// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004 Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_MATERIAL_H #define HEADER_MATERIAL_H #include #define _WINSOCKAPI_ #include class Material { private: ssgSimpleState *m_state; ssgCallback m_predraw; ssgCallback m_postdraw; int m_index; std::string m_texname; bool m_collideable; bool m_zipper; bool m_resetter; bool m_ignore; int m_clamp_tex; bool m_lighting; bool m_sphere_map; bool m_transparency; float m_alpha_ref; float m_friction; bool parseBool ( char **p ); int parseInt ( char **p ); float parseFloat ( char **p ); void init (int index); void install (bool is_full_path=false); public: Material(int index); Material(const std::string& fname, char *description, int index, bool is_full_path=false); ~Material (); int matches ( char *tx ) ; ssgSimpleState *getState () const { return m_state ; } bool isIgnore () const { return m_ignore; } bool isZipper () const { return m_zipper; } bool isSphereMap () const { return m_sphere_map; } bool isCrashable () const { return m_collideable; } bool isReset () const { return m_resetter; } float getFriction () const { return m_friction; } const std::string& getTexFname () const { return m_texname; } int getIndex () const { return m_index; } void apply () { m_state ->apply(); } void force () { m_state ->force(); } void applyToLeaf ( ssgLeaf *l ) ; } ; #endif /* EOF */