesCache().MipMapStatus = true;
}
}
else
{
if(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
tmpTexture->getStatesCache().MipMapStatus = false;
}
}
#ifdef GL_EXT_texture_filter_anisotropic
if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic] &&
(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
}
#endif
if(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
tmpTexture->getStatesCache().WrapU = material.TextureLayer[i].TextureWrapU;
}
if(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
tmpTexture->getStatesCache().WrapV = material.TextureLayer[i].TextureWrapV;
}
tmpTexture->getStatesCache().IsCached = true;
}
}
// Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
GLint COGLES2Driver::getTextureWrapMode(u8 clamp) const
{
switch (clamp)
{
case ETC_CLAMP:
case ETC_CLAMP_TO_EDGE:
case ETC_CLAMP_TO_BORDER:
return GL_CLAMP_TO_EDGE;
case ETC_MIRROR:
return GL_REPEAT;
default:
return GL_REPEAT;
}
}
//! sets the needed renderstates
void COGLES2Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
{
if (useCoreContext)
return;
if (CurrentRenderMode != ERM_2D)
{
// unset last 3d material
if (CurrentRenderMode == ERM_3D)
{
if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
}
CurrentRenderMode = ERM_2D;
}
if (!OverrideMaterial2DEnabled)
Material = InitMaterial2D;
if (OverrideMaterial2DEnabled)
{
OverrideMaterial2D.Lighting=false;
OverrideMaterial2D.ZWriteEnable=false;
OverrideMaterial2D.ZBuffer=ECFN_NEVER; // it will be ECFN_DISABLED after merge
OverrideMaterial2D.Lighting=false;
Material = OverrideMaterial2D;
}
if (texture)
MaterialRenderer2D->setTexture(CurrentTexture[0]);
else
MaterialRenderer2D->setTexture(0);
MaterialRenderer2D->OnSetMaterial(Material, LastMaterial, true, 0);
LastMaterial = Material;
// no alphaChannel without texture
alphaChannel &= texture;
if (alphaChannel || alpha)
{
BridgeCalls->setBlend(true);
BridgeCalls->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else
BridgeCalls->setBlend(false);
MaterialRenderer2D->OnRender(this, video::EVT_STANDARD);
}
//! \return Returns the name of the video driver.
const wchar_t* COGLES2Driver::getName() const
{
return Name.c_str();
}
//! deletes all dynamic lights there are
void COGLES2Driver::deleteAllDynamicLights()
{
RequestedLights.clear();
CNullDriver::deleteAllDynamicLights();
}
//! adds a dynamic light
s32 COGLES2Driver::addDynamicLight(const SLight& light)
{
CNullDriver::addDynamicLight(light);
RequestedLights.push_back(RequestedLight(light));
u32 newLightIndex = RequestedLights.size() - 1;
return (s32)newLightIndex;
}
//! Turns a dynamic light on or off
//! \param lightIndex: the index returned by addDynamicLight
//! \param turnOn: true to turn the light on, false to turn it off
void COGLES2Driver::turnLightOn(s32 lightIndex, bool turnOn)
{
if (lightIndex < 0 || lightIndex >= (s32)RequestedLights.size())
return;
RequestedLight & requestedLight = RequestedLights[lightIndex];
requestedLight.DesireToBeOn = turnOn;
}
//! returns the maximal amount of dynamic lights the device can handle
u32 COGLES2Driver::getMaximalDynamicLightAmount() const
{
return 8;
}
//! Sets the dynamic ambient light color.
void COGLES2Driver::setAmbientLight(const SColorf& color)
{
AmbientLight = color;
}
//! returns the dynamic ambient light color.
const SColorf& COGLES2Driver::getAmbientLight() const
{
return AmbientLight;
}
// this code was sent in by Oliver Klems, thank you
void COGLES2Driver::setViewPort(const core::rect<s32>& area)
{
core::rect<s32> vp = area;
core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
vp.clipAgainst(rendert);
if (vp.getHeight() > 0 && vp.getWidth() > 0)
BridgeCalls->setViewport(core::rect<s32>(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight()));
ViewPort = vp;
testGLError();
}
//! Draws a shadow volume into the stencil buffer.
void COGLES2Driver::drawStencilShadowVolume(const core::vector3df* triangles, s32 count, bool zfail)
{
if (!StencilBuffer || !count)
return;
// unset last 3d material
if (CurrentRenderMode == ERM_3D &&
static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
{
MaterialRenderers[Material.MaterialType].Renderer->OnUnsetMaterial();
ResetRenderStates = true;
}
// store current OGLES state
const GLboolean cullFaceEnabled = glIsEnabled(GL_CULL_FACE);
GLint cullFaceMode;
glGetIntegerv(GL_CULL_FACE_MODE, &cullFaceMode);
GLint depthFunc;
glGetIntegerv(GL_DEPTH_FUNC, &depthFunc);
GLboolean depthMask;
glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
glDepthFunc(GL_LEQUAL);
glDepthMask(GL_FALSE); // no depth buffer writing
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no color buffer drawing
glEnable(GL_STENCIL_TEST);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0.0f, 1.0f);
glEnableVertexAttribArray(EVA_POSITION);
glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(core::vector3df), &triangles[0]);
glStencilMask(~0);
glStencilFunc(GL_ALWAYS, 0, ~0);
GLenum decr = GL_DECR;
GLenum incr = GL_INCR;
#if defined(GL_OES_stencil_wrap)
if (FeatureAvailable[IRR_OES_stencil_wrap])
{
decr = GL_DECR_WRAP_OES;
incr = GL_INCR_WRAP_OES;
}
#endif
glEnable(GL_CULL_FACE);
if (!zfail)
{
// ZPASS Method
glCullFace(GL_BACK);
glStencilOp(GL_KEEP, GL_KEEP, incr);
glDrawArrays(GL_TRIANGLES, 0, count);
glCullFace(GL_FRONT);
glStencilOp(GL_KEEP, GL_KEEP, decr);
glDrawArrays(GL_TRIANGLES, 0, count);
}
else
{
// ZFAIL Method
glStencilOp(GL_KEEP, incr, GL_KEEP);
glCullFace(GL_FRONT);
glDrawArrays(GL_TRIANGLES, 0, count);
glStencilOp(GL_KEEP, decr, GL_KEEP);
glCullFace(GL_BACK);
glDrawArrays(GL_TRIANGLES, 0, count);
}
glDisableVertexAttribArray(EVA_POSITION);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_STENCIL_TEST);
if (cullFaceEnabled)
glEnable(GL_CULL_FACE);
else
glDisable(GL_CULL_FACE);
glCullFace(cullFaceMode);
glDepthFunc(depthFunc);
glDepthMask(depthMask);
testGLError();
}
void COGLES2Driver::drawStencilShadow(bool clearStencilBuffer,
video::SColor leftUpEdge, video::SColor rightUpEdge,
video::SColor leftDownEdge, video::SColor rightDownEdge)
{
if (!StencilBuffer)
return;
disableTextures();
// store attributes
GLboolean depthMask;
glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
// GLint shadeModel;
//TODO : OpenGL ES 2.0 Port glGetIntegerv
//glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
glDepthMask(GL_FALSE);
//TODO : OpenGL ES 2.0 Port glShadeModel
//glShadeModel(GL_FLAT);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_NOTEQUAL, 0, ~0);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
// draw a shadow rectangle covering the entire screen using stencil buffer
//Wrapper->glMatrixMode(GL_MODELVIEW);
//TODO : OpenGL ES 2.0 Port glPushMatrix
//glPushMatrix();
//Wrapper->glLoadIdentity();
//Wrapper->glMatrixMode(GL_PROJECTION);
//TODO : OpenGL ES 2.0 Port glPushMatrix
//glPushMatrix();
//Wrapper->glLoadIdentity();
u16 indices[] = {0, 1, 2, 3};
S3DVertex vertices[4];
vertices[0] = S3DVertex(-1.f, -1.f, 0.9f, 0, 0, 1, leftDownEdge, 0, 0);
vertices[1] = S3DVertex(-1.f, 1.f, 0.9f, 0, 0, 1, leftUpEdge, 0, 0);
vertices[2] = S3DVertex(1.f, 1.f, 0.9f, 0, 0, 1, rightUpEdge, 0, 0);
vertices[3] = S3DVertex(1.f, -1.f, 0.9f, 0, 0, 1, rightDownEdge, 0, 0);
drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
if (clearStencilBuffer)
glClear(GL_STENCIL_BUFFER_BIT);
// restore settings
//TODO : OpenGL ES 2.0 Port glPopMatrix
//glPopMatrix();
//Wrapper->glMatrixMode(GL_MODELVIEW);
//TODO : OpenGL ES 2.0 Port glPopMatrix
//glPopMatrix();
glDisable(GL_STENCIL_TEST);
glDepthMask(depthMask);
//TODO : OpenGL ES 2.0 Port glShadeModel
//glShadeModel(shadeModel);
}
//! Draws a 3d line.
void COGLES2Driver::draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color)
{
setRenderStates3DMode();
u16 indices[] = {0, 1};
S3DVertex vertices[2];
vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0);
vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0);
drawVertexPrimitiveList2d3d(vertices, 2, indices, 1, video::EVT_STANDARD, scene::EPT_LINES);
}
//! Only used by the internal engine. Used to notify the driver that
//! the window was resized.
void COGLES2Driver::OnResize(const core::dimension2d<u32>& size)
{
CNullDriver::OnResize(size);
BridgeCalls->setViewport(core::rect<s32>(0, 0, size.Width, size.Height));
testGLError();
}
//! Returns type of video driver
E_DRIVER_TYPE COGLES2Driver::getDriverType() const
{
return EDT_OGLES2;
}
//! returns color format
ECOLOR_FORMAT COGLES2Driver::getColorFormat() const
{
return ColorFormat;
}
//! Get a vertex shader constant index.
s32 COGLES2Driver::getVertexShaderConstantID(const c8* name)
{
return getPixelShaderConstantID(name);
}
//! Get a pixel shader constant index.
s32 COGLES2Driver::getPixelShaderConstantID(const c8* name)
{
os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
return -1;
}
//! Sets a vertex shader constant.
void COGLES2Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
{
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
}
//! Sets a pixel shader constant.
void COGLES2Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
{
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
}
//! Sets a constant for the vertex shader based on an index.
bool COGLES2Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
{
//pass this along, as in GLSL the same routine is used for both vertex and fragment shaders
return setPixelShaderConstant(index, floats, count);
}
//! Int interface for the above.
bool COGLES2Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
{
return setPixelShaderConstant(index, ints, count);
}
//! Sets a constant for the pixel shader based on an index.
bool COGLES2Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
{
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
return false;
}
//! Int interface for the above.
bool COGLES2Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
{
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
return false;
}
//! Adds a new material renderer to the VideoDriver, using pixel and/or
//! vertex shaders to render geometry.
s32 COGLES2Driver::addShaderMaterial(const c8* vertexShaderProgram,
const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial, s32 userData)
{
os::Printer::log("No shader support.");
return -1;
}
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
s32 COGLES2Driver::addHighLevelShaderMaterial(
const c8* vertexShaderProgram,
const c8* vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const c8* pixelShaderProgram,
const c8* pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const c8* geometryShaderProgram,
const c8* geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
scene::E_PRIMITIVE_TYPE inType,
scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData, E_GPU_SHADING_LANGUAGE shadingLang)
{
s32 nr = -1;
COGLES2MaterialRenderer* r = new COGLES2MaterialRenderer(
this, nr, vertexShaderProgram,
pixelShaderProgram,
callback, baseMaterial, userData);
r->drop();
return nr;
}
//! Returns a pointer to the IVideoDriver interface. (Implementation for
//! IMaterialRendererServices)
IVideoDriver* COGLES2Driver::getVideoDriver()
{
return this;
}
//! Returns pointer to the IGPUProgrammingServices interface.
IGPUProgrammingServices* COGLES2Driver::getGPUProgrammingServices()
{
return this;
}
ITexture* COGLES2Driver::addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name,
const ECOLOR_FORMAT format,
const bool useStencil)
{
//disable mip-mapping
const bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
video::ITexture* rtt = 0;
rtt = new COGLES2FBOTexture(size, name, this, format);
if (rtt)
{
bool success = false;
addTexture(rtt);
ITexture* tex = createDepthTexture(rtt);
if (tex)
{
success = static_cast<video::COGLES2FBODepthTexture*>(tex)->attach(rtt);
if (!success)
{
removeDepthTexture(tex);
}
tex->drop();
}
rtt->drop();
if (!success)
{
removeTexture(rtt);
rtt=0;
}
}
//restore mip-mapping
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
return rtt;
}
//! Returns the maximum amount of primitives
u32 COGLES2Driver::getMaximalPrimitiveCount() const
{
return 65535;
}
//! set or reset render target
bool COGLES2Driver::setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
bool clearZBuffer, SColor color)
{
// check for right driver type
if (texture && texture->getDriverType() != EDT_OGLES2)
{
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
return false;
}
// check if we should set the previous RT back
setActiveTexture(0, 0);
ResetRenderStates = true;
if (RenderTargetTexture != 0)
{
RenderTargetTexture->unbindRTT();
}
if (texture)
{
// we want to set a new target. so do this.
BridgeCalls->setViewport(core::rect<s32>(0, 0, texture->getSize().Width, texture->getSize().Height));
RenderTargetTexture = static_cast<COGLES2Texture*>(texture);
RenderTargetTexture->bindRTT();
CurrentRendertargetSize = texture->getSize();
}
else
{
BridgeCalls->setViewport(core::rect<s32>(0, 0, ScreenSize.Width, ScreenSize.Height));
RenderTargetTexture = 0;
CurrentRendertargetSize = core::dimension2d<u32>(0, 0);
}
GLbitfield mask = 0;
if (clearBackBuffer)
{
const f32 inv = 1.0f / 255.0f;
glClearColor(color.getRed() * inv, color.getGreen() * inv,
color.getBlue() * inv, color.getAlpha() * inv);
mask |= GL_COLOR_BUFFER_BIT;
}
if (clearZBuffer)
{
glDepthMask(GL_TRUE);
LastMaterial.ZWriteEnable = true;
mask |= GL_DEPTH_BUFFER_BIT;
}
glClear(mask);
testGLError();
return true;
}
// returns the current size of the screen or rendertarget
const core::dimension2d<u32>& COGLES2Driver::getCurrentRenderTargetSize() const
{
if (CurrentRendertargetSize.Width == 0)
return ScreenSize;
else
return CurrentRendertargetSize;
}
//! Clears the ZBuffer.
void COGLES2Driver::clearZBuffer()
{
GLboolean enabled = GL_TRUE;
glGetBooleanv(GL_DEPTH_WRITEMASK, &enabled);
glDepthMask(GL_TRUE);
glClear(GL_DEPTH_BUFFER_BIT);
glDepthMask(enabled);
testGLError();
}
//! Returns an image created from the last rendered frame.
// We want to read the front buffer to get the latest render finished.
// This is not possible under ogl-es, though, so one has to call this method
// outside of the render loop only.
IImage* COGLES2Driver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
{
if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
return 0;
GLint internalformat = GL_RGBA;
GLint type = GL_UNSIGNED_BYTE;
{
// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
// there's a format we don't support ATM
if (GL_UNSIGNED_SHORT_4_4_4_4 == type)
{
internalformat = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
}
IImage* newImage = 0;
if (GL_RGBA == internalformat)
{
if (GL_UNSIGNED_BYTE == type)
newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
else
newImage = new CImage(ECF_A1R5G5B5, ScreenSize);
}
else
{
if (GL_UNSIGNED_BYTE == type)
newImage = new CImage(ECF_R8G8B8, ScreenSize);
else
newImage = new CImage(ECF_R5G6B5, ScreenSize);
}
if (!newImage)
return 0;
u8* pixels = static_cast<u8*>(newImage->lock());
if (!pixels)
{
newImage->unlock();
newImage->drop();
return 0;
}
glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
testGLError();
// opengl images are horizontally flipped, so we have to fix that here.
const s32 pitch = newImage->getPitch();
u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
u8* tmpBuffer = new u8[pitch];
for (u32 i = 0; i < ScreenSize.Height; i += 2)
{
memcpy(tmpBuffer, pixels, pitch);
memcpy(pixels, p2, pitch);
memcpy(p2, tmpBuffer, pitch);
pixels += pitch;
p2 -= pitch;
}
delete [] tmpBuffer;
newImage->unlock();
if (testGLError())
{
newImage->drop();
return 0;
}
testGLError();
return newImage;
}
//! get depth texture for the given render target texture
ITexture* COGLES2Driver::createDepthTexture(ITexture* texture, bool shared)
{
if ((texture->getDriverType() != EDT_OGLES2) || (!texture->isRenderTarget()))
return 0;
COGLES2Texture* tex = static_cast<COGLES2Texture*>(texture);
if (!tex->isFrameBufferObject())
return 0;
if (shared)
{
for (u32 i = 0; i < DepthTextures.size(); ++i)
{
if (DepthTextures[i]->getSize() == texture->getSize())
{
DepthTextures[i]->grab();
return DepthTextures[i];
}
}
DepthTextures.push_back(new COGLES2FBODepthTexture(texture->getSize(), "depth1", this));
return DepthTextures.getLast();
}
return (new COGLES2FBODepthTexture(texture->getSize(), "depth1", this));
}
void COGLES2Driver::removeDepthTexture(ITexture* texture)
{
for (u32 i = 0; i < DepthTextures.size(); ++i)
{
if (texture == DepthTextures[i])
{
DepthTextures.erase(i);
return;
}
}
}
void COGLES2Driver::deleteFramebuffers(s32 n, const u32 *framebuffers)
{
glDeleteFramebuffers(n, framebuffers);
}
void COGLES2Driver::deleteRenderbuffers(s32 n, const u32 *renderbuffers)
{
glDeleteRenderbuffers(n, renderbuffers);
}
//! Set/unset a clipping plane.
bool COGLES2Driver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
{
if (index >= UserClipPlane.size())
UserClipPlane.push_back(SUserClipPlane());
UserClipPlane[index].Plane = plane;
UserClipPlane[index].Enabled = enable;
return true;
}
//! Enable/disable a clipping plane.
void COGLES2Driver::enableClipPlane(u32 index, bool enable)
{
UserClipPlane[index].Enabled = enable;
}
//! Get the ClipPlane Count
u32 COGLES2Driver::getClipPlaneCount() const
{
return UserClipPlane.size();
}
const core::plane3df& COGLES2Driver::getClipPlane(irr::u32 index) const
{
if (index < UserClipPlane.size())
return UserClipPlane[index].Plane;
else
return *((core::plane3df*)0);
}
core::dimension2du COGLES2Driver::getMaxTextureSize() const
{
return core::dimension2du(MaxTextureSize, MaxTextureSize);
}
GLenum COGLES2Driver::getGLBlend(E_BLEND_FACTOR factor) const
{
GLenum r = 0;
switch (factor)
{
case EBF_ZERO: r = GL_ZERO; break;
case EBF_ONE: r = GL_ONE; break;
case EBF_DST_COLOR: r = GL_DST_COLOR; break;
case EBF_ONE_MINUS_DST_COLOR: r = GL_ONE_MINUS_DST_COLOR; break;
case EBF_SRC_COLOR: r = GL_SRC_COLOR; break;
case EBF_ONE_MINUS_SRC_COLOR: r = GL_ONE_MINUS_SRC_COLOR; break;
case EBF_SRC_ALPHA: r = GL_SRC_ALPHA; break;
case EBF_ONE_MINUS_SRC_ALPHA: r = GL_ONE_MINUS_SRC_ALPHA; break;
case EBF_DST_ALPHA: r = GL_DST_ALPHA; break;
case EBF_ONE_MINUS_DST_ALPHA: r = GL_ONE_MINUS_DST_ALPHA; break;
case EBF_SRC_ALPHA_SATURATE: r = GL_SRC_ALPHA_SATURATE; break;
}
return r;
}
GLenum COGLES2Driver::getZBufferBits() const
{
/*#if defined(GL_OES_depth24)
if (Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_OES_depth24))
InternalFormat = GL_DEPTH_COMPONENT24_OES;
else
#endif
#if defined(GL_OES_depth32)
if (Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_OES_depth32))
InternalFormat = GL_DEPTH_COMPONENT32_OES;
else
#endif*/
GLenum bits = GL_DEPTH_COMPONENT16;//0;
/*switch (Params.ZBufferBits)
{
case 16:
bits = GL_DEPTH_COMPONENT16;
break;
case 24:
bits = GL_DEPTH_COMPONENT24;
break;
case 32:
bits = GL_DEPTH_COMPONENT32;
break;
default:
bits = GL_DEPTH_COMPONENT;
break;
}*/
return bits;
}
const SMaterial& COGLES2Driver::getCurrentMaterial() const
{
return Material;
}
COGLES2CallBridge* COGLES2Driver::getBridgeCalls() const
{
return BridgeCalls;
}
COGLES2CallBridge::COGLES2CallBridge(COGLES2Driver* driver) : Driver(driver),
BlendSource(GL_ONE), BlendDestination(GL_ZERO), Blend(false),
CullFaceMode(GL_BACK), CullFace(false),
DepthFunc(GL_LESS), DepthMask(true), DepthTest(false),
Program(0), ActiveTexture(GL_TEXTURE0), Viewport(core::rect<s32>(0, 0, 0, 0))
{
// Initial OpenGL values from specification.
for (u32 i = 0; i < MATERIAL_MAX_TEXTURES; ++i)
Texture[i] = 0;
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);
glCullFace(GL_BACK);
glDisable(GL_CULL_FACE);
glDepthFunc(GL_LESS);
glDepthMask(GL_TRUE);
glDisable(GL_DEPTH_TEST);
}
void COGLES2CallBridge::setBlendFunc(GLenum source, GLenum destination)
{
if(BlendSource != source || BlendDestination != destination)
{
glBlendFunc(source, destination);
BlendSource = source;
BlendDestination = destination;
}
}
void COGLES2CallBridge::setBlend(bool enable)
{
if(Blend != enable)
{
if (enable)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
Blend = enable;
}
}
void COGLES2CallBridge::setCullFaceFunc(GLenum mode)
{
if(CullFaceMode != mode)
{
glCullFace(mode);
CullFaceMode = mode;
}
}
void COGLES2CallBridge::setCullFace(bool enable)
{
if(CullFace != enable)
{
if (enable)
glEnable(GL_CULL_FACE);
else
glDisable(GL_CULL_FACE);
CullFace = enable;
}
}
void COGLES2CallBridge::setDepthFunc(GLenum mode)
{
if(DepthFunc != mode)
{
glDepthFunc(mode);
DepthFunc = mode;
}
}
void COGLES2CallBridge::setDepthMask(bool enable)
{
if(DepthMask != enable)
{
if (enable)
glDepthMask(GL_TRUE);
else
glDepthMask(GL_FALSE);
DepthMask = enable;
}
}
void COGLES2CallBridge::setDepthTest(bool enable)
{
if(DepthTest != enable)
{
if (enable)
glEnable(GL_DEPTH_TEST);
else
glDisable(GL_DEPTH_TEST);
DepthTest = enable;
}
}
void COGLES2CallBridge::setProgram(GLuint program)
{
if (Program != program)
{
glUseProgram(program);
Program = program;
}
}
void COGLES2CallBridge::setActiveTexture(GLenum texture)
{
if (ActiveTexture != texture)
{
glActiveTexture(texture);
ActiveTexture = texture;
}
}
void COGLES2CallBridge::setTexture(u32 stage)
{
if (stage < MATERIAL_MAX_TEXTURES)
{
if(Texture[stage] != Driver->CurrentTexture[stage])
{
setActiveTexture(GL_TEXTURE0 + stage);
if(Driver->CurrentTexture[stage])
glBindTexture(GL_TEXTURE_2D, Driver->CurrentTexture[stage]->getOpenGLTextureName());
Texture[stage] = Driver->CurrentTexture[stage];
}
}
}
void COGLES2CallBridge::setViewport(const core::rect<s32>& viewport)
{
if (Viewport != viewport)
{
glViewport(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
Viewport = viewport;
}
}
} // end namespace
} // end namespace
#endif // _IRR_COMPILE_WITH_OGLES2_
namespace irr
{
namespace video
{
#if !defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_) && (defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_SDL_DEVICE_) || defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_CONSOLE_DEVICE_))
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params,
video::SExposedVideoData& data, io::IFileSystem* io)
{
#ifdef _IRR_COMPILE_WITH_OGLES2_
return new COGLES2Driver(params, data, io);
#else
return 0;
#endif // _IRR_COMPILE_WITH_OGLES2_
}
#endif
// -----------------------------------
// WAYLAND VERSION
// -----------------------------------
#ifdef _IRR_COMPILE_WITH_WAYLAND_DEVICE_
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params,
io::IFileSystem* io, CIrrDeviceWayland* device)
{
#ifdef _IRR_COMPILE_WITH_OGLES2_
return new COGLES2Driver(params, io, device);
#else
return 0;
#endif // _IRR_COMPILE_WITH_OGLES2_
}
#endif
// -----------------------------------
// MACOSX VERSION
// -----------------------------------
#if defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params,
io::IFileSystem* io, CIrrDeviceMacOSX *device)
{
#ifdef _IRR_COMPILE_WITH_OGLES2_
return new COGLES2Driver(params, io, device);
#else
return 0;
#endif // _IRR_COMPILE_WITH_OGLES2_
}
#endif // _IRR_COMPILE_WITH_OSX_DEVICE_
// -----------------------------------
// IPHONE VERSION
// -----------------------------------
#if defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params,
video::SExposedVideoData& data, io::IFileSystem* io,
CIrrDeviceIPhone* device)
{
#ifdef _IRR_COMPILE_WITH_OGLES2_
return new COGLES2Driver(params, data, io, device);
#else
return 0;
#endif // _IRR_COMPILE_WITH_OGLES2_
}
#endif // _IRR_COMPILE_WITH_IPHONE_DEVICE_
} // end namespace
} // end namespace