hiker bfe84612fa Let all SFX commands be handled by the sfx manager thread (otherwise
events could be handled in the wrong order, e.g. a delete from the
main thread before the play in the manager thread, resulting in a crash).
Should fix  and .
2014-10-13 08:26:45 +11:00

98 lines
2.6 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2011-2013 Joerg Henrichs, Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "audio/sfx_base.hpp"
#include "audio/sfx_manager.hpp"
#include "graphics/weather.hpp"
#include "modes/world.hpp"
#include "states_screens/race_gui.hpp"
#include "utils/random_generator.hpp"
// The weather manager
Weather::Weather(bool lightning, std::string sound)
{
m_lightning = lightning;
m_thunder_sound = NULL;
m_weather_sound = NULL;
if (m_lightning)
{
m_thunder_sound = SFXManager::get()->createSoundSource("thunder");
}
if (sound != "")
{
m_weather_sound = SFXManager::get()->createSoundSource(sound);
}
RandomGenerator g;
m_next_lightning = (float)g.get(35);
} // Weather
// ----------------------------------------------------------------------------
Weather::~Weather()
{
if (m_thunder_sound != NULL)
m_thunder_sound->deleteSFX();
if (m_weather_sound != NULL)
m_weather_sound->deleteSFX();
} // ~Weather
// ----------------------------------------------------------------------------
void Weather::update(float dt)
{
if (m_lightning)
{
m_next_lightning -= dt;
if (m_next_lightning < 0.0f)
{
RaceGUIBase* gui_base = World::getWorld()->getRaceGUI();
if (gui_base != NULL)
{
gui_base->doLightning();
if (m_thunder_sound)
{
m_thunder_sound->play();
}
}
RandomGenerator g;
m_next_lightning = 35 + (float)g.get(35);
}
}
} // update
// ----------------------------------------------------------------------------
void Weather::playSound()
{
if (m_weather_sound)
{
m_weather_sound->setLoop(true);
m_weather_sound->play();
}
}