281 lines
9.9 KiB
Markdown
281 lines
9.9 KiB
Markdown
##SuperTuxKart 0.8.1
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* New track STK Enterprise
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* Updated track The old mines
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* Updated Lighthouse track
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* Updated Zen Garden track
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* New Soccer mode
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* New Egg Hunt mode
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* New karts Xue and Sara
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* Updated Beastie kart
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* Added Tutorial
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* Added new Supertux difficulty
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* New bubblegum shield weapon
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* New Speeodmeter and nitro meter
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* Add ability to filter addons
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* Updated nitro models
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* Add ability to save and resume Grand Prix
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* Improve skid marks and nitro effects
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* Wiimote support
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##SuperTuxKart 0.8
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* Story mode and new challenge set
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* Improved AI
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* Skidding and better collision physics
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* Reverse mode
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* New green valley track
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* New Blackhill Mansion track
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* Updated XR591 track
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* Updated Fort Magma track
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* Updated jungle track
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* Updates Sand track
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* Updated menus
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* New music
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##SuperTuxKart 0.7.3
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* New Zen Garden and Subsea tracks
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* New Island battle arena
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* New Suzanne kart
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* New graphical effects
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* New weapons 'Swatter' and 'Rubber Ball'
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* Added Thunderbird as race referee
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* 3 Strikes Battles now displays lives as spare tires
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* Improved bubble gum
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* See progression during Grand Prix
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* Improve physics for tall karts (e.g. Adiumy)
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* Lots of bug fixes
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* Improved kart control at high speeds
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* Better placement of rescued karts
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* Transition track-making to blender 2.5/2.6
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##SuperTuxKart 0.7.2
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* Added in-game addon manager
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* Fixed major memory leaks
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* New Snow Peak track by Samuncle
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* Improved star track UFO by Rudy
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* New Beastie kart.
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* Show when you get a highscore
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* Improve gamepad configuration under Windows (add ability to tell gamepads apart)
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* Various other tweaks done and glitches fixed
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##SuperTuxKart 0.7.1b
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* Fix circular dependency in challenges
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* Updated translations
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##SuperTuxKart 0.7.1
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* Particle (smoke, splash, fire) and weather effects
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* New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
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* New Beagle kart by wolterh
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* Added internet news
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* Support for live language switch
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* Added optional minimal race UI
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* Temporary invincibility after being hit
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* Added support for full-screen anti-aliasing
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* Clearer multiplayer setup
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* Renamed many tracks to nicer names
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* Basic level-of-detail (LOD) support
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* Debug features for track makers
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* Update to bullet 2.77
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* Replace more sounds to be DFSG-compliant
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* Fixed character names that contain non-ASCII characters
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* Full RTL (right to left) support
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* Various other tweaks done and glitches fixed
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##SuperTuxKart 0.7 (December 2010)
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Too many to list them all. Main points:
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* Irrlicht:
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- Ported from plib to irrlicht
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- Added animations to karts and some tracks
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* GUI
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- Completely new designed GUI
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* Other improvements
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- Allowed alternative ways/shortcuts in tracks
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- New item 'switch'
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* New art:
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- New tracks farm, hacienda, scotland, secret garden
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##SuperTuxKart 0.6.2a (October 2009)
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* Bugfix: STK would crash while trying to save the config file
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on Windows Vista.
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##SuperTuxKart 0.6.2 (July 2009)
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* Bugfix: Game could crash in rare circumstances.
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* Bugfix: Restarting a GP (with the in-race menu ESC) would not subtract already allocated points.
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* Bugfix: A race could be finished with an invalid shortcut.
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* Bugfix: Playing a challenge after a splitscreen game would play the challenge in split screen.
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* Bugfix: Items explode over void.
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* Bugfix: Grass in castle arena slowed down the kart.
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* Bugfix: GP result showed kart identifier instead of name.
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* Improvement: there is now 1 1 sec. wait period for the race result screen, avoiding the problem that someone presses space/enter at the end of a race, immediately quitting the menu before it can be read.
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##SuperTuxKart 0.6.1a (February 2009)
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* Bugfix: battle mode would not display track groups.
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##SuperTuxKart 0.6.1 (February 2009)
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* Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain.
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* Fixed bug in track selection screen that could cause a crash when track groups were used.
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* Fixed crash in character selection that could happen if an old user config file existed.
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* Fixed incorrect rescues in Fort Magma.
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* Improved track selection screen to not display empty track groups.
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* A plunger in the face is now removed when restarting.
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* Added slow-down for karts driving backwards.
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* Somewhat reduced 'shaking' of AI driven karts.
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##SuperTuxKart 0.6 (January 2009)
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* New improved physics and kart handling
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* Added sharp turns and nitro speed boost (replacing wheelies and jump)
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* Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
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* New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591
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* New game mode : 3-Strikes Battle
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* Major improvements to AI
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* New/improved karts (and removed some old ones) : wilber, eviltux, hexley
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* Improved user interface
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* Karts now have a visible suspension effect
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* Fully positional audio with OpenAL
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* New music and sound effects (including engine, braking and skidding sounds)
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* Better support for mods and add-ons (kart and track groups)
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* New/updated translations (ga fi de nl sl fr it es ro sv)
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* Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
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* Challenges are now specified and config files, and are thus easy to create by users
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* Improved build system to better detect missing dependencies
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* Improved shortcut-detection
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* Initial work towards networking (disabled and hidden by default)
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* Bug fixes and code refactor/cleanup/documentation
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- Fixed 'joystick locks' (kart would turn even if the joystick is in neutral),
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thanks to Samjam for the patch.
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##SuperTuxKart 0.5 (May 2008)
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* Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City, Canyon, Crescent Crossing and StarTrack
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* Complete Challenges to unlock game modes, new tracks and a skidding preview
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* New Follow the Leader game mode
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* New Grand Prix
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* Improved User Interface
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* Improved game pad/joystick handling
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* German, French, Dutch, Spanish, Italian and Swedish translations
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* Additional music
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* Many Bugfixes including:
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- a memory leak fix (Charlie Head)
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- an AI crash fix (Chris Morris)
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##SuperTuxKart 0.4 (February 2008)
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* New physics handling using the bullet physics engine
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* New kart: wilber
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* Improved 'Shifting Sands' and 'Lighthouse' tracks
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* Improved AI
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* New GUI handling, including resolution switching GUI
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* Improved input handling
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* Jump and look-back featue
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* Additional music and main theme
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##SuperTuxKart 0.3 (May 2007)
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* Highscore lists
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* Shortcut detection
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* Improved AI
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* Fullscreen support
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* New track: the island
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* New penalty: bomb
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* MacOSX support
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* OpenAL and ogg-vorbis support
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* Two new Grand Prixs
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* Improved user interface:
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- New racing interface
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- Better track map
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- Player kart dots in the track map are bigger than AI dots
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- Track selection screen has topview pictures
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- Added "Setup new race" option when a track is finished
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- Added "Restart race" option when a track is finished
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- The keyboard can skip vertical spaces between buttons
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- Better control configuration
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- Better in-game help
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- Added .desktop file for menus and icon
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* Bugfixes:
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- Fixed bug in ssg_help::MinMax, which could cause a significant performance loss.
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- Fixed bug that allowed the joystick to erase the main menu
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- Fixed bug that allowed the joystick to "play the game while paused"
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- Fixed screen_manager assert failure bug
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- Fixed sound_manager assert failure bug
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- Fixed keyboard keys unable to work on the first key press bug
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- And others
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##SuperTuxKart 0.2 (22. Sep 2006)
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* Significant performance improvement by using display lists
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* Improved AI
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* Support for different grand prixs
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* Too many bug fixes to list them all, but the important ones:
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* Work around for 'karts fall through track' compiler bug
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* Fixed rescue mode
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* Two new collectables: parachute and anvil
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* Track screen shots in the track select screen
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* Keyboard handling allows gradual turning
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* Improved physics (still work in progress)
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* All hard-coded properties like maximum velocity have
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been replaced by dynamically computed data dependent
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on kart parameters, allowing for karts having different
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characteristics.
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* Added help and about screens, added credits to track designer
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* Items were added to all tracks
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##SuperTuxKart 0.1 (04. May 2006) (not officially released)
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* Significant speedup by using a new HOT and collision algorithm --> all tracks are now playable
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* Removed all SDL dependencies, only plib is needed
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* Single and multi-window menu can be used
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* Code structure changes
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* Some bug fixes and small improvements
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* Added profile option to support automatic profiling
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##SuperTuxKart 0.0.0 (22. Dec 2004)
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* new tracks
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* new characters and karts
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* new user-interface
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* some additional effects (skid-marks, smoke)
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##TuxKart v0.4.0 (March 19th 2004)
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* Changes for compatibility with PLIB 1.8.0 and later.
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* Removed some features that were only there to support
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truly ancient graphics cards like 3Dfx Voodoo-1/2.
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##TuxKart v0.3.0 (??)
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* Converted to use the new PLIB/PW library and thus
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avoid the need to link to GLUT.
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##TuxKart v0.2.0 (Sept 3rd 2002)
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* Changes for compatibility with PLIB 1.6.0 and later.
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##TuxKart v0.0.5 (??)
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* Changes for compatibility with PLIB 1.4.0 and later.
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##TuxKart v0.0.4 (??)
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* Changes to suit rassin-frassin-Windoze-junk.
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* Steady-cam camera - courtesy of cowtan@ysbl.york.ac.uk
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* Changes for compatibility with PLIB 1.3.1 and later.
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* Added new music courtesy of Matt Thomas.
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##TuxKart v0.0.3 (July 4th 2000)
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* Fixed bug in Keyboard driver when no
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joystick driver is installed.
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* More CygWin fixes.
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* Started new feature to allow you to be
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rescued from lava, etc.
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##TuxKart v0.0.2 (July 2nd 2000)
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* Added ability to add new tracks without
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recompiling.
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* Can now drive using keyboard only - no joystick
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required.
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* Should compile and run under Windoze using CygWin.
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##TuxKart v0.0.1 (July 1st 2000)
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* Fixed a couple of files missing in initial
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Distro.
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##TuxKart v0.0.0 (June 29th 2000)
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* First CVS release.
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##TuxKart (unnumbered) (April 13th 2000)
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* First hack.
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