32 lines
840 B
ActionScript
32 lines
840 B
ActionScript
void sheep_dance()
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{
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TrackObject @t_obj = getTrackObject("anim_sheep2.b3d");
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//t_obj.setEnable(false);
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Mesh @sheepMesh = t_obj.getMesh();
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//displayMessage("moo");
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sheepMesh.setLoop(1,3); //rapid-nod sheep
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Vec3 newloc = Vec3(2,3,4);
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sheepMesh.move(newloc);
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//runScript("sheep_approach");
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TrackObject @t_obj2 = getTrackObject("waterfall");
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ParticleEmitter @waterfallemitter = t_obj2.getParticleEmitter();
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Vec3 newlocation = Vec3(0,2,5);
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waterfallemitter.move(newlocation);
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}
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void sheep_approach()
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{
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//TrackObject @t_obj = getTrackObject("anim_sheep2.b3d");
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//t_obj.setEnable(false);
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//Mesh @sheepMesh = t_obj.getMesh();
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//displayMessage("moo");
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//sheepMesh.setLoop(6,9); //rapid-nod sheep
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runScript("sheep_dance");
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}
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