921c2621dc
2) The 'unlimited rocket' cheat is now bound to F7 (before it was a clear key, which isn't available on all keyboards - at least not on mine). Bullet only: 3) Gear parameters are now configureable and can be specified in stk_config.data and separately for each kart. 4) An explosion will somewhat push other karts that are close by away (some feedback on this feature is welcome - the impulse can be set in the stk_config file). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1214 178a84e3-b1eb-0310-8ba1-8eac791a3b58
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
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// Copyright (C) 2006 Joerg Henrichs, Steve Baker
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_PROJECTILE_H
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#define HEADER_PROJECTILE_H
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#include "moveable.hpp"
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class Kart;
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class Projectile : public Moveable
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{
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sgCoord m_last_pos;
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const Kart* m_owner;
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float m_speed; // Speed of the projectile
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int m_type ;
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bool m_has_hit_something;
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int m_last_radar_beep;
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public:
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Projectile (Kart* kart_, int type);
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virtual ~Projectile();
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void init (Kart* kart_, int type);
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void update (float);
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void doCollisionAnalysis (float dt, float hot);
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void doObjectInteractions();
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void explode (Kart* kart);
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bool hasHit () {return m_has_hit_something;}
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void reset ()
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{
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Moveable::reset();
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sgCopyCoord(&m_last_pos,&m_reset_pos );
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}
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void OutsideTrack (int isReset) {explode(NULL);}
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} ;
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#endif
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