14 lines
299 B
GLSL
14 lines
299 B
GLSL
#version 330 compatibility
|
|
uniform float screenw;
|
|
|
|
void main()
|
|
{
|
|
const float size = 0.5;
|
|
|
|
vec4 eyepos = gl_Vertex;
|
|
vec4 projCorner = gl_ProjectionMatrix * vec4(vec2(size), eyepos.z, eyepos.w);
|
|
|
|
gl_PointSize = screenw * projCorner.x / projCorner.w;
|
|
gl_Position = gl_ProjectionMatrix * eyepos;
|
|
}
|