events could be handled in the wrong order, e.g. a delete from the main thread before the play in the manager thread, resulting in a crash). Should fix #1511 and #1604.
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2011-2013 Joerg Henrichs, Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "audio/sfx_base.hpp"
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#include "audio/sfx_manager.hpp"
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#include "graphics/weather.hpp"
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#include "modes/world.hpp"
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#include "states_screens/race_gui.hpp"
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#include "utils/random_generator.hpp"
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// The weather manager
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Weather::Weather(bool lightning, std::string sound)
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{
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m_lightning = lightning;
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m_thunder_sound = NULL;
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m_weather_sound = NULL;
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if (m_lightning)
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{
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m_thunder_sound = SFXManager::get()->createSoundSource("thunder");
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}
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if (sound != "")
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{
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m_weather_sound = SFXManager::get()->createSoundSource(sound);
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}
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RandomGenerator g;
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m_next_lightning = (float)g.get(35);
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} // Weather
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// ----------------------------------------------------------------------------
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Weather::~Weather()
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{
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if (m_thunder_sound != NULL)
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m_thunder_sound->deleteSFX();
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if (m_weather_sound != NULL)
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m_weather_sound->deleteSFX();
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} // ~Weather
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// ----------------------------------------------------------------------------
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void Weather::update(float dt)
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{
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if (m_lightning)
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{
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m_next_lightning -= dt;
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if (m_next_lightning < 0.0f)
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{
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RaceGUIBase* gui_base = World::getWorld()->getRaceGUI();
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if (gui_base != NULL)
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{
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gui_base->doLightning();
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if (m_thunder_sound)
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{
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m_thunder_sound->play();
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}
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}
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RandomGenerator g;
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m_next_lightning = 35 + (float)g.get(35);
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}
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}
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} // update
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// ----------------------------------------------------------------------------
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void Weather::playSound()
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{
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if (m_weather_sound)
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{
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m_weather_sound->setLoop(true);
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m_weather_sound->play();
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}
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}
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