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black_smoke.xml
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Fix ticket #355, and while we're at it improve the texturing of Northern Resort
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2011-12-04 18:42:20 +00:00 |
droplet.xml
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tweak particle.xml
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2014-09-29 12:30:43 +02:00 |
explosion_bomb.xml
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particle effect for cake and bomb
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2013-06-25 10:53:29 +00:00 |
explosion_cake.xml
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particle effect for cake and bomb
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2013-06-25 10:53:29 +00:00 |
explosion.xml
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Convert explosion from hardcoded particle system to our current XML system
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2013-06-24 18:40:30 +00:00 |
fire.xml
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Demonstrating the new particles : fire effect in crecent crossing
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2011-02-03 03:02:50 +00:00 |
gfx_fallingLeaf_a.xml
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Adding a new particle system for falling leaves
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2014-05-21 23:23:08 +02:00 |
gfx_mudPot_a.xml
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merge with trunk + try to adapt to the new blur system
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2014-11-12 00:08:21 +01:00 |
gfx_sparkFire_a.xml
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Added a new particle system for the torches and bring back the vignette
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2014-06-14 00:42:57 +02:00 |
jump_explosion.xml
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The xml file for the effect when the kart jumps
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2013-06-27 00:57:56 +00:00 |
nitro-smoke.xml
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Tweak nitro for new engine
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2014-11-13 19:24:15 -05:00 |
nitro.xml
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Tweak nitro for new engine
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2014-11-13 19:24:15 -05:00 |
rain-ground.xml
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Add particle system for drops hitting the ground (better in SVN for future).
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2011-02-14 02:48:31 +00:00 |
rain.xml
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A bit better rain.
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2014-11-12 16:31:41 +01:00 |
skid1.xml
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Minor modifications for skidding and nitro.
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2014-11-13 19:24:53 +01:00 |
skid2.xml
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Minor modifications for skidding and nitro.
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2014-11-13 19:24:53 +01:00 |
smoke_brown.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
smoke_red.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
smoke_short_burst.xml
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Work on end cutscene. Code to start particles based on a condition
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2012-08-23 01:52:55 +00:00 |
smoke_yellow.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
smoke.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
snow.xml
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Fix (again) initial scattering of now so that it falls evenly
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2014-10-28 19:06:29 -04:00 |
sparks.xml
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Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay
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2011-08-28 16:15:42 +00:00 |
splash.xml
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Make sure the water splash particles decay
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2012-04-28 21:07:51 +00:00 |
swampDriving.xml
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Add a new particle effect. Maybe usefull for another track :)
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2012-10-18 23:02:16 +00:00 |
waterfall.xml
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tweak particle.xml
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2014-09-29 12:30:43 +02:00 |
zipper_fire.xml
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Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay
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2011-08-28 16:15:42 +00:00 |