// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2005 Steve Baker // Copyright (C) 2006 Joerg Henrichs, Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PROJECTILE_H #define HEADER_PROJECTILE_H #include "moveable.hpp" class Kart; class Projectile : public Moveable { sgCoord m_last_pos; const Kart* m_owner; float m_speed; // Speed of the projectile int m_type ; bool m_has_hit_something; int m_last_radar_beep; public: Projectile (Kart* kart_, int type); virtual ~Projectile(); void init (Kart* kart_, int type); void update (float); void doCollisionAnalysis (float dt, float hot); void doObjectInteractions(); void explode (Kart* kart); bool hasHit () {return m_has_hit_something;} void reset () { Moveable::reset(); sgCopyCoord(&m_last_pos,&m_reset_pos ); } void OutsideTrack (int isReset) {explode(NULL);} } ; #endif