stk-code_catmod/src/graphics
2021-09-01 11:25:02 +08:00
..
sp Allow texture console reloading GEGLTexture 2021-04-17 13:16:27 +08:00
2dutils.cpp Use 64bit texture handler for pointer later 2021-04-14 01:05:44 +08:00
2dutils.hpp Batch glyph for quicker text rendering 2020-05-01 09:34:04 +08:00
abstract_renderer.cpp Split glow to avoid re-bind color framebuffer 2018-01-30 14:25:50 +08:00
abstract_renderer.hpp Use dedicated function to handle sky textures 2021-04-14 09:34:59 +08:00
b3d_mesh_loader.cpp Clear up function parameters 2021-04-14 11:12:54 +08:00
b3d_mesh_loader.hpp Add b3d loader for SP 2018-01-06 12:07:22 +08:00
camera_debug.cpp Improved artist debug mode (#4501) 2021-03-08 11:23:28 +08:00
camera_debug.hpp Improved artist debug mode (#4501) 2021-03-08 11:23:28 +08:00
camera_end.cpp Update create_kart_properties.py and include 2020-07-10 12:07:52 +08:00
camera_end.hpp Started to refactor the camera into different classes. Normal 2016-04-18 23:29:10 +10:00
camera_fps.cpp Move camera update to update graphics 2018-06-18 13:36:56 +08:00
camera_fps.hpp Started to refactor the camera into different classes. Normal 2016-04-18 23:29:10 +10:00
camera_normal.cpp Add backward distance in camera setting gui 2021-02-06 09:13:36 +08:00
camera_normal.hpp add camera settings in option screen (#4273) 2020-07-10 11:39:19 +08:00
camera.cpp Fix some more typos (#4414) 2020-10-25 01:04:54 +08:00
camera.hpp Fix some more typos (#4414) 2020-10-25 01:04:54 +08:00
CBatchingMesh.cpp Add transparent skinned mesh shader 2016-12-15 09:52:02 +08:00
CBatchingMesh.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
central_settings.cpp Allow starting STK with non-gl drivers 2021-04-19 12:58:46 +08:00
central_settings.hpp Add memory total for NVIDIA cards in the logs (#4315) 2020-06-21 02:44:13 +08:00
cpu_particle_manager.cpp Use 64bit texture handler for pointer later 2021-04-14 01:05:44 +08:00
cpu_particle_manager.hpp Fix #3418 2018-08-31 17:40:26 +08:00
draw_calls.cpp Remove hacks for lod completely which breaks legacy pipeline 2019-04-02 08:50:07 +08:00
draw_calls.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
explosion.cpp Share more ifdef with android and iOS 2019-07-16 13:48:25 +08:00
explosion.hpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
fixed_pipeline_renderer.cpp Port moved height to android STK 2020-07-12 08:34:59 +08:00
fixed_pipeline_renderer.hpp Add network debugging info with speed stats 2018-12-22 09:12:24 +08:00
frame_buffer_layer.cpp Remove features in SP that give no performance boost at all 2018-01-13 14:49:33 +08:00
frame_buffer_layer.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
frame_buffer.hpp Don't assume default framebuffer is always zero (not true in iOS) 2019-07-15 11:40:40 +08:00
gl_headers.hpp Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
glwrap.cpp Add createFontTexture 2021-04-17 15:32:33 +08:00
glwrap.hpp Add createFontTexture 2021-04-17 15:32:33 +08:00
graphics_restrictions.cpp Initial work to make android STK use SDL2 completely 2020-07-12 08:25:06 +08:00
graphics_restrictions.hpp Add a possibility to disable system screen keyboard 2019-07-05 22:39:28 +02:00
hit_effect.hpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
hit_sfx.cpp Turn race manager into a singleton get for 2 processes 2020-02-28 09:42:44 +08:00
hit_sfx.hpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
irr_driver.cpp Add basic vulkan driver 2021-06-10 01:02:24 +08:00
irr_driver.hpp Allow setting logger level 2021-06-04 07:22:51 +08:00
light.cpp Header clean up 2016-11-04 20:30:08 +08:00
light.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
lighting_passes.cpp Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
lighting_passes.hpp Add color buffer to compute proper space screen reflexion 2019-06-24 23:33:03 +02:00
lod_node.cpp Avoid crashing if broken LOD level 2021-03-29 11:22:37 +08:00
lod_node.hpp Feature/enable lod autocompute (#3970) 2021-02-12 11:16:38 +08:00
material_manager.cpp Fix alpha mask for legacy device 2021-04-21 09:04:39 +08:00
material_manager.hpp Fix alpha mask for legacy device 2021-04-21 09:04:39 +08:00
material.cpp Bring back compatibility code of materials for addons 2021-05-21 21:14:26 +08:00
material.hpp Add image manipulator for srgb texture 2021-04-17 13:54:50 +08:00
mesh_tools.cpp Remove unused mesh code 2018-01-11 13:38:08 +08:00
mesh_tools.hpp Remove unused mesh code 2018-01-11 13:38:08 +08:00
mlaa_areamap.hpp Added missing GPL license. 2015-03-30 11:42:28 +11:00
moving_texture.cpp Don't abuse the use of std::shared_ptr for moving texture 2018-01-18 13:49:35 +08:00
moving_texture.hpp Don't abuse the use of std::shared_ptr for moving texture 2018-01-18 13:49:35 +08:00
particle_emitter.cpp Improve leaning 2019-10-22 18:31:09 +02:00
particle_emitter.hpp Add an option to disable pre-generation for explosion particles 2017-10-15 11:32:58 +08:00
particle_kind_manager.cpp Turn race manager into a singleton get for 2 processes 2020-02-28 09:42:44 +08:00
particle_kind_manager.hpp Take relative path issue into account when unloading texture 2017-10-16 16:09:07 +08:00
particle_kind.cpp Add some fallback for legacy pipeline for SP 2018-01-15 13:46:37 +08:00
particle_kind.hpp Clean up particle .xml 2017-10-15 12:47:21 +08:00
per_camera_node.cpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
per_camera_node.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
post_processing.cpp Add GEGLTexture 2021-04-17 12:44:25 +08:00
post_processing.hpp Add GEGLTexture 2021-04-17 12:44:25 +08:00
referee.cpp Move referee frame setting to its own class 2019-03-25 16:37:44 +08:00
referee.hpp Move referee frame setting to its own class 2019-03-25 16:37:44 +08:00
render_info.hpp Add required code and color selector for rainbow karts 2018-01-13 00:38:46 +08:00
render_target.cpp Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
render_target.hpp Header clean up 2016-11-04 20:30:08 +08:00
rtts.cpp Don't assume default framebuffer is always zero (not true in iOS) 2019-07-15 11:40:40 +08:00
rtts.hpp Further boost stk by writing 1 less framebuffer attachment 2018-02-07 12:49:45 +08:00
server_dummy_texture.hpp Add server dummy texture 2021-04-14 12:09:14 +08:00
shader_based_renderer.cpp Allow saving multiple rtt dump files 2021-09-01 11:25:02 +08:00
shader_based_renderer.hpp Use dedicated function to handle sky textures 2021-04-14 09:34:59 +08:00
shader_files_manager.cpp Make all ifstream creation utf8 path aware 2019-06-28 23:39:18 +08:00
shader_files_manager.hpp Only warn for possible undeleted opengl stuff when debug build 2018-01-23 16:18:48 +08:00
shader.cpp Remove all unused shaders 2018-01-12 19:10:55 +08:00
shader.hpp Fix skybox blending with light scatter 2018-01-31 01:31:12 +08:00
shaders.cpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
shaders.hpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
shadow_matrices.cpp Don't assume default framebuffer is always zero (not true in iOS) 2019-07-15 11:40:40 +08:00
shadow_matrices.hpp Clean up advanced pipeline off code 2018-01-25 15:36:34 +08:00
shadow.cpp Use smoothed transform directly for shadow 2018-07-05 11:21:41 +08:00
shadow.hpp Use shared_ptr for dynamic draw call 2017-12-31 12:15:55 +08:00
shared_gpu_objects.cpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
shared_gpu_objects.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
show_curve.cpp Use floating trigonometric functions 2018-12-22 22:43:06 -06:00
show_curve.hpp Port show curve to SP 2018-01-03 12:46:35 +08:00
skid_marks.cpp Add an up offset on skidmarks for uneven terrain 2018-07-06 18:30:22 +08:00
skid_marks.hpp Use shared_ptr SPShader in mesh buffer 2018-01-21 15:35:38 +08:00
skybox.cpp Remove some reference to STKTexture 2021-04-17 13:26:37 +08:00
skybox.hpp Use dedicated function to handle sky textures 2021-04-14 09:34:59 +08:00
slip_stream.cpp Rewrite some code for updated kart characteristics 2020-03-16 11:48:02 +08:00
slip_stream.hpp Split slipstream instant speed update for better rewind 2018-10-24 14:29:44 +08:00
sp_mesh_loader.cpp Fix alpha mask for legacy device 2021-04-21 09:04:39 +08:00
sp_mesh_loader.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
spherical_harmonics.cpp Use dedicated function to handle sky textures 2021-04-14 09:34:59 +08:00
spherical_harmonics.hpp Use dedicated function to handle sky textures 2021-04-14 09:34:59 +08:00
stars.cpp Fix #2427 2017-10-15 19:14:07 +08:00
stars.hpp Redo all kart animation classes for network 2019-02-15 17:29:19 +08:00
stk_particle.cpp Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
stk_particle.hpp Fix resolution change crash 2017-10-22 01:52:37 +08:00
stk_tex_manager.cpp Add image manipulator for srgb texture 2021-04-17 13:54:50 +08:00
stk_tex_manager.hpp Remove unused code 2021-04-18 00:51:50 +08:00
stk_text_billboard.cpp Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
stk_text_billboard.hpp Add text billboard resizing 2020-06-09 10:56:19 +08:00
sun.cpp Header clean up 2016-11-04 20:30:08 +08:00
sun.hpp Coding style changes, removed dead code and unused variables. 2015-07-01 08:57:40 +10:00
text_billboard_drawer.cpp Use 64bit texture handler for pointer later 2021-04-14 01:05:44 +08:00
text_billboard_drawer.hpp Port billboard text 2017-12-30 15:28:04 +08:00
texture_shader.cpp Fix GLES 2017-02-13 00:45:18 +08:00
texture_shader.hpp Add xml shader and the loader 2018-01-21 13:19:00 +08:00
weather.cpp Fixed bug where thunder sounds would continue playing after pausing the game 2020-09-01 20:21:53 +02:00
weather.hpp Moved graphical weather update into separate update function that 2018-03-20 09:58:34 +11:00
wind.cpp Added missing GPL license. 2015-03-30 11:42:28 +11:00
wind.hpp Added missing GPL license. 2015-03-30 11:42:28 +11:00