stk-code_catmod/src/attachment_manager.hpp
hikerstk bd3ab7926f 1) Fixed 'moving physics', i.e. objects on the track that
can be pushed around by karts (currently only used in
   tux tollway).
2) Removed support for magnet.
3) Some code cleanup for missiles etc.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-09 12:09:55 +00:00

38 lines
1.2 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_ATTACHMENT_MANAGER_H
#define HEADER_ATTACHMENT_MANAGER_H
#include <plib/ssg.h>
#include "attachment.hpp"
class AttachmentManager
{
private:
ssgEntity *m_attachments[ATTACH_MAX];
public:
AttachmentManager() {};
ssgEntity *getModel (attachmentType type) {return m_attachments[type];}
void removeTextures ();
void loadModels ();
};
extern AttachmentManager *attachment_manager;
#endif