stk-code_catmod/src/material.hpp
hikerstk ab506f462a Moved kart-related files into separate subdirectory.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2416 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-11-07 04:34:01 +00:00

85 lines
2.5 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MATERIAL_H
#define HEADER_MATERIAL_H
#include <string>
#define _WINSOCKAPI_
#include <plib/ssg.h>
class Material
{
private:
ssgSimpleState *m_state;
ssgCallback m_predraw;
ssgCallback m_postdraw;
int m_index;
std::string m_texname;
bool m_collideable;
bool m_zipper;
bool m_resetter;
bool m_ignore;
int m_clamp_tex;
bool m_lighting;
bool m_sphere_map;
bool m_transparency;
float m_alpha_ref;
float m_friction;
bool parseBool ( char **p );
int parseInt ( char **p );
float parseFloat ( char **p );
void init (int index);
void install (bool is_full_path=false);
public:
Material(int index);
Material(const std::string& fname, char *description, int index,
bool is_full_path=false);
~Material ();
int matches ( char *tx ) ;
ssgSimpleState
*getState () const { return m_state ; }
bool isIgnore () const { return m_ignore; }
bool isZipper () const { return m_zipper; }
bool isSphereMap () const { return m_sphere_map; }
bool isCrashable () const { return m_collideable; }
bool isReset () const { return m_resetter; }
float getFriction () const { return m_friction; }
const std::string&
getTexFname () const { return m_texname; }
int getIndex () const { return m_index; }
void apply () { m_state ->apply(); }
void force () { m_state ->force(); }
void applyToLeaf ( ssgLeaf *l ) ;
} ;
#endif
/* EOF */