stk-code_catmod/data/gfx
2014-11-13 19:24:15 -05:00
..
black_smoke.xml Fix ticket #355, and while we're at it improve the texturing of Northern Resort 2011-12-04 18:42:20 +00:00
droplet.xml tweak particle.xml 2014-09-29 12:30:43 +02:00
explosion_bomb.xml particle effect for cake and bomb 2013-06-25 10:53:29 +00:00
explosion_cake.xml particle effect for cake and bomb 2013-06-25 10:53:29 +00:00
explosion.xml Convert explosion from hardcoded particle system to our current XML system 2013-06-24 18:40:30 +00:00
fire.xml Demonstrating the new particles : fire effect in crecent crossing 2011-02-03 03:02:50 +00:00
gfx_fallingLeaf_a.xml Adding a new particle system for falling leaves 2014-05-21 23:23:08 +02:00
gfx_mudPot_a.xml merge with trunk + try to adapt to the new blur system 2014-11-12 00:08:21 +01:00
gfx_sparkFire_a.xml Added a new particle system for the torches and bring back the vignette 2014-06-14 00:42:57 +02:00
jump_explosion.xml The xml file for the effect when the kart jumps 2013-06-27 00:57:56 +00:00
nitro-smoke.xml Tweak nitro for new engine 2014-11-13 19:24:15 -05:00
nitro.xml Tweak nitro for new engine 2014-11-13 19:24:15 -05:00
rain-ground.xml Add particle system for drops hitting the ground (better in SVN for future). 2011-02-14 02:48:31 +00:00
rain.xml A bit better rain. 2014-11-12 16:31:41 +01:00
skid1.xml Minor modifications for skidding and nitro. 2014-11-13 19:24:53 +01:00
skid2.xml Minor modifications for skidding and nitro. 2014-11-13 19:24:53 +01:00
smoke_brown.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_red.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_short_burst.xml Work on end cutscene. Code to start particles based on a condition 2012-08-23 01:52:55 +00:00
smoke_yellow.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
snow.xml Fix (again) initial scattering of now so that it falls evenly 2014-10-28 19:06:29 -04:00
sparks.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00
splash.xml Make sure the water splash particles decay 2012-04-28 21:07:51 +00:00
swampDriving.xml Add a new particle effect. Maybe usefull for another track :) 2012-10-18 23:02:16 +00:00
waterfall.xml tweak particle.xml 2014-09-29 12:30:43 +02:00
zipper_fire.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00