// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2009 Marianne Gagnon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CHALLENGES_HPP #define HEADER_CHALLENGES_HPP #include "irrlicht.h" #include "guiengine/screen.hpp" #include "utils/ptr_vector.hpp" /** * \brief Handles the screen where the player is shown active and solved challenges * \ingroup states_screens */ class ChallengesScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton { friend class GUIEngine::ScreenSingleton; ChallengesScreen(); public: /** \brief implement callback from parent class GUIEngine::Screen */ virtual void loadedFromFile(); /** \brief implement optional callback from parent class GUIEngine::Screen */ void onUpdate(float dt, irr::video::IVideoDriver*); /** \brief implement callback from parent class GUIEngine::Screen */ void init(); /** \brief implement callback from parent class GUIEngine::Screen */ void eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID); }; #endif