e034082a2b
the menus. This simplifies the state manager (no more hidden side effects of pushScreen), less parameter to onGameStateChange, easier extend for new RaceResultGUI (which must not have calls to pause). Now the calls are done in the Screen base class (and can be disabled in the constructor). 2) Many cosmetic changes to make the code follow our coding standards. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5736 178a84e3-b1eb-0310-8ba1-8eac791a3b58
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_CHALLENGES_HPP
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#define HEADER_CHALLENGES_HPP
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#include "irrlicht.h"
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#include "guiengine/screen.hpp"
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#include "utils/ptr_vector.hpp"
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/**
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* \brief Handles the screen where the player is shown active and solved challenges
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* \ingroup states_screens
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*/
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class ChallengesScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<ChallengesScreen>
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{
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friend class GUIEngine::ScreenSingleton<ChallengesScreen>;
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ChallengesScreen();
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public:
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/** \brief implement callback from parent class GUIEngine::Screen */
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virtual void loadedFromFile();
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/** \brief implement optional callback from parent class GUIEngine::Screen */
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void onUpdate(float dt, irr::video::IVideoDriver*);
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/** \brief implement callback from parent class GUIEngine::Screen */
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void init();
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/** \brief implement callback from parent class GUIEngine::Screen */
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void eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID);
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};
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#endif
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