Jeff de33244ae7 Expose getKartType(int kartId) to scripting
This change attempts to expose the KartType (local player, networked player, AI, etc.) to scripting.
This is useful if a track creator wants an action to only occur if triggered by a real player, or only if triggered by a non-networked player (e.g. alternate route music in Frozen Drive unofficial add-on).

I have rushed this in to try and get it added in STK 1.1 and I have not yet been able to configure and build STK from source, so this change is currently untested!

I have placed this in the Track section because it uses the race manager. Please let me know if the Kart section is more appropriate.
2019-12-25 21:49:00 +11:00
2019-12-19 01:44:06 +08:00
2019-12-25 15:22:45 +08:00
2019-12-21 01:30:01 +08:00
2019-07-17 14:50:49 +08:00
2019-12-18 12:52:45 +08:00
2018-11-23 13:31:03 -08:00
2019-12-18 12:52:45 +08:00

SuperTuxKart

Build Status AppVeyor Build Status #supertuxkart on the freenode IRC network

SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.

The SuperTuxKart homepage can be found at https://supertuxkart.net/. There is also our FAQ and information on how get in touch with the community.

Latest release binaries can be found here.

Hardware Requirements

To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:

  • A graphics card capable of 3D rendering - NVIDIA GeForce 8 series and newer (GeForce 8100 or newer), AMD/ATI Radeon HD 4000 series and newer, Intel HD Graphics 3000 and newer. OpenGL >= 3.3
  • You should have a CPU that's running at 1 GHz or faster.
  • You'll need at least 512 MB of free VRAM (video memory).
  • Minimum disk space: 800 MB
  • Ideally, you'll want a joystick with at least 6 buttons.

License

The software is released under the GNU General Public License (GPL) which can be found in the file COPYING in the same directory as this file. Information about the licenses for the artwork is contained in data/licenses.


3D coordinates

A reminder for those who are looking at the code and 3D models:

SuperTuxKart: X right, Y up, Z forwards

Blender: X right, Y forwards, Z up

The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).

Building from source

Building instructions can be found in INSTALL.md

Description
My STK mod, still WIP.
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