stk-code_catmod/data/shaders/object_unlit.frag
2014-12-18 22:09:14 +01:00

23 lines
425 B
GLSL

#ifdef Use_Bindless_Texture
layout(bindless_sampler) uniform sampler2D tex;
#else
uniform sampler2D tex;
#endif
in vec2 uv;
in vec4 color;
out vec4 FragColor;
void main(void)
{
vec4 col = texture(tex, uv);
#ifdef Use_Bindless_Texture
#ifdef SRGBBindlessFix
col.xyz = pow(col.xyz, vec3(2.2));
#endif
#endif
col.xyz *= pow(color.xyz, vec3(2.2));
if (col.a < 0.5) discard;
FragColor = vec4(col.xyz, 1.);
}