stk-code_catmod/src/states_screens/online_profile_servers.cpp

166 lines
5.1 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010-2015 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/online_profile_servers.hpp"
#include "audio/sfx_manager.hpp"
#include "config/player_manager.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/scalable_font.hpp"
#include "guiengine/screen.hpp"
#include "guiengine/widget.hpp"
#include "network/network_config.hpp"
#include "network/protocol_manager.hpp"
#include "network/protocols/connect_to_server.hpp"
#include "network/protocols/request_connection.hpp"
#include "network/servers_manager.hpp"
#include "states_screens/state_manager.hpp"
#include "states_screens/create_server_screen.hpp"
#include "states_screens/networking_lobby.hpp"
#include "states_screens/server_selection.hpp"
#include "utils/translation.hpp"
#include <IGUIButton.h>
#include <iostream>
#include <sstream>
using namespace GUIEngine;
using namespace irr::core;
using namespace irr::gui;
using namespace Online;
DEFINE_SCREEN_SINGLETON( OnlineProfileServers );
// -----------------------------------------------------------------------------
OnlineProfileServers::OnlineProfileServers() : GUIEngine::Screen("online/profile_servers.stkgui")
{
} // OnlineProfileServers
// -----------------------------------------------------------------------------
void OnlineProfileServers::loadedFromFile()
{
} // loadedFromFile
// -----------------------------------------------------------------------------
void OnlineProfileServers::init()
{
RibbonWidget* ribbon = getWidget<RibbonWidget>("wan");
assert(ribbon != NULL);
ribbon->select("find_wan_server", PLAYER_ID_GAME_MASTER);
ribbon->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
} // init
// -----------------------------------------------------------------------------
void OnlineProfileServers::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
if (name == "back")
{
StateManager::get()->popMenu();
return;
}
if (name == "wan")
{
RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == "find_wan_server")
{
NetworkConfig::get()->setIsWAN();
NetworkConfig::get()->setIsServer(false);
ServerSelection::getInstance()->push();
}
else if (selection == "create_wan_server")
{
NetworkConfig::get()->setIsWAN();
NetworkConfig::get()->setIsServer(true);
CreateServerScreen::getInstance()->push();
}
else if (selection == "quick_wan_play")
{
doQuickPlay();
}
}
} // eventCallback
// ----------------------------------------------------------------------------
void OnlineProfileServers::doQuickPlay()
{
// Refresh server list.
HTTPRequest* refresh_request = ServersManager::get()->getRefreshRequest(false);
if (refresh_request != NULL) // consider request done
{
refresh_request->executeNow();
delete refresh_request;
}
else
{
Log::error("OnlineScreen", "Could not get the server list.");
return;
}
// select first one
const Server *server = ServersManager::get()->getQuickPlay();
if(!server)
{
Log::error("OnlineProfileServers", "Can not find quick play server.");
return;
}
// do a join request
XMLRequest *join_request = new RequestConnection::ServerJoinRequest();
if (!join_request)
{
SFXManager::get()->quickSound("anvil");
return;
}
PlayerManager::setUserDetails(join_request, "request-connection",
Online::API::SERVER_PATH);
join_request->addParameter("server_id", server->getServerId());
join_request->executeNow();
if (join_request->isSuccess())
{
delete join_request;
NetworkingLobby::getInstance()->push();
ConnectToServer *cts = new ConnectToServer(server->getServerId(),
server->getHostId());
ProtocolManager::getInstance()->requestStart(cts);
}
else
{
SFXManager::get()->quickSound("anvil");
}
} // doQuickPlay
// ----------------------------------------------------------------------------
/** Also called when pressing the back button. It resets the flags to indicate
* a networked game.
*/
bool OnlineProfileServers::onEscapePressed()
{
NetworkConfig::get()->unsetNetworking();
return true;
} // onEscapePressed