stk-code_catmod/data/shaders/object_unlit.frag

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#ifdef Use_Bindless_Texture
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layout(bindless_sampler) uniform sampler2D tex;
#else
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uniform sampler2D tex;
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#endif
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in vec2 uv;
in vec4 color;
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out vec4 FragColor;
void main(void)
{
vec4 col = texture(tex, uv);
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#ifdef Use_Bindless_Texture
#ifdef SRGBBindlessFix
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col.xyz = pow(col.xyz, vec3(2.2));
#endif
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#endif
col.xyz *= pow(color.xyz, vec3(2.2));
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if (col.a < 0.5) discard;
FragColor = vec4(col.xyz, 1.);
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}