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#SuperTuxKart Installation Instructions
Note : If you obtained this source code from github, you also need to download the game assets from sourceforge using SVN.
svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets
Place the stk-assets
folder next to the source root stk-code
folder.
See http://supertuxkart.sourceforge.net/Source_control for more information
##Building STK on Linux
First, make sure that you have the following packages installed:
- OpenGL (mesa)
- OpenAL (recommended: openal-soft-devel)
- Ogg (libogg-dev)
- Vorbis (libvorbis-dev)
- libcurl (libcurl-devel)
- libbluetooth (bluez-devel)
- libpng (libpng-devel)
- zlib (zlib-devel)
- jpeg (libjpeg-turbo-devel)
Ubuntu command:
sudo apt-get install autoconf automake build-essential cmake libogg-dev libvorbis-dev libopenal-dev libxxf86vm-dev \
libgl1-mesa-dev libglu1-mesa-dev libcurl4-openssl-dev libfribidi-dev libbluetooth-dev libxrandr-dev
Unpack the files from the tarball like this:
tar xzf supertuxkart-*.tar.gz
cd supertuxkart-*
where *
is the version of SuperTuxkart you downloaded - eg 0.8.0
. Then:
Compile SuperTuxKart:
mkdir cmake_build
cd cmake_build
cmake ..
make VERBOSE=1 -j2
To create a debug version of STK, use:
cmake .. -DCMAKE_BUILD_TYPE=Debug
To test the compilation, supertuxkart can be run from the build directory by ./bin/supertuxkart
To install the file, as root execute:
make install
The default install location is /usr/local
, i.e. the data files will
be written to /usr/local/share/games/supertuxkart
, the executable
will be copied to /usr/local/bin
. To change the default installation
location, specify CMAKE_INSTALL_PREFIX
when running cmake, e.g.:
cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk
##Building STK on OS X See http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
##Building STK on Windows See http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version