.. |
sp
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Allow texture console reloading GEGLTexture
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2021-04-17 13:16:27 +08:00 |
2dutils.cpp
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Use 64bit texture handler for pointer later
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2021-04-14 01:05:44 +08:00 |
2dutils.hpp
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Batch glyph for quicker text rendering
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2020-05-01 09:34:04 +08:00 |
abstract_renderer.cpp
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Split glow to avoid re-bind color framebuffer
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2018-01-30 14:25:50 +08:00 |
abstract_renderer.hpp
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Use dedicated function to handle sky textures
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2021-04-14 09:34:59 +08:00 |
b3d_mesh_loader.cpp
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Clear up function parameters
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2021-04-14 11:12:54 +08:00 |
b3d_mesh_loader.hpp
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Add b3d loader for SP
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2018-01-06 12:07:22 +08:00 |
camera_debug.cpp
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Improved artist debug mode (#4501)
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2021-03-08 11:23:28 +08:00 |
camera_debug.hpp
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Improved artist debug mode (#4501)
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2021-03-08 11:23:28 +08:00 |
camera_end.cpp
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Update create_kart_properties.py and include
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2020-07-10 12:07:52 +08:00 |
camera_end.hpp
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Started to refactor the camera into different classes. Normal
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2016-04-18 23:29:10 +10:00 |
camera_fps.cpp
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Move camera update to update graphics
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2018-06-18 13:36:56 +08:00 |
camera_fps.hpp
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Started to refactor the camera into different classes. Normal
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2016-04-18 23:29:10 +10:00 |
camera_normal.cpp
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Add backward distance in camera setting gui
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2021-02-06 09:13:36 +08:00 |
camera_normal.hpp
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add camera settings in option screen (#4273)
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2020-07-10 11:39:19 +08:00 |
camera.cpp
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Fix some more typos (#4414)
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2020-10-25 01:04:54 +08:00 |
camera.hpp
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Fix some more typos (#4414)
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2020-10-25 01:04:54 +08:00 |
CBatchingMesh.cpp
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Add transparent skinned mesh shader
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2016-12-15 09:52:02 +08:00 |
CBatchingMesh.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
central_settings.cpp
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Allow starting STK with non-gl drivers
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2021-04-19 12:58:46 +08:00 |
central_settings.hpp
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Add memory total for NVIDIA cards in the logs (#4315)
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2020-06-21 02:44:13 +08:00 |
cpu_particle_manager.cpp
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Use 64bit texture handler for pointer later
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2021-04-14 01:05:44 +08:00 |
cpu_particle_manager.hpp
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Fix #3418
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2018-08-31 17:40:26 +08:00 |
draw_calls.cpp
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Remove hacks for lod completely which breaks legacy pipeline
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2019-04-02 08:50:07 +08:00 |
draw_calls.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
explosion.cpp
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Share more ifdef with android and iOS
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2019-07-16 13:48:25 +08:00 |
explosion.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
fixed_pipeline_renderer.cpp
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Port moved height to android STK
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2020-07-12 08:34:59 +08:00 |
fixed_pipeline_renderer.hpp
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Add network debugging info with speed stats
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2018-12-22 09:12:24 +08:00 |
frame_buffer_layer.cpp
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
frame_buffer_layer.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
frame_buffer.hpp
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
gl_headers.hpp
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Replace glew with glad with vulkan support
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2020-12-04 09:39:06 +08:00 |
glwrap.cpp
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Add createFontTexture
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2021-04-17 15:32:33 +08:00 |
glwrap.hpp
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Add createFontTexture
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2021-04-17 15:32:33 +08:00 |
graphics_restrictions.cpp
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Initial work to make android STK use SDL2 completely
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2020-07-12 08:25:06 +08:00 |
graphics_restrictions.hpp
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Add a possibility to disable system screen keyboard
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2019-07-05 22:39:28 +02:00 |
hit_effect.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
hit_sfx.cpp
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Turn race manager into a singleton get for 2 processes
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2020-02-28 09:42:44 +08:00 |
hit_sfx.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
irr_driver.cpp
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Add basic vulkan driver
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2021-06-10 01:02:24 +08:00 |
irr_driver.hpp
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Allow setting logger level
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2021-06-04 07:22:51 +08:00 |
light.cpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
light.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
lighting_passes.cpp
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Replace glew with glad with vulkan support
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2020-12-04 09:39:06 +08:00 |
lighting_passes.hpp
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Add color buffer to compute proper space screen reflexion
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2019-06-24 23:33:03 +02:00 |
lod_node.cpp
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Avoid crashing if broken LOD level
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2021-03-29 11:22:37 +08:00 |
lod_node.hpp
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Feature/enable lod autocompute (#3970)
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2021-02-12 11:16:38 +08:00 |
material_manager.cpp
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Fix alpha mask for legacy device
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2021-04-21 09:04:39 +08:00 |
material_manager.hpp
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Fix alpha mask for legacy device
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2021-04-21 09:04:39 +08:00 |
material.cpp
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Bring back compatibility code of materials for addons
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2021-05-21 21:14:26 +08:00 |
material.hpp
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Add image manipulator for srgb texture
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2021-04-17 13:54:50 +08:00 |
mesh_tools.cpp
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Remove unused mesh code
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2018-01-11 13:38:08 +08:00 |
mesh_tools.hpp
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Remove unused mesh code
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2018-01-11 13:38:08 +08:00 |
mlaa_areamap.hpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |
moving_texture.cpp
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Don't abuse the use of std::shared_ptr for moving texture
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2018-01-18 13:49:35 +08:00 |
moving_texture.hpp
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Don't abuse the use of std::shared_ptr for moving texture
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2018-01-18 13:49:35 +08:00 |
particle_emitter.cpp
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Improve leaning
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2019-10-22 18:31:09 +02:00 |
particle_emitter.hpp
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Add an option to disable pre-generation for explosion particles
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2017-10-15 11:32:58 +08:00 |
particle_kind_manager.cpp
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Turn race manager into a singleton get for 2 processes
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2020-02-28 09:42:44 +08:00 |
particle_kind_manager.hpp
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Take relative path issue into account when unloading texture
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2017-10-16 16:09:07 +08:00 |
particle_kind.cpp
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Add some fallback for legacy pipeline for SP
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2018-01-15 13:46:37 +08:00 |
particle_kind.hpp
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Clean up particle .xml
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2017-10-15 12:47:21 +08:00 |
per_camera_node.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
per_camera_node.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
post_processing.cpp
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Add GEGLTexture
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2021-04-17 12:44:25 +08:00 |
post_processing.hpp
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Add GEGLTexture
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2021-04-17 12:44:25 +08:00 |
referee.cpp
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Move referee frame setting to its own class
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2019-03-25 16:37:44 +08:00 |
referee.hpp
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Move referee frame setting to its own class
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2019-03-25 16:37:44 +08:00 |
render_info.hpp
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Add required code and color selector for rainbow karts
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2018-01-13 00:38:46 +08:00 |
render_target.cpp
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Remove all unused / unstable opengl-related code
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2018-01-12 13:04:40 +08:00 |
render_target.hpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
rtts.cpp
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
rtts.hpp
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Further boost stk by writing 1 less framebuffer attachment
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2018-02-07 12:49:45 +08:00 |
server_dummy_texture.hpp
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Add server dummy texture
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2021-04-14 12:09:14 +08:00 |
shader_based_renderer.cpp
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Allow saving multiple rtt dump files
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2021-09-01 11:25:02 +08:00 |
shader_based_renderer.hpp
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Use dedicated function to handle sky textures
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2021-04-14 09:34:59 +08:00 |
shader_files_manager.cpp
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Make all ifstream creation utf8 path aware
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2019-06-28 23:39:18 +08:00 |
shader_files_manager.hpp
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Only warn for possible undeleted opengl stuff when debug build
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2018-01-23 16:18:48 +08:00 |
shader.cpp
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Remove all unused shaders
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2018-01-12 19:10:55 +08:00 |
shader.hpp
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Fix skybox blending with light scatter
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2018-01-31 01:31:12 +08:00 |
shaders.cpp
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Remove old unused glsl code
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2018-01-12 01:18:07 +08:00 |
shaders.hpp
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Remove old unused glsl code
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2018-01-12 01:18:07 +08:00 |
shadow_matrices.cpp
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
shadow_matrices.hpp
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Clean up advanced pipeline off code
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2018-01-25 15:36:34 +08:00 |
shadow.cpp
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Use smoothed transform directly for shadow
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2018-07-05 11:21:41 +08:00 |
shadow.hpp
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Use shared_ptr for dynamic draw call
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2017-12-31 12:15:55 +08:00 |
shared_gpu_objects.cpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
shared_gpu_objects.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
show_curve.cpp
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Use floating trigonometric functions
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2018-12-22 22:43:06 -06:00 |
show_curve.hpp
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Port show curve to SP
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2018-01-03 12:46:35 +08:00 |
skid_marks.cpp
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Add an up offset on skidmarks for uneven terrain
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2018-07-06 18:30:22 +08:00 |
skid_marks.hpp
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Use shared_ptr SPShader in mesh buffer
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2018-01-21 15:35:38 +08:00 |
skybox.cpp
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Remove some reference to STKTexture
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2021-04-17 13:26:37 +08:00 |
skybox.hpp
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Use dedicated function to handle sky textures
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2021-04-14 09:34:59 +08:00 |
slip_stream.cpp
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Rewrite some code for updated kart characteristics
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2020-03-16 11:48:02 +08:00 |
slip_stream.hpp
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Split slipstream instant speed update for better rewind
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2018-10-24 14:29:44 +08:00 |
sp_mesh_loader.cpp
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Fix alpha mask for legacy device
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2021-04-21 09:04:39 +08:00 |
sp_mesh_loader.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
spherical_harmonics.cpp
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Use dedicated function to handle sky textures
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2021-04-14 09:34:59 +08:00 |
spherical_harmonics.hpp
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Use dedicated function to handle sky textures
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2021-04-14 09:34:59 +08:00 |
stars.cpp
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Fix #2427
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2017-10-15 19:14:07 +08:00 |
stars.hpp
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Redo all kart animation classes for network
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2019-02-15 17:29:19 +08:00 |
stk_particle.cpp
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Use texture buffer (texture2d in gles) for skinning
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2017-10-19 13:31:07 +08:00 |
stk_particle.hpp
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Fix resolution change crash
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2017-10-22 01:52:37 +08:00 |
stk_tex_manager.cpp
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Add image manipulator for srgb texture
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2021-04-17 13:54:50 +08:00 |
stk_tex_manager.hpp
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Remove unused code
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2021-04-18 00:51:50 +08:00 |
stk_text_billboard.cpp
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Replace glew with glad with vulkan support
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2020-12-04 09:39:06 +08:00 |
stk_text_billboard.hpp
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Add text billboard resizing
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2020-06-09 10:56:19 +08:00 |
sun.cpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
sun.hpp
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Coding style changes, removed dead code and unused variables.
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2015-07-01 08:57:40 +10:00 |
text_billboard_drawer.cpp
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Use 64bit texture handler for pointer later
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2021-04-14 01:05:44 +08:00 |
text_billboard_drawer.hpp
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Port billboard text
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2017-12-30 15:28:04 +08:00 |
texture_shader.cpp
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Fix GLES
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2017-02-13 00:45:18 +08:00 |
texture_shader.hpp
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Add xml shader and the loader
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2018-01-21 13:19:00 +08:00 |
weather.cpp
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Fixed bug where thunder sounds would continue playing after pausing the game
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2020-09-01 20:21:53 +02:00 |
weather.hpp
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Moved graphical weather update into separate update function that
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2018-03-20 09:58:34 +11:00 |
wind.cpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |
wind.hpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |