.. |
dialogs
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Fix FTL having no highscores as expected; don't display highscores in end-of-race dialogs when the mode has none
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2010-02-18 02:08:11 +00:00 |
arenas_screen.cpp
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Make a default selection in the arena selection screen
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2010-02-17 23:32:43 +00:00 |
arenas_screen.hpp
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Started adding back support for 3 strikes mode (which doesn't work since no arena was converted yet)
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2009-12-19 19:25:12 +00:00 |
challenges.cpp
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Fixed many warnings printed on the console
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2010-02-01 21:38:17 +00:00 |
challenges.hpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
credits.cpp
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Added Chinese translation, minor updates to credits
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2010-01-31 18:34:36 +00:00 |
credits.hpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
feature_unlocked.cpp
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Removed no more useful debug print
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2010-02-18 01:23:26 +00:00 |
feature_unlocked.hpp
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Added new chest animation by MiniBjorn
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2010-02-01 21:02:30 +00:00 |
help_screen_1.cpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
help_screen_1.hpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
help_screen_2.cpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
help_screen_2.hpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
help_screen_3.cpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
help_screen_3.hpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
kart_selection.cpp
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Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though.
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2010-02-18 21:28:32 +00:00 |
kart_selection.hpp
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Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though.
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2010-02-18 21:28:32 +00:00 |
main_menu_screen.cpp
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Always use irrDriver::getTexture and never IVideoDriver::getTexture, then it's easier to debug bogus calls. Order files alphabetically in Xcode (/me needs to take first grade again -.-)
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2010-01-15 18:33:33 +00:00 |
main_menu_screen.hpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
options_screen_av.cpp
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Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file.
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2010-02-15 19:17:35 +00:00 |
options_screen_av.hpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
options_screen_input.cpp
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Give some eye candy to the GP list in the tracks selection screen + clean code along the way
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2010-02-12 02:21:07 +00:00 |
options_screen_input.hpp
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Implemented adding keyboard configs through the GUI
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2009-12-28 18:13:24 +00:00 |
options_screen_players.cpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
options_screen_players.hpp
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Improved support for multiplayer kart selection
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2009-10-28 23:04:38 +00:00 |
race_gui.cpp
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Big code refactoring: instead of having auto_kart, player_kart, the karts
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2010-02-15 00:54:28 +00:00 |
race_gui.hpp
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Started to remove the various kart lists in various objects.
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2010-02-10 11:40:33 +00:00 |
race_setup_screen.cpp
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Disable the AI karts amount widget when selection 3 Strikes Battle, because we have no AI for this mode
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2010-02-18 01:07:21 +00:00 |
race_setup_screen.hpp
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Disable the AI karts amount widget when selection 3 Strikes Battle, because we have no AI for this mode
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2010-02-18 01:07:21 +00:00 |
state_manager.cpp
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Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though.
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2010-02-18 21:28:32 +00:00 |
state_manager.hpp
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Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though.
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2010-02-18 21:28:32 +00:00 |
tracks_screen.cpp
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Fixed the 'random track' icon appearing locked
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2010-02-14 22:52:35 +00:00 |
tracks_screen.hpp
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Started implementing GP info dialog
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2010-02-13 00:36:46 +00:00 |