166 lines
5.1 KiB
C++
166 lines
5.1 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2010-2015 Glenn De Jonghe
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "states_screens/online_profile_servers.hpp"
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#include "audio/sfx_manager.hpp"
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#include "config/player_manager.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/scalable_font.hpp"
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#include "guiengine/screen.hpp"
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#include "guiengine/widget.hpp"
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#include "network/network_config.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/protocols/connect_to_server.hpp"
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#include "network/protocols/request_connection.hpp"
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#include "network/servers_manager.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/create_server_screen.hpp"
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#include "states_screens/networking_lobby.hpp"
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#include "states_screens/server_selection.hpp"
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#include "utils/translation.hpp"
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#include <IGUIButton.h>
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#include <iostream>
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#include <sstream>
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using namespace GUIEngine;
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using namespace irr::core;
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using namespace irr::gui;
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using namespace Online;
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DEFINE_SCREEN_SINGLETON( OnlineProfileServers );
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// -----------------------------------------------------------------------------
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OnlineProfileServers::OnlineProfileServers() : GUIEngine::Screen("online/profile_servers.stkgui")
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{
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} // OnlineProfileServers
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// -----------------------------------------------------------------------------
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void OnlineProfileServers::loadedFromFile()
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{
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} // loadedFromFile
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// -----------------------------------------------------------------------------
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void OnlineProfileServers::init()
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{
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RibbonWidget* ribbon = getWidget<RibbonWidget>("wan");
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assert(ribbon != NULL);
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ribbon->select("find_wan_server", PLAYER_ID_GAME_MASTER);
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ribbon->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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} // init
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// -----------------------------------------------------------------------------
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void OnlineProfileServers::eventCallback(Widget* widget, const std::string& name, const int playerID)
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{
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if (name == "back")
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{
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StateManager::get()->popMenu();
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return;
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}
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if (name == "wan")
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{
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RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
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std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
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if (selection == "find_wan_server")
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{
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NetworkConfig::get()->setIsWAN();
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NetworkConfig::get()->setIsServer(false);
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ServerSelection::getInstance()->push();
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}
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else if (selection == "create_wan_server")
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{
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NetworkConfig::get()->setIsWAN();
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NetworkConfig::get()->setIsServer(true);
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CreateServerScreen::getInstance()->push();
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}
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else if (selection == "quick_wan_play")
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{
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doQuickPlay();
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}
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}
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} // eventCallback
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// ----------------------------------------------------------------------------
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void OnlineProfileServers::doQuickPlay()
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{
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// Refresh server list.
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HTTPRequest* refresh_request = ServersManager::get()->getRefreshRequest(false);
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if (refresh_request != NULL) // consider request done
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{
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refresh_request->executeNow();
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delete refresh_request;
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}
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else
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{
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Log::error("OnlineScreen", "Could not get the server list.");
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return;
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}
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// select first one
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const Server *server = ServersManager::get()->getQuickPlay();
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if(!server)
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{
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Log::error("OnlineProfileServers", "Can not find quick play server.");
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return;
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}
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// do a join request
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XMLRequest *join_request = new RequestConnection::ServerJoinRequest();
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if (!join_request)
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{
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SFXManager::get()->quickSound("anvil");
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return;
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}
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PlayerManager::setUserDetails(join_request, "request-connection",
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Online::API::SERVER_PATH);
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join_request->addParameter("server_id", server->getServerId());
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join_request->executeNow();
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if (join_request->isSuccess())
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{
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delete join_request;
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NetworkingLobby::getInstance()->push();
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ConnectToServer *cts = new ConnectToServer(server->getServerId(),
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server->getHostId());
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ProtocolManager::getInstance()->requestStart(cts);
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}
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else
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{
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SFXManager::get()->quickSound("anvil");
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}
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} // doQuickPlay
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// ----------------------------------------------------------------------------
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/** Also called when pressing the back button. It resets the flags to indicate
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* a networked game.
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*/
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bool OnlineProfileServers::onEscapePressed()
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{
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NetworkConfig::get()->unsetNetworking();
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return true;
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} // onEscapePressed
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