bd3ab7926f
can be pushed around by karts (currently only used in tux tollway). 2) Removed support for magnet. 3) Some code cleanup for missiles etc. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_ATTACHMENT_MANAGER_H
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#define HEADER_ATTACHMENT_MANAGER_H
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#include <plib/ssg.h>
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#include "attachment.hpp"
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class AttachmentManager
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{
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private:
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ssgEntity *m_attachments[ATTACH_MAX];
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public:
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AttachmentManager() {};
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ssgEntity *getModel (attachmentType type) {return m_attachments[type];}
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void removeTextures ();
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void loadModels ();
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};
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extern AttachmentManager *attachment_manager;
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#endif
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