stk-code_catmod/src/projectile.hpp
hikerstk 921c2621dc 1) Fixed incorrect pitch of rockets when firing.
2) The 'unlimited rocket' cheat is now bound to F7 
   (before it was a clear key, which isn't available on
   all keyboards - at least not on mine).
Bullet only:
3) Gear parameters are now configureable and can
   be specified in stk_config.data and separately
   for each kart.
4) An explosion will somewhat push other karts that
   are close by away (some feedback on this feature
   is welcome - the impulse can be set in the 
   stk_config file).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1214 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-08-21 14:50:45 +00:00

58 lines
1.8 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 Joerg Henrichs, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PROJECTILE_H
#define HEADER_PROJECTILE_H
#include "moveable.hpp"
class Kart;
class Projectile : public Moveable
{
sgCoord m_last_pos;
const Kart* m_owner;
float m_speed; // Speed of the projectile
int m_type ;
bool m_has_hit_something;
int m_last_radar_beep;
public:
Projectile (Kart* kart_, int type);
virtual ~Projectile();
void init (Kart* kart_, int type);
void update (float);
void doCollisionAnalysis (float dt, float hot);
void doObjectInteractions();
void explode (Kart* kart);
bool hasHit () {return m_has_hit_something;}
void reset ()
{
Moveable::reset();
sgCopyCoord(&m_last_pos,&m_reset_pos );
}
void OutsideTrack (int isReset) {explode(NULL);}
} ;
#endif