ab506f462a
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2416 178a84e3-b1eb-0310-8ba1-8eac791a3b58
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_MATERIAL_H
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#define HEADER_MATERIAL_H
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#include <string>
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#define _WINSOCKAPI_
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#include <plib/ssg.h>
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class Material
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{
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private:
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ssgSimpleState *m_state;
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ssgCallback m_predraw;
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ssgCallback m_postdraw;
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int m_index;
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std::string m_texname;
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bool m_collideable;
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bool m_zipper;
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bool m_resetter;
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bool m_ignore;
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int m_clamp_tex;
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bool m_lighting;
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bool m_sphere_map;
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bool m_transparency;
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float m_alpha_ref;
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float m_friction;
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bool parseBool ( char **p );
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int parseInt ( char **p );
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float parseFloat ( char **p );
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void init (int index);
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void install (bool is_full_path=false);
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public:
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Material(int index);
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Material(const std::string& fname, char *description, int index,
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bool is_full_path=false);
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~Material ();
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int matches ( char *tx ) ;
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ssgSimpleState
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*getState () const { return m_state ; }
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bool isIgnore () const { return m_ignore; }
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bool isZipper () const { return m_zipper; }
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bool isSphereMap () const { return m_sphere_map; }
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bool isCrashable () const { return m_collideable; }
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bool isReset () const { return m_resetter; }
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float getFriction () const { return m_friction; }
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const std::string&
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getTexFname () const { return m_texname; }
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int getIndex () const { return m_index; }
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void apply () { m_state ->apply(); }
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void force () { m_state ->force(); }
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void applyToLeaf ( ssgLeaf *l ) ;
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} ;
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#endif
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/* EOF */
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