stk-code_catmod/INSTALL.md
2015-01-19 02:44:10 +01:00

2.0 KiB

#SuperTuxKart Installation Instructions

Note : If you obtained this source code from github, you also need to download the game assets from sourceforge using SVN.

svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets

Place the stk-assets folder next to the source root stk-code folder. See http://supertuxkart.sourceforge.net/Source_control for more information

##Building STK on Linux

First, make sure that you have the following packages installed:

  • OpenGL (mesa)
  • OpenAL (recommended: openal-soft-devel)
  • Ogg (libogg-dev)
  • Vorbis (libvorbis-dev)
  • libcurl (libcurl-devel)
  • libbluetooth (bluez-devel)
  • libpng (libpng-devel)
  • zlib (zlib-devel)
  • jpeg (libjpeg-turbo-devel)

Ubuntu command:

sudo apt-get install autoconf automake build-essential cmake libogg-dev libvorbis-dev libopenal-dev libxxf86vm-dev \
libgl1-mesa-dev libglu1-mesa-dev libcurl4-openssl-dev libfribidi-dev libbluetooth-dev libxrandr-dev

Unpack the files from the tarball like this:

tar xzf supertuxkart-*.tar.gz
cd supertuxkart-*

where * is the version of SuperTuxkart you downloaded - eg 0.8.0. Then:

Compile SuperTuxKart:

mkdir cmake_build
cd cmake_build
cmake ..
make VERBOSE=1 -j2

To create a debug version of STK, use:

cmake .. -DCMAKE_BUILD_TYPE=Debug

To test the compilation, supertuxkart can be run from the build directory by ./bin/supertuxkart

To install the file, as root execute:

make install

The default install location is /usr/local, i.e. the data files will be written to /usr/local/share/games/supertuxkart, the executable will be copied to /usr/local/bin. To change the default installation location, specify CMAKE_INSTALL_PREFIX when running cmake, e.g.: cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk

##Building STK on OS X See http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX

##Building STK on Windows See http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version