// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2011-2013 Joerg Henrichs, Marianne Gagnon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "audio/sfx_base.hpp" #include "audio/sfx_manager.hpp" #include "graphics/weather.hpp" #include "modes/world.hpp" #include "states_screens/race_gui.hpp" #include "utils/random_generator.hpp" // The weather manager Weather::Weather(bool lightning, std::string sound) { m_lightning = lightning; m_thunder_sound = NULL; m_weather_sound = NULL; if (m_lightning) { m_thunder_sound = SFXManager::get()->createSoundSource("thunder"); } if (sound != "") { m_weather_sound = SFXManager::get()->createSoundSource(sound); } RandomGenerator g; m_next_lightning = (float)g.get(35); } // Weather // ---------------------------------------------------------------------------- Weather::~Weather() { if (m_thunder_sound != NULL) m_thunder_sound->deleteSFX(); if (m_weather_sound != NULL) m_weather_sound->deleteSFX(); } // ~Weather // ---------------------------------------------------------------------------- void Weather::update(float dt) { if (m_lightning) { m_next_lightning -= dt; if (m_next_lightning < 0.0f) { RaceGUIBase* gui_base = World::getWorld()->getRaceGUI(); if (gui_base != NULL) { gui_base->doLightning(); if (m_thunder_sound) { m_thunder_sound->play(); } } RandomGenerator g; m_next_lightning = 35 + (float)g.get(35); } } } // update // ---------------------------------------------------------------------------- void Weather::playSound() { if (m_weather_sound) { m_weather_sound->setLoop(true); m_weather_sound->play(); } }